• File

Personal information hidden

This job seeker decided to hide his personal information and contact info, but you can send a message to him or suggest a job to him.

This job seeker has chosen to hide his personal information and contact info. You can contact him using this page: https://www.work.ua/resumes/19531524/

Unity Developer

City:
Poltava

Contact information

This job seeker has hidden his personal information, but you can send him a message or suggest a job to him if you open his contact info.

Name, contacts and photo are only available to registered employers. To access the candidates' personal information, log in as an employer or sign up.

Uploaded file

Quick view version

This resume is posted as a file. The quick view option may be worse than the original resume.

Taras Vlokh
LinkedIn | [open contact info](look above in the "contact info" section) | GitHub | Itch.io

Skills
• C#, Unity, Git, OOP, SOLID
• Setup and integration of SDKs (AdMob, Firebase Analytics, Google Play Games)
• Unity plugins: VContainer, Addressables, Odin Inspector, UniTask, DOTween
• Multiplayer: Unity Netcode for GameObjects, Unity Multiplayer Services (Matchmaker, Multiplay) — basic experience
• Tools: Photoshop (basic), Blender (basic)
• Databases: Firebase, MongoDB
• English (B2), Ukrainian (Native)
• Soft skills: communication, problem-solving, teamwork, creativity, critical thinking and time management

Unity Mobile Developer — Bazu (06/2025 – 02/2026)
Contributed to the development of a mobile multiplayer arena game (Brawl Stars–like), focusing primarily on core
gameplay systems and UI, with some involvement in multiplayer infrastructure.
• Designed and implemented core gameplay and UI systems in Unity (C#), focusing on modular architecture, scalability,
and maintainability.
• Built and maintained Unity UI systems, including dynamic layouts, reusable UI components, and
animations/transitions.
• Contributed to project architecture design, defining system boundaries, data flow, and responsibilities across
gameplay logic, UI, and services, applying clean code principles and ScriptableObjects.
• Gained hands-on experience with Unity Netcode for GameObjects, including client-server logic, RPCs, and basic
ownership/authority patterns.
• Assisted in integrating Unity Multiplayer Services (Matchmaker, Multiplay), contributing to the initial setup of
multiplayer infrastructure and session flow.
• Collaborated closely with designers and artists to translate gameplay requirements into technical solutions, ensuring
consistency across visuals, UI, and gameplay behavior.
• Participated in refactoring and improving existing systems to enhance code quality and maintainability.

Unity Developer — Graphium Studio (03/2024 – 06/2024)
Game: Scrapbooking. Contributed to the development of DLC content for Scrapbooking on Steam.
• Designed and implemented new UI screens and elements for the DLC.
• Added new gameplay features and content as part of the DLC scope.
• Integrated new features into the existing game architecture.

Side Projects (Itch.io) (01/2023 – 05/2025)
• Android Games: Hit Pearls (bubble-shooter) and Car Chase by Police (racing).
• Match 3, Penguin Fighter, Cat Survivors — smaller browser-playable games (puzzle, fighting, survival/roguelite).

Education
PSAU (Poltava State Agrarian University) (09/2019 – 12/2024)
Specialty 126 - Information systems and technologies, master's degree

Similar candidates

All similar candidates

Candidates at categories

Candidates by city


Compare your requirements and salary with other companies' jobs: