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Олександр

3D-художник

City of residence:
Ternopil
Ready to work:
Remote

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Aleksandr Klochko PROFESSIONAL EXPERIENCE
Senior 3D Artist 3D Artist, Playrix
02/2022 – Present | Kharkiv, Ukraine
Delivered production-ready props and environment assets for a
stylized midcore mobile title, managing the full asset pipeline
from modeling and sculpting to lighting, rendering, and
animation-ready asset preparation. Used AI-assisted workflows
to accelerate asset creation.

Bear games, 3D Artist
09/2020 – 02/2022 | Kharkiv, Ukraine
Created stylized environment, vehicle, and interior assets for
mobile games, handling the full asset pipeline including
modeling, sculpting, texturing, and layered rendering setup in
[open contact info](look above in the "contact info" section)
Maya and Arnold. Collaborated with the Playrix team on
[open contact info](look above in the "contact info" section) production of interior assets for Homescapes and Gardenscapes.
Ukraine
Program-Ace (outsource), 3D Artist
[open contact info](look above in the "contact info" section) 12/2017 – 09/2020 | Kharkiv, Ukraine
klochko-8ab462132 Handled the full asset production pipeline, including asset
https://www.artstation.com/aleksandr creation, engine setup, and rendering. Contributed to projects
_klochko across multiple platforms including AR, VR, PC, and mobile.

EDUCATION
PROFILE
AI-Assisted Asset Creation, (Internal Training, Playrix)
3D Artist with 9+ years ofexperience 11/2025 – 12/2025
creating game- ready assets fo r mo bile AI-driven asset generation and workflow optimization using
and inte ract ive proj ects . ComfyUI, Flux, and Nano Banana.
6+ years developing stylized environments
and props for mobile games. Stable Diffusion, (Internal Training, Playrix)
Strong understanding of real-time 09/2024 – 10/2024
pipelines, optimization, and AI-driven image generation using Stable Diffusion, including
production-ready asset creation. prompt engineering and ControlNet workflows for concepting
Experienced in generating visual content and production.
using AI tools such as Stable Diffusion,
ComfyUI, Flux, and Nano Banana. Draft Punk — 3D Object Modeling, XYZ School
11/2019 – 12/2019 | Online
3D object modeling focused on form, proportions, clean
topology, and real-time assets.
SKILLS
Substance Painter Fundamentals (Course), Pluralsight
Autodesk Maya
10/2016 – 11/2016 | Online
Arnold Renderer Focused on PBR texturing, material creation, and workflow in
Adobe Substance 3D Painter.
Substance 3D Painter
Ai tools 3D Artist, Professional courses 3D graphics, animation and
VFX Autodesk Maya, Autodesk Authorized Training Center
Adobe Photoshop 09/2015 – 09/2016 | Kharkiv, Ukraine
ZBrush Certificate No. 1273300712

Unreal Engine
Master's degree,
Luhansk Taras Shevchenko National University
09/2005 – 06/2010 | Luhansk

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