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Максим

Unity developer

City of residence:
Khmelnytskyi
Ready to work:
Remote

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EDUCATION
Specialist Degree | Khmelnytskyi National University (KHNU)
2012 – 2017
Major: Computer Science and Information Technology
Faculty of Programming, Computer and Telecommunication Technologies

EXPERIENCE
Remote Unity3D/C# Developer | Ars Magus
OCTOBER 2014 – FEBRUARY 2015
Worked on the development of Divinate Online, a collectible card game (CCG). Responsible for code
refactoring and bug fixing.
Unity3D/C# Developer | AdvertHub
JUNE 2018 – OCTOBER 2018
Developed an adventure simulator for mobile platforms with crafting and survival elements, similar to
Scrap Mechanic and Raft. Created an event system with auto-subscription/unsubscription, a block
building system of various sizes and shapes, parallel item crafting system, and basic AI for creatures.
Remote Unity3D/C# Developer & Sound Designer | Catfish Interactive
NOVEMBER 2018 – OCTOBER 2019
Sole programmer on the Action RPG Elland: Rise Of Nagash. Responsible for the full technical
development cycle: gameplay features, AI systems, UI, SDK integration, and animator setup. Also
contributed to sound design.
Project link: Google Drive
Remote Unity3D/C# Developer | Pawsome Games
FEBRUARY 2020 – MARCH 2023
Developed hyper-casual mobile games in rapid 2-week cycles, building playable prototypes with
multiple levels. Implemented complex features such as mesh cutting and deformation, object
destruction systems, physics-driven knot tying with animation, mesh-based mirror reflections, ragdoll
manipulation via any body part, and seamless blending between ragdoll physics and animation. Also
handled integration and configuration of analytics and ad SDKs.
Several projects I worked on: TuneMe, Merge Fight, I am Afraid Knot, Purrr Madness
Remote Unity3D/C# Developer | Lazy Soccer
AUGUST 2023 – FEBRUARY 2025
Worked on the development of a Web3 football management simulator Lazy Soccer. Focused on
match visualization logic and in-match UI systems.
Website: https://lazy.football/

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