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Олександр
.NET Developer
- Considering positions:
- .NET Developer, .Net-програміст
- Age:
- 21 years
- City of residence:
- Dnipro
- Ready to work:
- Dnipro, Remote
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KONDRACHUK ALEXANDER
MY CONTACTS C# DEVELOPER | UNITY & .NET
SUMMARY
Ukraine, Dnipro
C# Developer with 3+ years of experience developing games,
[open contact info ](look above in the "contact info" section)
applications, and networked systems. Experienced in C#, .NET,
[open contact info ](look above in the "contact info" section) Unity, backend integration, REST APIs, databases,
asynchronous programming, and multiplayer networking.
https://github.com/Shtormans Familiar with designing maintainable applications using OOP,
SOLID, dependency injection, layered architecture, and design
[open contact info ](look above in the "contact info" section)
er-kondrachuk/ patterns.
UNITY PROJECTS
SKILLS Hotel Management / Puzzle – Mobile casual game featuring
hotel management, puzzle mechanics, and progression.
Programming Developed gameplay and UI systems, tutorials, Firebase
C#, C++, Python, SQL, .NET integrations, analytics, Remote Config, IAP, ads, Addressables,
Backend FMOD, and animations.
ASP.NET Core, Web API, REST, Turn-Based Strategy – Mobile strategy game using Photon
HTTP, WebSockets, JSON, Fusion Shared Mode and custom backend. Designed project
Swagger/OpenAPI architecture and implemented gameplay systems, multiplayer
Databases synchronization, backend API integration, matchmaking,
SQL Server, Entity Framework asynchronous operations, analytics, and connection stability.
Core, LiteDB Multiplayer Extraction Shooter – Top-down 3D multiplayer
Architecture game for Android and iOS using Photon Fusion and custom
OOP, SOLID, Design Patterns, Linux dedicated servers. Developed scalable gameplay
architecture, multiplayer systems, HTTP/WebSocket
Dependency Injection, Layered
communication, Firebase integration, live configuration,
Architecture, CQRS, Repository &
analytics, and performance optimizations.
Unit of Work
Libraries PET PROJECTS
MediatR, FluentValidation, GamesShop – Multi-project .NET 7 application structured into
Scrutor, Newtonsoft.Json Domain, Application, Infrastructure, and UI layers.
Game Development Implemented domain entities, repositories, services,
Unity, Photon Fusion, application queries/commands, database access with Entity
Addressables, ScriptableObjects, Framework Core and SQL Server, migrations, MediatR, JSON
serialization, and Google Drive API integration.
Firebase, FMOD, Spine
Async & Networking RemoteController – Multi-project .NET 7 system with Domain,
Application, Infrastructure, and Web API layers. Worked with
async/await, UniTask, Client-
ASP.NET Core Web API, Entity Framework Core, SQL Server,
Server Architecture, RPC,
LiteDB, MediatR, FluentValidation, dependency injection,
Multiplayer Networking Scrutor, Swagger/OpenAPI, repositories, services, and
Tools application-level commands/queries.
Git, GitHub, GitLab, Visual
Controller – Distributed controller system consisting of an
Studio, Rider ASP.NET Core Web API, Android client, and Windows desktop
receiver. Implemented HTTP API communication, JSON
LANGUAGES serialization, API response handling, Android application
integration, Windows Forms, dependency injection, input
English - B2 (Upper-Intermediate)
simulation, and virtual game-controller support. Used
Ukrainian - C1 (Fluent) Swashbuckle/OpenAPI, Newtonsoft.Json, Xamarin.Android,
Russian - C1 (Fluent) Xamarin Essentials, InputSimulator, and Nefarius.ViGEm.Client.
PREVIOUS EXPERIENCE
Unity Developer — Code Father (2023- 2026)
EDUCATION
Bachelor - Software Engineering (2024 - 2027)
MY CONTACTS C# DEVELOPER | UNITY & .NET
SUMMARY
Ukraine, Dnipro
C# Developer with 3+ years of experience developing games,
[
applications, and networked systems. Experienced in C#, .NET,
[
asynchronous programming, and multiplayer networking.
https://github.com/Shtormans Familiar with designing maintainable applications using OOP,
SOLID, dependency injection, layered architecture, and design
[
er-kondrachuk/ patterns.
UNITY PROJECTS
SKILLS Hotel Management / Puzzle – Mobile casual game featuring
hotel management, puzzle mechanics, and progression.
Programming Developed gameplay and UI systems, tutorials, Firebase
C#, C++, Python, SQL, .NET integrations, analytics, Remote Config, IAP, ads, Addressables,
Backend FMOD, and animations.
ASP.NET Core, Web API, REST, Turn-Based Strategy – Mobile strategy game using Photon
HTTP, WebSockets, JSON, Fusion Shared Mode and custom backend. Designed project
Swagger/OpenAPI architecture and implemented gameplay systems, multiplayer
Databases synchronization, backend API integration, matchmaking,
SQL Server, Entity Framework asynchronous operations, analytics, and connection stability.
Core, LiteDB Multiplayer Extraction Shooter – Top-down 3D multiplayer
Architecture game for Android and iOS using Photon Fusion and custom
OOP, SOLID, Design Patterns, Linux dedicated servers. Developed scalable gameplay
architecture, multiplayer systems, HTTP/WebSocket
Dependency Injection, Layered
communication, Firebase integration, live configuration,
Architecture, CQRS, Repository &
analytics, and performance optimizations.
Unit of Work
Libraries PET PROJECTS
MediatR, FluentValidation, GamesShop – Multi-project .NET 7 application structured into
Scrutor, Newtonsoft.Json Domain, Application, Infrastructure, and UI layers.
Game Development Implemented domain entities, repositories, services,
Unity, Photon Fusion, application queries/commands, database access with Entity
Addressables, ScriptableObjects, Framework Core and SQL Server, migrations, MediatR, JSON
serialization, and Google Drive API integration.
Firebase, FMOD, Spine
Async & Networking RemoteController – Multi-project .NET 7 system with Domain,
Application, Infrastructure, and Web API layers. Worked with
async/await, UniTask, Client-
ASP.NET Core Web API, Entity Framework Core, SQL Server,
Server Architecture, RPC,
LiteDB, MediatR, FluentValidation, dependency injection,
Multiplayer Networking Scrutor, Swagger/OpenAPI, repositories, services, and
Tools application-level commands/queries.
Git, GitHub, GitLab, Visual
Controller – Distributed controller system consisting of an
Studio, Rider ASP.NET Core Web API, Android client, and Windows desktop
receiver. Implemented HTTP API communication, JSON
LANGUAGES serialization, API response handling, Android application
integration, Windows Forms, dependency injection, input
English - B2 (Upper-Intermediate)
simulation, and virtual game-controller support. Used
Ukrainian - C1 (Fluent) Swashbuckle/OpenAPI, Newtonsoft.Json, Xamarin.Android,
Russian - C1 (Fluent) Xamarin Essentials, InputSimulator, and Nefarius.ViGEm.Client.
PREVIOUS EXPERIENCE
Unity Developer — Code Father (2023- 2026)
EDUCATION
Bachelor - Software Engineering (2024 - 2027)
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