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3D artist
- City of residence:
- Kyiv
- Ready to work:
- Remote
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Oleksii Bocharnikov
3D Character Artist
Portfolio ● LinkedIn
Poznań, Poland [open contact info ](look above in the "contact info" section) ● [open contact info ](look above in the "contact info" section)
Technically skilled 3D Character Artist with experience in full character pipelines - from concept to final render. Fast learner, adaptable to
studio pipelines and collaborative workflows. Passionate about designing characters for games, cinematics, and interactive storytelling.
AREAS OF EXPERTISE
● Sculpting ● Texture Baking ● Topology optimisation
● Modeling ● Unwrapping ● UV Retopology
● PBR Texturing & Material Creation ● Asset Creation ● High-Poly to Low-Poly Workflow
PROFESSIONAL EXPERIENCE
● Modeled, sculpted, and textured game-ready 3D assets for video games. Nov. 2021 - Aug. 2024
● Delivered 3D characters, props, and promotional assets for freelance clients. Sep. 2023 - Present
● Major Personal Projects: Jun. 2024 - Jul. 2026
Runt (character): Created a heavily armored fantasy character with detailed surface ornament, organic sculpting, and complex
PBR textures.
Kathana (character): Developed a game-ready character with complex fabric and hard-surface armor layering, focusing on asset
modeling and PBR material creation.
Hela (character): Created a dark fantasy character with a full production pipeline, covering organic sculpting, texturing, rigging,
lighting setup, and pose rendering.
SOFTWARE EXPERTISE
● Zbrush ● Adobe Photoshop
● Substance 3D Painter ● Blender
● Marvelous Designer ● Unreal engine 4/5
EDUCATION
Collegium Da Vinci October 2024 - June, 2027
Creative Management ● Bachelor's Degree
ADDITIONAL INFORMATION
Proficient in sculpting, retopology, UV unwrapping and PBR texturing, Zbrush, Blender, Substance 3D Painter, Marvelous Designer, Unreal
Engine and Photoshop. Strong foundation in anatomy and character proportions. Effective in team environments and able to collaborate on
shared tasks. Able to present artistic ideas and project needs in a clear and friendly way.
3D Character Artist
Portfolio ● LinkedIn
Poznań, Poland [
Technically skilled 3D Character Artist with experience in full character pipelines - from concept to final render. Fast learner, adaptable to
studio pipelines and collaborative workflows. Passionate about designing characters for games, cinematics, and interactive storytelling.
AREAS OF EXPERTISE
● Sculpting ● Texture Baking ● Topology optimisation
● Modeling ● Unwrapping ● UV Retopology
● PBR Texturing & Material Creation ● Asset Creation ● High-Poly to Low-Poly Workflow
PROFESSIONAL EXPERIENCE
● Modeled, sculpted, and textured game-ready 3D assets for video games. Nov. 2021 - Aug. 2024
● Delivered 3D characters, props, and promotional assets for freelance clients. Sep. 2023 - Present
● Major Personal Projects: Jun. 2024 - Jul. 2026
Runt (character): Created a heavily armored fantasy character with detailed surface ornament, organic sculpting, and complex
PBR textures.
Kathana (character): Developed a game-ready character with complex fabric and hard-surface armor layering, focusing on asset
modeling and PBR material creation.
Hela (character): Created a dark fantasy character with a full production pipeline, covering organic sculpting, texturing, rigging,
lighting setup, and pose rendering.
SOFTWARE EXPERTISE
● Zbrush ● Adobe Photoshop
● Substance 3D Painter ● Blender
● Marvelous Designer ● Unreal engine 4/5
EDUCATION
Collegium Da Vinci October 2024 - June, 2027
Creative Management ● Bachelor's Degree
ADDITIONAL INFORMATION
Proficient in sculpting, retopology, UV unwrapping and PBR texturing, Zbrush, Blender, Substance 3D Painter, Marvelous Designer, Unreal
Engine and Photoshop. Strong foundation in anatomy and character proportions. Effective in team environments and able to collaborate on
shared tasks. Able to present artistic ideas and project needs in a clear and friendly way.
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