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Вадим

Lead, Senior Unity Developer

Age:
32 years
City of residence:
Kyiv
Ready to work:
Remote

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EXPERIENCE
RetroStyle Games(Kyiv)
Trainee Unity Developer(01/2019 - 07/2019)’
UI Layouts, game mechanics creation, sound
effects creation.
PagaGroup(Kyiv)
Middle Unity Developer(08/2019 - 06/2020)
Project creation from scratch, team leading,
game mechanics creation, Units SDK’s
connection, builds deployment.
Uni-Bit Studio(Ontario)
Senior Unity Developer/.Net developer(09/2020
- 06/2026)
GLADKIKH VADIM Project creation from scratch, team leading,
PROFILE game mechanics creation, Units SDK’s
SENIOR UNITY ENGINEER & connection, client-server logic creation, project
BACKEND DEVELOPER supporting, db supporting, backend and client
Senior Unity Engineer with 7+ years of optimization, builds deployment, data
experience building multiplayer and cross- architecture creation.
platform games for iOS, Android, PC and
Epic Games Store. Experienced in SKILLS
architecture design, backend development
Core: C#, ASP.NET Core, SOLID, OOP, design
(ASP.NET Core, SignalR, MongoDB), live
patterns, async programming, UniTask;
operations, optimization, and technical
Unity: Addressables, DOTween, Server, SDK
leadership. Led development teams and
integration, UI layouts, solution architecture, unity
delivered production games from
cloud, remote config, ADS setup, analytics, Zenject,
prototype to release.
NGO, ECS, DOTS, Job system;
EDUCATION Backend & Infra: SignalR, MongoDB, Client-Server;
Computer sciences and information Version control: Git, Plastic SCM;
technologies (09/2012 - 02/2018) National Agile tools: Jira, Miro, Figma, Confluence, Notion;
Aerospace University - "Kharkiv Aviation Asset tools: Photoshop, Blender;
Institute", Ukraine, Kharkiv Platforms: iOS, Android, Windows, macOS, Epic
Games Store;
CONTACTS Full cycle development;
Email: Debugging/Profiling;
[open contact info](look above in the "contact info" section) Memory leaks fixing;
Phone number: Optimization;
[open contact info](look above in the "contact info" section) Tasks management;
LinkedIn: Claude Code;
[open contact info](look above in the "contact info" section) Codex
Telegram:
@Redline_NM LANGUAGE
English(C1)
Ukrainian(Native)

KEY PROJECTS
https://medievalempires.com/
Implemented a real-time client-server(service/domain based) architecture using for a live
multiplayer strategy game, uncluding:
1) Daily missions system;
2) Battle system;
3) Game commands system;
4) Rewards system;
5) Event handlers system;
6) Scheduled actions system;
7) Leaderboard system;
8) Admins system;
9) Game mechanics domains;
10) Server code and performance optimization;

Supported production deployment and ongoing LiveOps.
Worked on features architecture, uncluding UI and game mechanics:
1) UI Views system;
2) Implemented UI views;
3) Assets management;
4) Interaction with the game server system;
5) Optimization for low-end devices;

Prototyped and developed several children's game concepts in Unity (C#), covering gameplay
mechanics, UI, and core systems architecture;

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