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Олександр

3D-художник

City of residence:
Ternopil
Ready to work:
Remote

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Aleksandr Klochko PROFESSIONAL EXPERIENCE
Senior 3D Environment Artist | 3D Environment Artist, Playrix
Mobile Games 02/2022 – Present | Kharkiv, Ukraine
Delivered production-ready props and environment assets for a
stylized midcore mobile title, managing the full asset pipeline
from modeling and sculpting to lighting, rendering, and
animation-ready asset preparation. Used AI-assisted workflows
to accelerate asset creation.

Bear games, 3D Artist
09/2020 – 02/2022 | Kharkiv, Ukraine
Created stylized environment, vehicle, and interior assets for
mobile games, handling the full asset pipeline including
modeling, sculpting, texturing, and layered rendering setup in
[open contact info](look above in the "contact info" section)
Maya and Arnold. Collaborated with the Playrix team on
[open contact info](look above in the "contact info" section) production of interior assets for Homescapes and Gardenscapes.
Ukraine
Program-Ace (outsource), 3D Artist
[open contact info](look above in the "contact info" section) 12/2017 – 09/2020 | Kharkiv, Ukraine
klochko-8ab462132 Handled the full asset production pipeline, including asset
https://www.artstation.com/aleksandr creation, engine setup, and rendering. Contributed to projects
_klochko across multiple platforms including AR, VR, PC, and mobile.

EDUCATION
PROFILE
AI-Assisted Asset Creation, (Internal Training, Playrix)
3D Environment Artist with 9+ years of 11/2025 – 12/2025
experience creating AI-driven asset generation and workflow optimization using
game-ready assets for mobile and ComfyUI, Flux, and Nano Banana.
interactive projects.
6+ years developing stylized environments Stable Diffusion, (Internal Training, Playrix)
and props for mobile games. 09/2024 – 10/2024
Strong understanding of real-time AI-driven image generation using Stable Diffusion, including
pipelines, optimization, and prompt engineering and ControlNet workflows for concepting
production-ready asset creation. and production.
Experienced in generating visual content
using AI tools such as Stable Diffusion, Draft Punk — 3D Object Modeling, XYZ School
ComfyUI, Flux, and Nano Banana. 11/2019 – 12/2019 | Online
3D object modeling focused on form, proportions, clean
topology, and real-time assets.
SKILLS
Substance Painter Fundamentals (Course), Pluralsight
Autodesk Maya
10/2016 – 11/2016 | Online
Arnold Renderer Focused on PBR texturing, material creation, and workflow in
Adobe Substance 3D Painter.
Substance 3D Painter
Ai tools 3D Artist, Professional courses 3D graphics, animation and
VFX Autodesk Maya, Autodesk Authorized Training Center
Adobe Photoshop 09/2015 – 09/2016 | Kharkiv, Ukraine
ZBrush Certificate No. 1273300712

Unreal Engine
Master's degree,
Luhansk Taras Shevchenko National University
09/2005 – 06/2010 | Luhansk

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