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3D Artist
- Considering positions:
- 3D Artist, 3D Prop, Environment Artist
- Age:
- 24 years
- City of residence:
- Zaporizhzhia
- Ready to work:
- Kyiv, Remote
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Vladyslav Zosenko
3D Prop/Environment Artist
Place of residence: Ukraine | Remote / Open to Relocation
E-mail: [open contact info ](look above in the "contact info" section)
Tel: [open contact info ](look above in the "contact info" section)
LinkedIn: [open contact info ](look above in the "contact info" section)
Telegram: @brkn_N
PORTFOLIO: https://www.artstation.com/vladstail
PROFILE:
3D Prop & Environment Artist with 2+ years of hands-on experience in modeling, texturing, and game-ready asset
development. Proficient in the full pipeline (Blender, ZBrush, Marmoset, Rizom, Substance Painter, UE5). I take a
responsible approach to every task, paying particular attention to detail, geometric accuracy and compliance with
technical specifications.
WORK EXPERIENCE:
3D Prop Artist (Metrocraft 2036) - 01.2025 - 05.2025
Creating low-poly environment models in various formats using the full pipeline (Blender, Marmoset, RizomUV,
Substance Painter, Photoshop), creating hero props.
Optimizing models for a custom engine
Collaborating with colleagues
Operator of printing equipment - 05.2023 - present
Flexo Group
Responsibility for a large number of orders, their timely execution and expensive materials for work
EDUCATION AND COURSES:
TEXTURING IN GAMEDEV - 11.2024 - 04.2025
Skvot School
Improved texturing skills, mastered gamedev pipeline
Created three models
3D Environment Artist - 04.2023 - 07.2023
ArtCraft CG School
Gained skills as a 3D Environment Artist
Created a multi-complex scene for the portfolio
Bachelor's degree - 2022 - 2025
National University "Zaporizhzhia Polytechnic"
Electric power engineering, electrical engineering and electromechanics
Assisted in creating scenes for CG videos in the planetarium
Skills:
Highly skilled in modelling, UV, Baking, Import into the engine (Blender, ZBrush, Marvelous Designer,
RizomUV, Marmoset, UE5)
Strong experience in texturing (Substance Painter), Solid user of Adobe Photoshop and tool.
Five personal portfolio projects, including: three props, a modular room, and a large-scale tank project fully
optimised for games. The projects aim to showcase my skills across all stages of the modern game development
pipeline, namely: finding concepts, blocking, high- and low-poly modelling, sculpting, retopology, unwrapping,
baking and texturing.
Committed to continuous learning and professional growth
Receptive to feedback and quick to refine work accordingly, maintaining clear and constructive communication
throughout the process
Languages - Ukrainian (native), Russian (fluent), English (Speaking - pre-intermediate, Writing - intermediate)
3D Prop/Environment Artist
Place of residence: Ukraine | Remote / Open to Relocation
E-mail: [
Tel: [
LinkedIn: [
Telegram: @brkn_N
PORTFOLIO: https://www.artstation.com/vladstail
PROFILE:
3D Prop & Environment Artist with 2+ years of hands-on experience in modeling, texturing, and game-ready asset
development. Proficient in the full pipeline (Blender, ZBrush, Marmoset, Rizom, Substance Painter, UE5). I take a
responsible approach to every task, paying particular attention to detail, geometric accuracy and compliance with
technical specifications.
WORK EXPERIENCE:
3D Prop Artist (Metrocraft 2036) - 01.2025 - 05.2025
Creating low-poly environment models in various formats using the full pipeline (Blender, Marmoset, RizomUV,
Substance Painter, Photoshop), creating hero props.
Optimizing models for a custom engine
Collaborating with colleagues
Operator of printing equipment - 05.2023 - present
Flexo Group
Responsibility for a large number of orders, their timely execution and expensive materials for work
EDUCATION AND COURSES:
TEXTURING IN GAMEDEV - 11.2024 - 04.2025
Skvot School
Improved texturing skills, mastered gamedev pipeline
Created three models
3D Environment Artist - 04.2023 - 07.2023
ArtCraft CG School
Gained skills as a 3D Environment Artist
Created a multi-complex scene for the portfolio
Bachelor's degree - 2022 - 2025
National University "Zaporizhzhia Polytechnic"
Electric power engineering, electrical engineering and electromechanics
Assisted in creating scenes for CG videos in the planetarium
Skills:
Highly skilled in modelling, UV, Baking, Import into the engine (Blender, ZBrush, Marvelous Designer,
RizomUV, Marmoset, UE5)
Strong experience in texturing (Substance Painter), Solid user of Adobe Photoshop and tool.
Five personal portfolio projects, including: three props, a modular room, and a large-scale tank project fully
optimised for games. The projects aim to showcase my skills across all stages of the modern game development
pipeline, namely: finding concepts, blocking, high- and low-poly modelling, sculpting, retopology, unwrapping,
baking and texturing.
Committed to continuous learning and professional growth
Receptive to feedback and quick to refine work accordingly, maintaining clear and constructive communication
throughout the process
Languages - Ukrainian (native), Russian (fluent), English (Speaking - pre-intermediate, Writing - intermediate)
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