• File

Ігор

3D-художник

Age:
24 years
City:
Kyiv

Contact information

The job seeker has provided: Phone number

Name, contacts and photo are only available to registered employers. To access the candidates' personal information, log in as an employer or sign up.

Uploaded file

Quick view version

This resume is posted as a file. The quick view option may be worse than the original resume.

Ihor Reznik
3D PROP & ENVIRONMENT ARTIST

ABOUT ME
3D Prop & Environment Artist with a strong focus on full-cycle
game asset production. Proficient in Blender, Unity, and
Substance Painter. Skilled in low-poly and mid-poly modeling,
UV unwrapping, baking, and PBR texturing. Focused on clean
topology, proper texel density, and creating optimized, engine-
ready assets for games.

15/02/2002 [open contact info](look above in the "contact info" section)

@Ihor_reznik Kyiv, Ukraine

ArtStation Linkedin
TECHNICAL SKILLS
Low-Poly & Mid-Poly
Modeling
WORK EXPERIENCE
Hard Surface Modeling 3D Asset Artist — Personal Projects
UV Unwrapping &
Packing
2025 – Present
Map Baking (Normal,
Modeled and textured game-ready prop
AO, Curvature) • PBR
packs, environment assets, and hard-
Texturing Workflow surface models.
Clean Topology &
Optimization Managed the full asset creation pipeline:
blockout, high/low-poly modeling, UV
Texel Density Control
unwrapping, baking, and PBR texturing.
Game Engine
Integration Optimized geometry for real-time game
engines (Unity), ensuring clean topology
and efficient texel density.
LANGUAGES
Integrated models into Unity, configuring
Ukrainian materials, colliders, and prefab setups.

English
ACADEMIC DATA
3d Artist - Props modeller
SOFTWARE Visual360 — InGame Course | 2025 – 2026 •
Blender Specialized training in game asset creation,
Substance 3D Painter environment modeling, hard-surface techniques, and
Unity Unity integration.

Similar candidates

All similar candidates


Compare your requirements and salary with other companies' jobs: