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Данило
Game developer
- Age:
- 27 years
- City of residence:
- Lviv
- Ready to work:
- Remote
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Danylo Dobryansky[open contact info ](look above in the "contact info" section)
Indie developer[open contact info ](look above in the "contact info" section)
Lviv, Ukraine
PROFILE
Indie Unity developer building mobile games solo. Currently shipping Civitas, a satirical merge-3 game built end-to-end in Unity / C# — core mechanics, UI animation, dialogue systems, monetization (AdMob), and localization. Also developing Flock Frenzy, a top-down physics-comedy game currently being prepared for App Store release, and Afterimage, a newly started project with hand-drawn and AI-assisted sprite art. Strong design sensibility from a Figma-first workflow; comfortable owning a feature from prototype to ship.
EXPERIENCE
OlynadFun StudioJanuary 2026 — Present
Indie Developer — Civitas & Flock Frenzy (Design, Dev & QA)Lviv, Ukraine (Remote)
— Performed manual QA on Civitas (Android, Google Play) and Flock Frenzy (iOS, App Store): ran functional, regression, and exploratory test passes across builds throughout development;
— Identified, reproduced, and documented bugs — including a lap-detection scoring exploit in Flock Frenzy's Endless Mode — and verified developer fixes before release;
— Tested core systems end-to-end: merge-3 mechanics, achievements, and AdMob rewarded ads in Civitas; wave-based spawning, combo chains, and leaderboard scoring in Flock Frenzy;
— Covered platform-specific release QA: Google Play's mandatory closed testing track and App Store Connect build and metadata review.
Turbospace Sim Racing ClubJanuary 2024 — February 2025
Co-OwnerLviv
— Co-founded and operated a sim racing venue with 4 professional simulators, serving up to 10 clients daily;
— Organised and ran 5 competitive racing championships, managing registration, scheduling, and results;
— Built and grew the club community, issuing 500+ loyalty cards to enrolled members to drive retention and repeat visits
Dobryi Brat Charitable FoundationApril 2022 — March 2024
Operations CoordinatorLviv
— Owned end-to-end logistics in Lviv: received humanitarian aid shipments from abroad, managed warehousing, sorting, and packing.
— Distributed aid directly to people in need across the Lviv region during a critical humanitarian period.
Helium NetworkMay 2021 — February 2022
Independent OperatorLviv
— Deployed and operated a network of 20+ Helium hotspots across Lviv, scouting locations, negotiating host placements, and managing installations;
— Optimised hotspot positioning for coverage and earnings using network analytics tools (Helium Explorer, coverage maps);
— Handled ongoing maintenance, firmware updates, and remote monitoring of the full fleet; troubleshot connectivity issues across diverse sites.
Mr.SubSeptember 2018 — June 2019
Team MemberToronto, Ontario
— Prepared food to order in a fast-paced quick-service environment, maintaining quality and speed during peak hours;
— Handled customer service end-to-end: taking orders, resolving requests, and processing payments;
— Followed food safety and hygiene standards; kept the station and prep areas clean and stocked.
Columbia International CollegeSeptember 2016 — May 2018
Photography AssistantHamilton, Ontario
— Defined and recommended detailed solutions to capture images;
— Edited, toned, captioned, and uploaded photographs for news publications;
— Planned and prepared for all on-location and studio shoots;
— Facilitated weekly studio appointments.
SELECTED PROJECT
Civitas — Mobile GameJanuary 2026 — Present
Indie Designer & Developer
— Owned full visual direction: pixel-art character pipeline (standardized 550×650 Figma canvases with preserve Aspect handling) and a satirical propaganda / aged-parchment UI aesthetic unifying art, HUD, and typography.
— Designed UI and information architecture for shop, inventory, dialogue, and achievement screens.
— Architected core merge-3 game loop and ability to craft new characters
— Designed and implemented a 30-achievement system spanning Merging, Workshop, Progression, Score, and Secret categories.
— Integrated AdMob rewarded ads (singleton AdsManager) and localization via Unity's LocalizedString system.
Flock Frenzy — Mobile GameJune 2026 — Present
Indie Designer & DeveloperPre-launch
— Designed a top-down physics-comedy game across 3 seasonal worlds (Summer, Autumn, Storm) with 9 distinct bird behaviors and an escalating four-tier combo chain system.
— Built core gameplay systems: wave-based spawning, proximity-based "scare" mechanics, and an Endless Mode with leaderboard, including a fix for a lap-detection scoring exploit.
— Developed technical/environment tooling: GPU-instanced procedural grass scattering and a custom Editor tool for cloud perimeter placement, plus a fade-to-black scene transition system and an audio management architecture.
— Directed UI/UX: HUD, combo indicator, shop screen, and color palette tuned for readability during fast-paced top-down action.
— Prepared the build for iOS release: Xcode signing and archiving, bundle configuration, App Store Connect listing, and screenshot resizing to platform specifications.
EDUCATION
Ukrainian National Forestry UniversitySeptember 2022 — June 2026
BSc, Environmental Protection Technologies — Environmental Information SystemsLviv
York UniversitySeptember 2018 — May 2021
Coursework toward BA. Business EconomicsToronto, Ontario
SKILLS
Figma · Prototyping · Design systems · User research · Usability testing · Information architecture · Framer · After Effects · Unity Essentials
LANGUAGES
Ukrainian — Native
English — B2
PORTFOLIO
https://olynad.fun
Indie developer[
Lviv, Ukraine
PROFILE
Indie Unity developer building mobile games solo. Currently shipping Civitas, a satirical merge-3 game built end-to-end in Unity / C# — core mechanics, UI animation, dialogue systems, monetization (AdMob), and localization. Also developing Flock Frenzy, a top-down physics-comedy game currently being prepared for App Store release, and Afterimage, a newly started project with hand-drawn and AI-assisted sprite art. Strong design sensibility from a Figma-first workflow; comfortable owning a feature from prototype to ship.
EXPERIENCE
OlynadFun StudioJanuary 2026 — Present
Indie Developer — Civitas & Flock Frenzy (Design, Dev & QA)Lviv, Ukraine (Remote)
— Performed manual QA on Civitas (Android, Google Play) and Flock Frenzy (iOS, App Store): ran functional, regression, and exploratory test passes across builds throughout development;
— Identified, reproduced, and documented bugs — including a lap-detection scoring exploit in Flock Frenzy's Endless Mode — and verified developer fixes before release;
— Tested core systems end-to-end: merge-3 mechanics, achievements, and AdMob rewarded ads in Civitas; wave-based spawning, combo chains, and leaderboard scoring in Flock Frenzy;
— Covered platform-specific release QA: Google Play's mandatory closed testing track and App Store Connect build and metadata review.
Turbospace Sim Racing ClubJanuary 2024 — February 2025
Co-OwnerLviv
— Co-founded and operated a sim racing venue with 4 professional simulators, serving up to 10 clients daily;
— Organised and ran 5 competitive racing championships, managing registration, scheduling, and results;
— Built and grew the club community, issuing 500+ loyalty cards to enrolled members to drive retention and repeat visits
Dobryi Brat Charitable FoundationApril 2022 — March 2024
Operations CoordinatorLviv
— Owned end-to-end logistics in Lviv: received humanitarian aid shipments from abroad, managed warehousing, sorting, and packing.
— Distributed aid directly to people in need across the Lviv region during a critical humanitarian period.
Helium NetworkMay 2021 — February 2022
Independent OperatorLviv
— Deployed and operated a network of 20+ Helium hotspots across Lviv, scouting locations, negotiating host placements, and managing installations;
— Optimised hotspot positioning for coverage and earnings using network analytics tools (Helium Explorer, coverage maps);
— Handled ongoing maintenance, firmware updates, and remote monitoring of the full fleet; troubleshot connectivity issues across diverse sites.
Mr.SubSeptember 2018 — June 2019
Team MemberToronto, Ontario
— Prepared food to order in a fast-paced quick-service environment, maintaining quality and speed during peak hours;
— Handled customer service end-to-end: taking orders, resolving requests, and processing payments;
— Followed food safety and hygiene standards; kept the station and prep areas clean and stocked.
Columbia International CollegeSeptember 2016 — May 2018
Photography AssistantHamilton, Ontario
— Defined and recommended detailed solutions to capture images;
— Edited, toned, captioned, and uploaded photographs for news publications;
— Planned and prepared for all on-location and studio shoots;
— Facilitated weekly studio appointments.
SELECTED PROJECT
Civitas — Mobile GameJanuary 2026 — Present
Indie Designer & Developer
— Owned full visual direction: pixel-art character pipeline (standardized 550×650 Figma canvases with preserve Aspect handling) and a satirical propaganda / aged-parchment UI aesthetic unifying art, HUD, and typography.
— Designed UI and information architecture for shop, inventory, dialogue, and achievement screens.
— Architected core merge-3 game loop and ability to craft new characters
— Designed and implemented a 30-achievement system spanning Merging, Workshop, Progression, Score, and Secret categories.
— Integrated AdMob rewarded ads (singleton AdsManager) and localization via Unity's LocalizedString system.
Flock Frenzy — Mobile GameJune 2026 — Present
Indie Designer & DeveloperPre-launch
— Designed a top-down physics-comedy game across 3 seasonal worlds (Summer, Autumn, Storm) with 9 distinct bird behaviors and an escalating four-tier combo chain system.
— Built core gameplay systems: wave-based spawning, proximity-based "scare" mechanics, and an Endless Mode with leaderboard, including a fix for a lap-detection scoring exploit.
— Developed technical/environment tooling: GPU-instanced procedural grass scattering and a custom Editor tool for cloud perimeter placement, plus a fade-to-black scene transition system and an audio management architecture.
— Directed UI/UX: HUD, combo indicator, shop screen, and color palette tuned for readability during fast-paced top-down action.
— Prepared the build for iOS release: Xcode signing and archiving, bundle configuration, App Store Connect listing, and screenshot resizing to platform specifications.
EDUCATION
Ukrainian National Forestry UniversitySeptember 2022 — June 2026
BSc, Environmental Protection Technologies — Environmental Information SystemsLviv
York UniversitySeptember 2018 — May 2021
Coursework toward BA. Business EconomicsToronto, Ontario
SKILLS
Figma · Prototyping · Design systems · User research · Usability testing · Information architecture · Framer · After Effects · Unity Essentials
LANGUAGES
Ukrainian — Native
English — B2
PORTFOLIO
https://olynad.fun
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