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Game Designer
- City of residence:
- Ivano-Frankivsk
- Ready to work:
- Ivano-Frankivsk, Remote
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Ruslan Bratus | Game Designer /
Game Producer
Telegram: @den_or_me • Email: [open contact info ](look above in the "contact info" section) • LinkedIn
Summary
Software engineer with 4+ years of commercial experience transitioning into
game design, with a focus on mobile F2P features and systems. Created a
detailed PvE dungeon concept for Kingshot covering boss encounters,
progression, rewards, monetization, and analytics planning. Brings hands-on
experience shipping mobile features, defining user flows, and coordinating cross-
functional delivery, supported by a strong understanding of technical constraints.
Game Design Portfolio
PvE Boss Dungeon — Kingshot Feature Concept
Independent game design project | Mobile F2P | Documentation available in
English and Ukrainian
Designed a recurring PvE mode featuring five-hero teams, three distinct boss
encounters, and five difficulty tiers within a 28-day event cycle.
Specified combat mechanics including manual target prioritization, hit-based
barriers, reinforcement waves, and timed boss enrage.
Developed a preliminary balance framework linking boss health and damage
to team DPS, survivability, and target encounter duration, with assumptions
and validation needs documented.
Defined reward tables, drop probabilities, leaderboard rules, and monetization
offers, including additional attempts and a 21-day pass.
Authored a 30-page design document covering player flows, acceptance
criteria, UI concepts, animation and audio briefs, and an analytics plan for
engagement, retention, and revenue.
Ruslan Bratus | Game Designer / Game Producer 1
Concept and documentation project; not implemented or playtested.
Skills
Game Design: Feature & Systems Design, PvE Encounter Design, Combat
Mechanics, Progression & Reward Design, Preliminary Balance Modeling
LiveOps & Monetization: Event Rotation Design, Daily and Weekly Reward
Loops, F2P Offer Design
Documentation & UX: Game Design Documents, Acceptance Criteria, User
Flows, UI Specifications, Animation/VFX/Audio Briefs
Analytics Planning: KPI Definition, Event Tracking Specifications,
Engagement, Retention and Monetization Metrics
Production: Scope Definition, Prioritization, Roadmaps, Cross-functional
Coordination, Stakeholder Communication, Agile Delivery
Tools & Technical Background: Notion, Jira, ClickUp, Git, Kotlin, Android, API
Integration, AI-assisted Workflows
Professional Experience
Android Developer | Ciklum | Just Eat | May 2025 – Sep 2026
Just Eat App (10M+ downloads):
Worked on an international consumer product with 10M+ downloads within
a large cross-functional engineering organization.
Coordinated cross-team implementation of a product feature spanning 15+
screens.
Collaborated across mobile, backend, web, and infrastructure teams on
end-to-end feature delivery.
Android Developer | IWIS | Aug 2024 – May 2025
goodwine (10K+ downloads):
Delivered a major redesign of an eCommerce product across 10+ screens.
Ruslan Bratus | Game Designer / Game Producer 2
Built complete user flows for delivery, warehouse/address selection, and
scheduling.
Android Developer | Volpis | Sep 2022 – Aug 2024
The Holy Quran App (1M+ downloads), WeScope Capture, Purple SDK
Project:
Built and shipped products across consumer mobile, mapping, and SDK
projects.
Independently owned delivery of WeScope Capture from initial
development to MVP release.
Project Management & Leadership Experience
Project Manager | Careerist | Aug 2021 – Aug 2022
Led an 8-person cross-functional team through a full company website
redesign from v1.0 to v2.0, coordinating designers, developers, content, and
business stakeholders.
Owned the redesign from planning through release, balancing business
priorities, team capacity, and implementation constraints.
Project & Event Management | AIESEC | 2019–2022
Planned and delivered offline events for 150+ attendees, owning projects from
initial concept and planning through execution.
Built project plans, timelines, task breakdowns, and coordinated cross-
functional teams of up to 12 people.
Secured sponsorship funding and barter partnerships from external
companies while keeping project costs low.
Education
Ivano-Frankivsk National University of Oil & Gas | Bachelor’s and Master’s
Degrees in Software Engineering | 2019 – 2025
EPAM Training Center | Java/Kotlin Android Development Program | 2021 – 2022
Ruslan Bratus | Game Designer / Game Producer 3
Languages
Ukrainian (Native)
English C1
Ruslan Bratus | Game Designer / Game Producer 4
Game Producer
Telegram: @den_or_me • Email: [
Summary
Software engineer with 4+ years of commercial experience transitioning into
game design, with a focus on mobile F2P features and systems. Created a
detailed PvE dungeon concept for Kingshot covering boss encounters,
progression, rewards, monetization, and analytics planning. Brings hands-on
experience shipping mobile features, defining user flows, and coordinating cross-
functional delivery, supported by a strong understanding of technical constraints.
Game Design Portfolio
PvE Boss Dungeon — Kingshot Feature Concept
Independent game design project | Mobile F2P | Documentation available in
English and Ukrainian
Designed a recurring PvE mode featuring five-hero teams, three distinct boss
encounters, and five difficulty tiers within a 28-day event cycle.
Specified combat mechanics including manual target prioritization, hit-based
barriers, reinforcement waves, and timed boss enrage.
Developed a preliminary balance framework linking boss health and damage
to team DPS, survivability, and target encounter duration, with assumptions
and validation needs documented.
Defined reward tables, drop probabilities, leaderboard rules, and monetization
offers, including additional attempts and a 21-day pass.
Authored a 30-page design document covering player flows, acceptance
criteria, UI concepts, animation and audio briefs, and an analytics plan for
engagement, retention, and revenue.
Ruslan Bratus | Game Designer / Game Producer 1
Concept and documentation project; not implemented or playtested.
Skills
Game Design: Feature & Systems Design, PvE Encounter Design, Combat
Mechanics, Progression & Reward Design, Preliminary Balance Modeling
LiveOps & Monetization: Event Rotation Design, Daily and Weekly Reward
Loops, F2P Offer Design
Documentation & UX: Game Design Documents, Acceptance Criteria, User
Flows, UI Specifications, Animation/VFX/Audio Briefs
Analytics Planning: KPI Definition, Event Tracking Specifications,
Engagement, Retention and Monetization Metrics
Production: Scope Definition, Prioritization, Roadmaps, Cross-functional
Coordination, Stakeholder Communication, Agile Delivery
Tools & Technical Background: Notion, Jira, ClickUp, Git, Kotlin, Android, API
Integration, AI-assisted Workflows
Professional Experience
Android Developer | Ciklum | Just Eat | May 2025 – Sep 2026
Just Eat App (10M+ downloads):
Worked on an international consumer product with 10M+ downloads within
a large cross-functional engineering organization.
Coordinated cross-team implementation of a product feature spanning 15+
screens.
Collaborated across mobile, backend, web, and infrastructure teams on
end-to-end feature delivery.
Android Developer | IWIS | Aug 2024 – May 2025
goodwine (10K+ downloads):
Delivered a major redesign of an eCommerce product across 10+ screens.
Ruslan Bratus | Game Designer / Game Producer 2
Built complete user flows for delivery, warehouse/address selection, and
scheduling.
Android Developer | Volpis | Sep 2022 – Aug 2024
The Holy Quran App (1M+ downloads), WeScope Capture, Purple SDK
Project:
Built and shipped products across consumer mobile, mapping, and SDK
projects.
Independently owned delivery of WeScope Capture from initial
development to MVP release.
Project Management & Leadership Experience
Project Manager | Careerist | Aug 2021 – Aug 2022
Led an 8-person cross-functional team through a full company website
redesign from v1.0 to v2.0, coordinating designers, developers, content, and
business stakeholders.
Owned the redesign from planning through release, balancing business
priorities, team capacity, and implementation constraints.
Project & Event Management | AIESEC | 2019–2022
Planned and delivered offline events for 150+ attendees, owning projects from
initial concept and planning through execution.
Built project plans, timelines, task breakdowns, and coordinated cross-
functional teams of up to 12 people.
Secured sponsorship funding and barter partnerships from external
companies while keeping project costs low.
Education
Ivano-Frankivsk National University of Oil & Gas | Bachelor’s and Master’s
Degrees in Software Engineering | 2019 – 2025
EPAM Training Center | Java/Kotlin Android Development Program | 2021 – 2022
Ruslan Bratus | Game Designer / Game Producer 3
Languages
Ukrainian (Native)
English C1
Ruslan Bratus | Game Designer / Game Producer 4
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