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Дмитро
2D Animator, Motion Designer (Spine, After Effects)
- Considering positions:
- 2D Animator, Motion Designer (Spine, After Effects), Motion-дизайнер
- Age:
- 30 years
- City of residence:
- Kyiv
- Ready to work:
- Kyiv, Remote
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DMYTRO
VEPRYKOV
2D Animator | Motion Designer
About Me
2D Animator / Motion Designer with 5+ years of
commercial experience.
Specialized in character animation, character
rigging, and developing custom lip-sync
controllers in Adobe After Effects using Duik.
Strong understanding of animation principles
with a keen eye for motion, timing, and
polished, high-quality animation. Experienced
in creating animations for social media,
commercial advertising, banners, logos, and
motion typography.
Proficient in 2D character rigging and skeletal
animation. Experienced with Mesh weights,
Inverse Kinematics (IK), Path, and Transform
constraints. Skilled in optimizing skeleton
structures and texture atlases for game engines
(maintaining optimal bone influences and clean
hierarchy). Experienced in preparing, slicing,
and redrawing PSD assets for Spine integration.
Work Experience
2D Motion Designer
Created character animations in Adobe After Effects
and Spine;
Built character rigs using Duik;
Developed custom lip-sync controllers;
Produced animations for educational content and
Skills
animated series;
Created animations for social media and
After Effect Spine
commercial advertising;
Prepared and edited graphic assets in Adobe
Photoshop. Photoshop Adobe Illustrator
[open contact info ](look above in the "contact info" section)
[open contact info ](look above in the "contact info" section)
behance.net/0222f5fe
VEPRYKOV
2D Animator | Motion Designer
About Me
2D Animator / Motion Designer with 5+ years of
commercial experience.
Specialized in character animation, character
rigging, and developing custom lip-sync
controllers in Adobe After Effects using Duik.
Strong understanding of animation principles
with a keen eye for motion, timing, and
polished, high-quality animation. Experienced
in creating animations for social media,
commercial advertising, banners, logos, and
motion typography.
Proficient in 2D character rigging and skeletal
animation. Experienced with Mesh weights,
Inverse Kinematics (IK), Path, and Transform
constraints. Skilled in optimizing skeleton
structures and texture atlases for game engines
(maintaining optimal bone influences and clean
hierarchy). Experienced in preparing, slicing,
and redrawing PSD assets for Spine integration.
Work Experience
2D Motion Designer
Created character animations in Adobe After Effects
and Spine;
Built character rigs using Duik;
Developed custom lip-sync controllers;
Produced animations for educational content and
Skills
animated series;
Created animations for social media and
After Effect Spine
commercial advertising;
Prepared and edited graphic assets in Adobe
Photoshop. Photoshop Adobe Illustrator
[
[
behance.net/0222f5fe
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