Дмитро
Unity Developer
- Age:
- 25 years
- City of residence:
- Kyiv
- Ready to work:
- Chernihiv, Kyiv, Remote
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UNITY DEVELOPER
CONTACT PROFILE
Unity Developer with 5+ years of commercial experience building educational,
[
multiplayer, mobile, WebGL, games and desktop applications.
[
Worked both independently and in teams of up to five Unity developers, including
Ukraine experience leading small development teams. Strong background in data-driven
architecture, multiplayer systems, custom editor tooling, URP shaders, WebGL
[
Previously worked as a full-stack web developer and continue to apply broader
.NET, backend, automation, and AI tooling experience to game development.
Passionate about game systems, technical problem-solving, and experimenting
with new technologies.
EDUCATION WORK EXPERIENCE
Master of Software Engineering ➤ NDA / March, 2023 - Present
Taras Shevchenko National
University of Kyiv, Ukraine Unity Developer
2018 - 2024
Development of education-focused casual games for US schools. CODiE
Awards winning product on the best gamified learning experience
INTERESTS category
● Emergent systems in game
Led end-to-end development of an educational game focused on student
design
cooperation, with progression tied to the academic year.
● 3D Modeling (Blender, TripoAI)
● Designed a configurable, data-driven architecture for gameplay systems and
● AI Tools content.
● Sports ● Optimized the project for WebGL across devices with different performance
capabilities.
● Used Unity Addressables to support partial and on-demand content loading.
AWARDS
● Implemented WebSocket-based cooperative quests and multiplayer
interactions.
● Best Gamification in Learning
2025 - CODiE Awards ● A set of 2D-shaders (water, wind, ui animations and other)
● Built tutorial, quest, crafting, building, progression, and farming systems.
● Game Jam Winner - Omni.Net
CTRL+ALT+DISINFO
● Game Jam Winner - Global Prototyped a multiplayer game, focused on chemistry education.
Game Jam (GGJ) 2022 Stand with
● Implemented multiplayer functionality using Mirror for up to four teams of
Ukraine
two players.
● Developed procedural generation for a hex-tiled game world.
● Built behavior-tree-based NPC logic.
Links ● Created URP shaders for triplanar mapping, toon shading, fog of war, and
custom terrain rendering.
● Game Jams ● Custom editor tools for content creation
● Educational games for schools ● Implemented mining, crafting, traps, tools, status effects, and chemical
● Non-Unity Games reaction systems.
● Forbes article about one of
the projects Stack: WebGL, Mirror, Addressables, VContainer, UGUI, MVP, URP, Shader
Graph, UniTask, Lean Pool, behavior trees, custom editor tools
➤ VoidVerse Studio (LaunchNYC) / June, 2025 - October, 2025
Unity Developer / .Net Developer
Developed features for a mobile game centered on managing a
cookie-baking business.
● Refactored the upgrade system by replacing approximately 60 scripts and
1,000 lines of hardcoded logic with roughly 100 lines of reusable code and a
remotely configurable JSON-based system.
● Reduced draw calls in the most demanding scene from approximately 300 to
100.
● Integrated PlayFab leaderboards and player progression.
● Huge amount of new features.
● Supported release preparation for Google Play and the Apple App Store.
Development of the n8n workflows, working on the AI harness
● Developed self-hosted N8n RAG-system integrated with gmail, slack,
googledrive. Docker, Redis, Arangodb, Qdrant, caddy
● MVP AI harness. Developed parsers system, and document normalization
tools (PDF, Docx, txt and other file types).
Stack: VContainer, UGUI, MVP, Android, iOS, PlayFab, remote configuration,
cloud builds, .NET, n8n, Docker, Redis, ArangoDB, Qdrant, Caddy
➤ Svitla Systems / October, 2022 - February, 2023
Unity Developer / .Net Developer
Worked on a merchandise customization application used by
internationally recognized brands, including Adidas, Lush, and Hugo Boss.
● Developed a set of new features for merch customization . Created a set of
materials for realistic effects, text curving, image effects and other.
● Investigated and reduced major CPU performance spikes.
● Introduced asynchronous processing for CPU-intensive functionality.
● Created WebGL version of the application. Integrated into the react app,
configured communication between frontend and unity app.
● Set of custom tools for the product team. UI\UX Improvements, Localization
system, Input system rework.
Stack: WebGL, React integration, custom editor tools, asynchronous
programming, event-driven systems, custom UI framework
➤ Arrible/ September, 2020 - October, 2022
Unity Developer / Lua Developer
A bunch of different outsource projects, starting with simple hypercasual
games, up to complex multiplayer RPGs.
Developed new Unity projects from scratch and added features to existing
products.
● Open world multiplayer RPG. Mirror networking framework, NFT integration.
Talent tree, coop quests and other mechanics.
● Developed hyper-casual Match-3, Find-3, and card games with common
booster, reward, and progression systems.
● Served as the primary developer of custom editor tools for a Unity
fluid-simulation plugin.fluid-based minigames.
● Integrated ironSource and Yodo1 advertising SDKs into a bunch of mobile
games.
Some games on different platforms using Lua
● Multiplayer “Hungry Shark” clone on EG Core platform.
● Multiplayer RPG in a space setting on EG Core platform. Open solar system
with various spacecrafts, upgrades system, and dynamic economy.
● Unreleased project for Roblox, “Flappy Birds” clone.
Stack: Lua, Mirror, FishNet, Coherence, VContainer, Zenject, PlayFab, Firebase,
MetaMask, Unity Ads, Unity IAP, remote configuration
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