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Катерина
3D artist
- Age:
- 20 years
- City of residence:
- Odesa
- Ready to work:
- Remote
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KATERYNA LAPINA
3D Artist
Detail-oriented 3D Artist transitioning to a mid-level role, specializing in
the full asset pipeline, real-time rendering, and cinematics. Experienced
in creating production-ready assets, integrating them into game
engines, and utilizing modern workflows to deliver high-quality visual
projects.
Contact
[open contact info ](look above in the "contact info" section)
Experience
[open contact info ](look above in the "contact info" section) 3D Artist aug. 2024 - aug. 2026
diligitis.artstation.com Spektraz Games Remote
Created and optimized 3D environment and character assets for a
[open contact info ](look above in the "contact info" section)
commercial indie game.
a-lapina-3b3692372
Managed the full asset pipeline independently: modeling and
sculpting in Maya/ZBrush, baking, and texturing.
Odesa, Ukraine
Integrated models into Unity, including material setup, texture
application, and object transforms.
Education Worked closely with game designers and animators to ensure all
assets met visual and technical requirements.
2023-2027 Key Projects
Bachelor of Design "Strelok" | Real-Time Cinematic Project 2026
National University "Odesa Polytechnic" Developed a high-fidelity real-time cinematic from concept to final
Odesa render in Unreal Engine.
Created and customized characters using MetaHuman, with
additional texture detailing in Substance Painter.
Certifications Handled complete scene assembly, including lighting setup,
material configuration, and camera sequencing.
Designed and simulated realistic character clothing using Marvelous
Autodesk Authorized Training Designer, followed by detailing and PBR texturing for a high-quality
cinematic look.
Center. Course "3D Artist"
Varto School
sep. 2023 - jul. 2024
IT Step Academy Language
2022
English Ukrainian Russian
Workflows Software
High/Low Poly Modeling Autodesk Maya Marvelous Designer
Retopology
UV Mapping ZBrush Marmoset Toolbag
PBR Texturing
MetaHuman setup Substance 3D Adobe Photoshop
Painter
Real-time Cinematics
Lighting & Scene Assembly
Unreal Engine Adobe Illustrator
AI 3D Generation
3D Artist
Detail-oriented 3D Artist transitioning to a mid-level role, specializing in
the full asset pipeline, real-time rendering, and cinematics. Experienced
in creating production-ready assets, integrating them into game
engines, and utilizing modern workflows to deliver high-quality visual
projects.
Contact
[
Experience
[
diligitis.artstation.com Spektraz Games Remote
Created and optimized 3D environment and character assets for a
[
commercial indie game.
a-lapina-3b3692372
Managed the full asset pipeline independently: modeling and
sculpting in Maya/ZBrush, baking, and texturing.
Odesa, Ukraine
Integrated models into Unity, including material setup, texture
application, and object transforms.
Education Worked closely with game designers and animators to ensure all
assets met visual and technical requirements.
2023-2027 Key Projects
Bachelor of Design "Strelok" | Real-Time Cinematic Project 2026
National University "Odesa Polytechnic" Developed a high-fidelity real-time cinematic from concept to final
Odesa render in Unreal Engine.
Created and customized characters using MetaHuman, with
additional texture detailing in Substance Painter.
Certifications Handled complete scene assembly, including lighting setup,
material configuration, and camera sequencing.
Designed and simulated realistic character clothing using Marvelous
Autodesk Authorized Training Designer, followed by detailing and PBR texturing for a high-quality
cinematic look.
Center. Course "3D Artist"
Varto School
sep. 2023 - jul. 2024
IT Step Academy Language
2022
English Ukrainian Russian
Workflows Software
High/Low Poly Modeling Autodesk Maya Marvelous Designer
Retopology
UV Mapping ZBrush Marmoset Toolbag
PBR Texturing
MetaHuman setup Substance 3D Adobe Photoshop
Painter
Real-time Cinematics
Lighting & Scene Assembly
Unreal Engine Adobe Illustrator
AI 3D Generation
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