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Олександр

Game Developer

Age:
24 years
City of residence:
Poltava
Ready to work:
Remote

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Oleksandr Dzyuba
Game Developer
[open contact info](look above in the "contact info" section)[open contact info](look above in the "contact info" section) • LinkedIn • Особистий сайт
• Ukrainian • Driving licence: B

PROFILE

Senior Game Developer with 9+ years of hands-on game development and 4+ years as the sole/lead programmer
on a server-authoritative online RPG. Expert in Godot Engine, GDScript, networking, and data‑driven gameplay
architecture across client, dedicated server, and tools. Designed and maintained multiplayer core systems (sessions,
persistence, Steam integration, crash recovery, monitoring) and modular gameplay features (combat, abilities, AI,
quests, inventory, destructible environments). Strong focus on rendering and performance optimization, building
custom tools and engine‑level extensions so designers and artists can ship content quickly without sacrificing
stability or performance.

WORK EXPERIENCE

Dec 2021 – Present Lead Game Developer, AltRecipe
Primary programmer of a server-authoritative online PvPvE extraction RPG developed in
Godot.
• Rebuilt the client, dedicated server, gameplay architecture, rendering, and toolchain of
an inherited project to stabilize production.
• Architected and optimized a server-authoritative multiplayer stack (Godot + ENet) on
modest 2 vCPU / 4 GB RAM machines, supporting hundreds of concurrent players.
• Built data-driven tools and in-engine workflows for terrain/mesh painting and visual
tweaks, removing external 3D round-trips and speeding up content creation.

Feb 2017 – Dec 2021 Game Developer
Solo developer on multiple indie projects across mobile and PC.
• Shipped two Android games (platformer and casual) built end-to-end, including core
gameplay, UI, ads/IAP integration, and Play Store deployment.
• Prototyped and iterated on PC projects in Godot, Unity, GameMaker, and Lua-based
engines to explore gameplay systems, performance optimization, and multiplayer
concepts.
• Built and refined core loops, input, camera, and lightweight tools that later informed my
production work on larger multiplayer titles.

EDUCATION

Sep 2022 – Jan 2025 Master's Degree, Computer Science, Poltava University of Economics and
Trade
Covered core Computer Science fundamentals with a focus on programming and applied
mathematics.
• Programming in C, C++, Java, JavaScript, and Pascal
• Web development fundamentals (frontend and basic backend concepts)
• Discrete mathematics, linear algebra, probability, and numerical methods
• Intensive English-language coursework for technical and academic communication

2019 – 2023 Bachelor's Degree, Computer Science, Poltava University of Economics and
Trade
Built a foundational understanding of software development and computer science.
• Introduction to programming in C, C++, Java, JavaScript, and Pascal
• Basics of web development and software engineering principles
• Core mathematical foundation: calculus, linear algebra, and discrete mathematics

SKILLS

Custom Tool Development (Experienced) • Multiplayer Games (Experienced) • Gameplay Programming
(Expert) • Godot Engine (Expert) • Networking & Multiplayer Architecture (Experienced) • C++
(Experienced) • C# (Proficient) • Java (Proficient) • Lua (Experienced) • Shaders & GLSL (Expert) • Real-time
VFX (Shader-based) (Proficient)

LANGUAGES

Англійська Professional Українська Native speaker
working proficiency

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