Богдан

Unity 3D-програміст

Age:
22 years
City of residence:
Vinnytsia
Ready to work:
Remote

Contact information

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Work experience

Unity Integration Engineer

from 05.2024 to now (2 years 5 months)
Homa, Дистанційно (IT)

Built a CDN from scratch on AWS S3 for All In Hole (Top 40 US App Store ranking) that downloads and swaps content without app updates.

Made LiveOps tools for mini-events that launch and update through the CDN without new releases.

Moved clubs and social features from PlayFab to our own backend with JSON Patch, cutting third-party dependency and handling large saves.

Built features and PoCs, supporting studios and internal teams, and growing the SDK from their feedback.

Updated 40+ live games to Unity 6 and new store requirements, cutting crash rate by 11% and raising revenue by 18%.

Shipped SDK features end-to-end (FirstPartyData, Consent, AdvertisingId, Adjust) and shared best practices through Notion and team sessions.

Unity Developer

from 12.2021 to 05.2024 (2 years 6 months)
Vira Games, Дистанційно (IT)

Built and maintained a game that passed 10 million downloads across iOS and Android.

Set up A/B testing across our projects and raised revenue by over 20%, and cut crashes sharply by tracking issues through Firebase Crashlytics.

Built a wide range of game mechanics: painting on mesh, ragdoll interactions, Instagram-like UI, massive NPC shooters, real-time object demolition, quest and dialog systems, and termite swarm behavior.

Compared monetization and analytics SDKs (AppLovin MAX, IronSource, Clever Ads Solutions, GameAnalytics, Firebase, AppsFlyer, Tenjin) to find the highest-paying setup, and made it the standard for new projects.

Owned performance and stability: profiled and optimized memory and frame time with Profiler, Memory Profiler and Frame Debugger, and fixed rendering and crash issues on iOS and Android.

Unity 3D програміст

from 12.2020 to 12.2021 (1 year)
MKX studio, Дистанційно (IT)

Developed and designed engaging game mechanics, including auto-parkour, semi-realistic airplane control, quest
mechanics, match-3 pop-it mechanics, and dice physics with animation baking.

Utilized a variety of assets such as Animator, Cinemachine, URP, DOTween, Dreamteck Splines, Obi Physics, and Inverse Kinematics to create immersive gaming experiences that captivated players.

Education

КПІ

ТЕФ, Інженер Програмного Забезпечення, Київ
Higher, from 2021 to 2025 (4 years)

Knowledge and skills

  • Unity
  • C#
  • Git
  • Linux Containers
  • Docker
  • AWS

Language proficiencies

  • English — above average
  • German — beginner

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