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Vladyslav
UI-дизайнер
- City of residence:
- Lutsk
- Ready to work:
- Remote
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VLADISLAV TROFIMOV
UX/UI Designer
[open contact info ](look above in the "contact info" section) | [open contact info ](look above in the "contact info" section) | Lviv, Lviv Region| Telegram |
LinkedIn | Behance
SUMMARY
UI/UX designer focused on mobile learning products. Designed FriendVice, a peer-review
based learning app, running a competitor analysis across four established platforms to
identify a gap in trustworthy peer feedback before building the solution. Built a complete
UI kit and a points-based leaderboard system to turn feedback-giving into a habit rather
than a one-off task. Conducted UX research on a live game product that helped retain
most of its existing player base.
WORK EXPERIENCE:
Game Designer (PC Creator 3)
Creaty, 2024-2025
• Conducted UX research using Steam and Discord community feedback, A/B testing UI
variants, and behavioral analytics via Firebase, informing changes to the UI, city-building
mechanics, mini-games, and core
• Contributed to growing and retaining a player base that reached 3,000 total users,
engaging directly with the community to gather feedback and strengthen player
relationships.
• Maintained game design documentation and contributed to localization and seasonal
in-game events.
SKILLS:
UI/UX Design, User Research, Competitor Analysis, User Personas, Ideation,
Prioritization, Wireframing, Prototyping, User Flow, Information Architecture, Design
Systems, User Interviews, Usability Testing, Heuristic Analysis, Figma, FigJam, Illustrator,
Photoshop, Firebase Analytics, Jira, Linux, Claude Code
LANGUAGES:
Ukrainian (Native), English (B2)
PORTFOLIO:
FriendVice - Mobile learning app with peer-reviewed feedback (UX/UI Design,
2026).
• Led end-to-end UX/UI design, from discovery and competitor analysis to visual identity
and prototyping, identifying a core market gap: lack of trustworthy peer feedback on
practical assignments.
• Designed a full UI kit, translating flows into wireframes and a high-fidelity prototype,
including a points/leaderboard system that reframes feedback-giving as a habit rather
than a chore.
EDUCATION:
Master of Science in Computer Engineering
Lutsk National Technical University, 2020-2025
• Built a mobile app that integrated with Discord's API to enable music playback control
within voice channels directly from a phone.
• Designed, soldered, and built a working pulse oximeter prototype that streamed
telemetry over a local WiFi network to a web dashboard displaying real-time readings and
threshold-based alerts, supporting multiple devices.
UI/UX Design Course,
Mate academy, 5 months, 2026
• Covered end-to-end UX/UI design process: user interviews, persona development,
hypothesis testing, wireframing, prototyping, UI kit design, and visual/UI design for mobile
& desktop.
UX/UI Designer
[
LinkedIn | Behance
SUMMARY
UI/UX designer focused on mobile learning products. Designed FriendVice, a peer-review
based learning app, running a competitor analysis across four established platforms to
identify a gap in trustworthy peer feedback before building the solution. Built a complete
UI kit and a points-based leaderboard system to turn feedback-giving into a habit rather
than a one-off task. Conducted UX research on a live game product that helped retain
most of its existing player base.
WORK EXPERIENCE:
Game Designer (PC Creator 3)
Creaty, 2024-2025
• Conducted UX research using Steam and Discord community feedback, A/B testing UI
variants, and behavioral analytics via Firebase, informing changes to the UI, city-building
mechanics, mini-games, and core
• Contributed to growing and retaining a player base that reached 3,000 total users,
engaging directly with the community to gather feedback and strengthen player
relationships.
• Maintained game design documentation and contributed to localization and seasonal
in-game events.
SKILLS:
UI/UX Design, User Research, Competitor Analysis, User Personas, Ideation,
Prioritization, Wireframing, Prototyping, User Flow, Information Architecture, Design
Systems, User Interviews, Usability Testing, Heuristic Analysis, Figma, FigJam, Illustrator,
Photoshop, Firebase Analytics, Jira, Linux, Claude Code
LANGUAGES:
Ukrainian (Native), English (B2)
PORTFOLIO:
FriendVice - Mobile learning app with peer-reviewed feedback (UX/UI Design,
2026).
• Led end-to-end UX/UI design, from discovery and competitor analysis to visual identity
and prototyping, identifying a core market gap: lack of trustworthy peer feedback on
practical assignments.
• Designed a full UI kit, translating flows into wireframes and a high-fidelity prototype,
including a points/leaderboard system that reframes feedback-giving as a habit rather
than a chore.
EDUCATION:
Master of Science in Computer Engineering
Lutsk National Technical University, 2020-2025
• Built a mobile app that integrated with Discord's API to enable music playback control
within voice channels directly from a phone.
• Designed, soldered, and built a working pulse oximeter prototype that streamed
telemetry over a local WiFi network to a web dashboard displaying real-time readings and
threshold-based alerts, supporting multiple devices.
UI/UX Design Course,
Mate academy, 5 months, 2026
• Covered end-to-end UX/UI design process: user interviews, persona development,
hypothesis testing, wireframing, prototyping, UI kit design, and visual/UI design for mobile
& desktop.
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