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3D artist
- Age:
- 19 years
- City of residence:
- Odesa
- Ready to work:
- Remote
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The job seeker has provided: Phone numberEmail
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About me
I aspire to working in the gaming industry, creating immersive worlds and detailed
assets that bring games to life. I’m especially drawn to hard surface modeling and
love designing casual and realistic-style props. The idea of seeing my work in a real
game excites me, and I’m constantly looking for ways to improve and refine my
craft.
In my free time, I’m always modeling—whether for my portfolio, personal projects,
or just for fun. I love experimenting with new techniques, testing different workflows,
and pushing my skills further. I often challenge myself with complex designs, aiming
to create models that are both visually impressive and optimized for real-time use. I
Nikita Chumak also enjoy analyzing game assets from my favorite titles, studying how they are
made, and applying that knowledge to my own work. For me, 3D art is more than just
a profession—it’s a passion that drives me every day.
Contacts:
Phone: Work Experience Skills
[open contact info ](look above in the "contact info" section) 3D Artist — Midnight Works Hard Skills
[open contact info ](look above in the "contact info" section) (Feb 2026 – May 2026) Git
Email: Independently managed 3D asset GitHub
workflows using pre-existing and partially
[open contact info ](look above in the "contact info" section) Unity
completed assets, taking responsibility for
their refinement, optimization, and final Unreal Engine
Telegram/Viber/WhatsApp:
integration. Improved topology, visual 3D Modeling: Maya, Blender,
[open contact info ](look above in the "contact info" section) quality, and consistency to meet project ZBrush
Linkedin standards for real-time applications. Rendering: Marmoset
Nikita Chumak (Clickable) Toolbag 4, Blender (Cycles,
Worked based on technical requirements Eevee)
from game designers, making decisions on
Animation: Blender, Source
how to adapt and finalize assets while
maintaining both visual and technical Filmmaker, Mixamo
Languages
consistency. Actively collaborated with Texturing: Substance
English (B2) programmers and designers, applied Painter, Adobe Photoshop,
Ukrainian (Native) feedback, and ensured assets were Substance Designer
Russian (Native) production-ready. UV Unwrapping: UVLayout,
Blender, RizomUV
Integrated and tested assets in Unity and
Character Creator 4
Unreal Engine, ensuring correct setup,
performance, and alignment with the AccuRig
Certification and courses overall game environment. Cascadeur
If necessary, I can also provide a letter of Trello
3D Modeling recommendation from the PM 3D Scanning: basic
"Level Up IT Training Center" photogrammetry workflow
Freelance 3D Artist (2 month)
Certificate of completion of Microsoft Office (Word,
Worked remotely on a 3D project
the course "3D MAYA Excel, PowerPoint, Access,
for an application, creating a hard
ARTIST" (September 2023 - surface model and producing final Outlook)
February 2024) renders according to technical and Google Workspace (Docs,
visual requirements. Applied Sheets, Slides)
feedback and delivered high-quality
visuals ready for use.
Soft Skills
Responsibility and self-
management
Education Fast learning and
Higher education adaptability
Attention to detail
Admiral Makarov National
Teamwork and collaboration
University of Shipbuilding (In the
Clear and calm
process of studying -
communication
Specialization ("Management"))
Openness to feedback and
ability to apply revisions
English
Task planning and
Completed English language
organization
training focused on grammar,
Analytical thinking
speaking, and practical
Stress tolerance and
communication skills.
flexibility
I aspire to working in the gaming industry, creating immersive worlds and detailed
assets that bring games to life. I’m especially drawn to hard surface modeling and
love designing casual and realistic-style props. The idea of seeing my work in a real
game excites me, and I’m constantly looking for ways to improve and refine my
craft.
In my free time, I’m always modeling—whether for my portfolio, personal projects,
or just for fun. I love experimenting with new techniques, testing different workflows,
and pushing my skills further. I often challenge myself with complex designs, aiming
to create models that are both visually impressive and optimized for real-time use. I
Nikita Chumak also enjoy analyzing game assets from my favorite titles, studying how they are
made, and applying that knowledge to my own work. For me, 3D art is more than just
a profession—it’s a passion that drives me every day.
Contacts:
Phone: Work Experience Skills
[
[
Email: Independently managed 3D asset GitHub
workflows using pre-existing and partially
[
completed assets, taking responsibility for
their refinement, optimization, and final Unreal Engine
Telegram/Viber/WhatsApp:
integration. Improved topology, visual 3D Modeling: Maya, Blender,
[
Linkedin standards for real-time applications. Rendering: Marmoset
Nikita Chumak (Clickable) Toolbag 4, Blender (Cycles,
Worked based on technical requirements Eevee)
from game designers, making decisions on
Animation: Blender, Source
how to adapt and finalize assets while
maintaining both visual and technical Filmmaker, Mixamo
Languages
consistency. Actively collaborated with Texturing: Substance
English (B2) programmers and designers, applied Painter, Adobe Photoshop,
Ukrainian (Native) feedback, and ensured assets were Substance Designer
Russian (Native) production-ready. UV Unwrapping: UVLayout,
Blender, RizomUV
Integrated and tested assets in Unity and
Character Creator 4
Unreal Engine, ensuring correct setup,
performance, and alignment with the AccuRig
Certification and courses overall game environment. Cascadeur
If necessary, I can also provide a letter of Trello
3D Modeling recommendation from the PM 3D Scanning: basic
"Level Up IT Training Center" photogrammetry workflow
Freelance 3D Artist (2 month)
Certificate of completion of Microsoft Office (Word,
Worked remotely on a 3D project
the course "3D MAYA Excel, PowerPoint, Access,
for an application, creating a hard
ARTIST" (September 2023 - surface model and producing final Outlook)
February 2024) renders according to technical and Google Workspace (Docs,
visual requirements. Applied Sheets, Slides)
feedback and delivered high-quality
visuals ready for use.
Soft Skills
Responsibility and self-
management
Education Fast learning and
Higher education adaptability
Attention to detail
Admiral Makarov National
Teamwork and collaboration
University of Shipbuilding (In the
Clear and calm
process of studying -
communication
Specialization ("Management"))
Openness to feedback and
ability to apply revisions
English
Task planning and
Completed English language
organization
training focused on grammar,
Analytical thinking
speaking, and practical
Stress tolerance and
communication skills.
flexibility
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