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Vitalii Kahikalo
Position: QA / Technical Designer
Location: Dnipro
Tel.(telegram): [open contact info ](look above in the "contact info" section)
E-mail: [open contact info ](look above in the "contact info" section)
Professional Summary
Hands-on experience in Military Tech hardware
production, PCB development, testing and debugging.
Technical Designer with 4.5 years of experience at Playrix, with a strong background
in technical integration, troubleshooting, bug fixing, testing, and cross-functional
collaboration. Currently expanding my C++ and embedded development skills for
Military Tech applications.
Technical Skills
● Hardware & Electronics:
○ PCB Design (EasyEDA)
○ Hardware Testing
○ Soldering
● Development:
○ Basic knowledge of C++, Development with AI Agents
○ XML editing (Notepad++, Visual Studio Code)
● Engines & Tools:
○ Unity (Texture Atlases, 2D Toolkit)
○ Playrix VSO (Unity clone)
● Version Control: Git (TortoiseGit)
● Graphics & UI: Adobe Photoshop, Figma, Miro
● Other:
○ Mobile build testing
○ Jira, Asana, Slack
Work Experience
Military Tech — Hardware Development & Testing
2023 – November 2025
Hands-on experience in the development, production, and testing of electronic
systems for Military Tech applications.
● Participated in the production and testing of Tsukorok, a reconnaissance UAV
detection device.
● Participated in the development, production, and testing of FPV drone
detectors as a separate project.
● Designed and developed PCBs for FPV detection devices.
● Assembled, tested, and debugged electronic hardware.
● Identified hardware issues and contributed to prototype improvements based
on testing results.
📅
Playrix — Technical Designer
July 2021 – February 2026
● Integrated graphics, animations, text, and audio into game projects using
Playrix’s internal editor (VSO).
● Configured and optimized sprites, atlases, and materials for efficient
performance.
● Edited XML files to set up game content and functionality.
● Set up and configured game logic using VSO tools.
● Ensured accurate visual display and stable performance across mobile
devices.
● Identified and fixed visual and technical bugs to maintain game quality.
● Collaborated closely with artists, programmers, game designers, animators,
and QA teams.
● Supported the implementation of new visual and technical features.
Languages
● English: Intermediate
Education:
2004-2009 NMetAU
Degree: Specialist
Faculty: Metallurgy of ferrous metals
Courses, additional education:
- Currently Learning: C++ Development for Military Tech — Linux, Raspberry
Pi, ESP32, I2C, SPI, CAN, UART
- Unity/Photoshop online lessons
- Playrix’s internal C++ course
- LevelUp: C# course
- SkillUp: QA testing course
- Udemy: online QA testing course
Position: QA / Technical Designer
Location: Dnipro
Tel.(telegram): [
E-mail: [
Professional Summary
Hands-on experience in Military Tech hardware
production, PCB development, testing and debugging.
Technical Designer with 4.5 years of experience at Playrix, with a strong background
in technical integration, troubleshooting, bug fixing, testing, and cross-functional
collaboration. Currently expanding my C++ and embedded development skills for
Military Tech applications.
Technical Skills
● Hardware & Electronics:
○ PCB Design (EasyEDA)
○ Hardware Testing
○ Soldering
● Development:
○ Basic knowledge of C++, Development with AI Agents
○ XML editing (Notepad++, Visual Studio Code)
● Engines & Tools:
○ Unity (Texture Atlases, 2D Toolkit)
○ Playrix VSO (Unity clone)
● Version Control: Git (TortoiseGit)
● Graphics & UI: Adobe Photoshop, Figma, Miro
● Other:
○ Mobile build testing
○ Jira, Asana, Slack
Work Experience
Military Tech — Hardware Development & Testing
2023 – November 2025
Hands-on experience in the development, production, and testing of electronic
systems for Military Tech applications.
● Participated in the production and testing of Tsukorok, a reconnaissance UAV
detection device.
● Participated in the development, production, and testing of FPV drone
detectors as a separate project.
● Designed and developed PCBs for FPV detection devices.
● Assembled, tested, and debugged electronic hardware.
● Identified hardware issues and contributed to prototype improvements based
on testing results.
📅
Playrix — Technical Designer
July 2021 – February 2026
● Integrated graphics, animations, text, and audio into game projects using
Playrix’s internal editor (VSO).
● Configured and optimized sprites, atlases, and materials for efficient
performance.
● Edited XML files to set up game content and functionality.
● Set up and configured game logic using VSO tools.
● Ensured accurate visual display and stable performance across mobile
devices.
● Identified and fixed visual and technical bugs to maintain game quality.
● Collaborated closely with artists, programmers, game designers, animators,
and QA teams.
● Supported the implementation of new visual and technical features.
Languages
● English: Intermediate
Education:
2004-2009 NMetAU
Degree: Specialist
Faculty: Metallurgy of ferrous metals
Courses, additional education:
- Currently Learning: C++ Development for Military Tech — Linux, Raspberry
Pi, ESP32, I2C, SPI, CAN, UART
- Unity/Photoshop online lessons
- Playrix’s internal C++ course
- LevelUp: C# course
- SkillUp: QA testing course
- Udemy: online QA testing course
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