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Slava

Unity Game Developer

Age:
21 years
City:
Kyiv

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Contact Vyacheslav Mora
Phone 📞 Telegram
Unity Game Developer
[open contact info](look above in the "contact info" section) @Castro0101

SUMMARY
Email ✉️ Address 📍
[open contact info](look above in the "contact info" section) Ukraine, Kyiv
Passionate Unity Developer with 2 years of experience in game
LinkedIn Git development. I have created several projects and test tasks for both PC
Profile Profile and mobile platforms. In my work, I use AI tools to write code faster
and find new ideas for game design. I focus on clean code and good
architecture. I am looking for a stable company with a friendly team and
Education a healthy work-life balance, where I can build high-quality games and
improve my skills.
2022 - 2026 NUFT
Bachelor Degree - Computer Science
KEY PROJECTS
Skills Project: Idle Sushi-bar
C# & .NET :
Git: View Code
OOP, SOLID, Async/Await, Coroutines,
Generics, Delegates, Events. Purpose of the project:
Unity Engine: Explore Unity Tasks, Zenject, MVC/MVVM architectural patterns,
and recreate the core mechanics of the “Eatventure” mobile game.
ScriptableObjects, Physics,
NavMesh AI, UI (Canvas), Animator
Project Emplementations:
Tools & Libraries:
Implemented MVC/MVVM architecture and programmed
Git, UniTask,
autonomous NPC state machines using NavMeshAgent and UniTask.
DOTween, Zenject, VContainer,
Odin Inspector, Rider,
VS Code , Visual Studio
Project: Fantasy Battles (in development)
Architecture:
MVC, MVP, MVVM, DI. Gameplay video : Watch Demo
Singleton , Command ,
State Machine, Event Bus, Purpose of the project:
Object Pooling.
Design, implement, and publish a complete version of the card
Genre Expertise game on the Itch.io platform to showcase the gameplay mechanics
to a broader audience and validate the project.
Card Battlers PC Games
Idle & Tycoon Mobile Games
Project Emplementations:
Platformers 2D/3D

Roguelikes A turn-based CCG featuring a mana system, phase loops, and a
Tower Defense configurable AI opponent. Built on a custom Action System
(Command + Observer) that resolves gameplay events through a
reaction chain, making complex card mechanics (damage, shields,
Language auras) highly modular and expandable. Driven by ScriptableObjects
English - B1
OdinInspector and DOTween.
Ukranian - C2

Russian - C2

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