Єгор
Game developer
- Considering positions:
- Game developer, Game designer, Unity developer
- Age:
- 20 years
- City of residence:
- Other countries
- Ready to work:
- Remote
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ABOUT ME
Unity Developer and Gameplay Programmer with a Bachelor's degree in Informatics and hands-on experience
developing multiplayer games, gameplay systems, networking, physics-based interactions, and game mechanics in
Unity and C#.
Experienced with client-server architecture, game design, rapid prototyping, debugging, testing, Git-based team
development, and iterative game development. I also have a broader software engineering background in backend
development, REST APIs, databases, and software architecture.
EDUCATION AND TRAINING
25/09/2023 – 23/06/2026 Kosice, Slovakia
BACHELOR'S DEGREE IN INFORMATICS Technical University of Kosice
Website https://www.tuke.sk/en Level in EQF EQF level 6
07/09/2026 – CURRENT Coimbra, Portugal
MASTER IN INFORMATICS ENGINEERING University of Coimbra
Level in EQF EQF level 7
WORK EXPERIENCE
GAME QA ENGINEER – ARTIFICIAL CORE – 01/03/2026 – 31/08/2026
• Tested gameplay features, UI flows and game systems to identify bugs, edge cases and usability issues
• Reported and documented bugs with clear reproduction steps, screenshots/videos, logs and severity assessment
• Performed regression testing after fixes and updates to verify stability of game builds
• Used structured test cases and checklists to improve test coverage and repeatability
• Assisted with basic QA automation tasks, including preparing test data, checking logs and using scripts/tools to speed
up repetitive testing activities
• Collaborated with developers and other team members to improve product quality and understand game
development pipelines
FULL-STACK DEVELOPER TRAINEE – MEDUZZEN – 01/09/2025 – 28/02/2026
• Developed backend services using FastAPI and REST APIs
• Worked with PostgreSQL for data storage, queries and basic database operations
• Used Docker for containerization and local development environment setup
• Built and integrated frontend components using React
• Collaborated on full-stack web application tasks using Git-based workflow
SKILLS
Programming & Scripting
Java Python C C#
Game Development
Godot Unity C# scripting in Unity Gameplay systems Game QA
Databases & Tools
PostgreSQL Git Docker Linux REST APIs
AI, Data & Applied ML
Artificial Intelligence Python for data processing Machine Learning Data Analysis OpenAI API integration
LANGUAGE SKILLS
Mother tongue(s): RUSSIAN | UKRAINIAN
Other language(s):
UNDERSTANDING SPEAKING WRITING
Listening Reading Spoken production Spoken interaction
ENGLISH B2 B2 B2 B2 B2
SLOVAK B2 B2 B2 B2 B2
Levels: A1 and A2: Basic user; B1 and B2: Independent user; C1 and C2: Proficient user
MY PROJECTS
Cheese Panic
Cheese Panic is an asymmetric online multiplayer game developed in Unity, where one Cat competes against a team
of Mice in physics-heavy interactive household environments. I developed core gameplay and multiplayer systems
including Steam lobbies, player roles, host-authoritative interactions, synchronized physics objects, abilities, items,
round flow, shared team lives, escape objectives, and proximity voice chat.
I also contributed heavily to the game design, including player roles, abilities, round structure, objectives, progression,
balancing, interaction design, and the overall gameplay loop.
On the technical side, I worked on network performance optimization, snapshot and player-state synchronization,
multiplayer state management, and reducing latency and desynchronization issues.
Wayflare
Wayflare is a real-time location-based multiplayer strategy game built around real-world map interaction, territory
control, and base building.
I worked on the client-server architecture, multiplayer state management, territory ownership logic, player actions, and
persistent game state.
The project required designing gameplay systems around geographic data and synchronizing shared world state
between multiple players.
Link https://github.com/Lostirsan/Wayflare
Dopamine Pit
Dopamine Pit is a 3D first-person game developed during a game jam around a satirical dopamine-loop concept.
I built interconnected gameplay systems for dopamine, hunger, currency, upgrades, object interactions, an in-game
smartphone, and several mini-games.
The project focused on rapid prototyping and integrating multiple mechanics into a complete playable gameplay loop
under strict time constraints.
Link https://xen0rchist.itch.io/dopamine-pit
Dog Dream
Dog Dream is a stylized 3D narrative game focused on exploration and environmental storytelling from a dog's
perspective.
I was responsible for game design and helped shape the core player experience, gameplay flow, exploration
mechanics, environmental interactions, and camera-driven narrative sequences.
I worked closely on defining how the player moves through the game, interacts with the environment, and experiences
the story through level structure and gameplay rather than dialogue.
Link https://xen0rchist.itch.io/dog-dreams
More resumes of this candidate
Considering positions: Backend developer, Python developer, Fullstack-розробник, 3 more positions
Remote
Yehor Tatarenko Date of birth: 06/05/2006 Phone number: (Mobile) Email address: ABOUT ME Computer Science graduate with a Bachelor’s degree in Informatics from the Technical University of Košice...
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