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Unity Developer
- City:
- Poltava
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Taras Vlokh
LinkedIn | [open contact info ](look above in the "contact info" section) | GitHub | Itch.io
Skills
• C#, Unity, Git, OOP, SOLID
• Setup and integration of SDKs (AdMob, Firebase Analytics, Google Play Games)
• Unity plugins: VContainer, Addressables, Odin Inspector, UniTask, DOTween
• Multiplayer: Unity Netcode for GameObjects, Unity Multiplayer Services (Matchmaker, Multiplay) — basic experience
• Tools: Photoshop (basic), Blender (basic)
• Databases: Firebase, MongoDB
• English (B2), Ukrainian (Native)
• Soft skills: communication, problem-solving, teamwork, creativity, critical thinking and time management
Unity Mobile Developer — Bazu (06/2025 – 02/2026)
Contributed to the development of a mobile multiplayer arena game (Brawl Stars–like), focusing primarily on core
gameplay systems and UI, with some involvement in multiplayer infrastructure.
• Designed and implemented core gameplay and UI systems in Unity (C#), focusing on modular architecture, scalability,
and maintainability.
• Built and maintained Unity UI systems, including dynamic layouts, reusable UI components, and
animations/transitions.
• Contributed to project architecture design, defining system boundaries, data flow, and responsibilities across
gameplay logic, UI, and services, applying clean code principles and ScriptableObjects.
• Gained hands-on experience with Unity Netcode for GameObjects, including client-server logic, RPCs, and basic
ownership/authority patterns.
• Assisted in integrating Unity Multiplayer Services (Matchmaker, Multiplay), contributing to the initial setup of
multiplayer infrastructure and session flow.
• Collaborated closely with designers and artists to translate gameplay requirements into technical solutions, ensuring
consistency across visuals, UI, and gameplay behavior.
• Participated in refactoring and improving existing systems to enhance code quality and maintainability.
Unity Developer — Graphium Studio (03/2024 – 06/2024)
Game: Scrapbooking. Contributed to the development of DLC content for Scrapbooking on Steam.
• Designed and implemented new UI screens and elements for the DLC.
• Added new gameplay features and content as part of the DLC scope.
• Integrated new features into the existing game architecture.
Side Projects (Itch.io) (01/2023 – 05/2025)
• Android Games: Hit Pearls (bubble-shooter) and Car Chase by Police (racing).
• Match 3, Penguin Fighter, Cat Survivors — smaller browser-playable games (puzzle, fighting, survival/roguelite).
Education
PSAU (Poltava State Agrarian University) (09/2019 – 12/2024)
Specialty 126 - Information systems and technologies, master's degree
LinkedIn | [
Skills
• C#, Unity, Git, OOP, SOLID
• Setup and integration of SDKs (AdMob, Firebase Analytics, Google Play Games)
• Unity plugins: VContainer, Addressables, Odin Inspector, UniTask, DOTween
• Multiplayer: Unity Netcode for GameObjects, Unity Multiplayer Services (Matchmaker, Multiplay) — basic experience
• Tools: Photoshop (basic), Blender (basic)
• Databases: Firebase, MongoDB
• English (B2), Ukrainian (Native)
• Soft skills: communication, problem-solving, teamwork, creativity, critical thinking and time management
Unity Mobile Developer — Bazu (06/2025 – 02/2026)
Contributed to the development of a mobile multiplayer arena game (Brawl Stars–like), focusing primarily on core
gameplay systems and UI, with some involvement in multiplayer infrastructure.
• Designed and implemented core gameplay and UI systems in Unity (C#), focusing on modular architecture, scalability,
and maintainability.
• Built and maintained Unity UI systems, including dynamic layouts, reusable UI components, and
animations/transitions.
• Contributed to project architecture design, defining system boundaries, data flow, and responsibilities across
gameplay logic, UI, and services, applying clean code principles and ScriptableObjects.
• Gained hands-on experience with Unity Netcode for GameObjects, including client-server logic, RPCs, and basic
ownership/authority patterns.
• Assisted in integrating Unity Multiplayer Services (Matchmaker, Multiplay), contributing to the initial setup of
multiplayer infrastructure and session flow.
• Collaborated closely with designers and artists to translate gameplay requirements into technical solutions, ensuring
consistency across visuals, UI, and gameplay behavior.
• Participated in refactoring and improving existing systems to enhance code quality and maintainability.
Unity Developer — Graphium Studio (03/2024 – 06/2024)
Game: Scrapbooking. Contributed to the development of DLC content for Scrapbooking on Steam.
• Designed and implemented new UI screens and elements for the DLC.
• Added new gameplay features and content as part of the DLC scope.
• Integrated new features into the existing game architecture.
Side Projects (Itch.io) (01/2023 – 05/2025)
• Android Games: Hit Pearls (bubble-shooter) and Car Chase by Police (racing).
• Match 3, Penguin Fighter, Cat Survivors — smaller browser-playable games (puzzle, fighting, survival/roguelite).
Education
PSAU (Poltava State Agrarian University) (09/2019 – 12/2024)
Specialty 126 - Information systems and technologies, master's degree
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