Олег
Game designer
- Age:
- 24 years
- City of residence:
- Zhytomyr
- Ready to work:
- Remote
Contact information
Name, contacts and photo are only available to registered employers. To access the candidates' personal information, log in as an employer or sign up.
You can get this candidate's contact information from https://www.work.ua/resumes/20463487/
Uploaded file
This resume is posted as a file. The quick view option may be worse than the original resume.
Game Designer Gameplay • Mechanics & Systems • Sound • Operations
Zhytomyr, Ukraine | Open to remote | [
ABOUT ME
Self-taught game designer and lifelong gamer with hands-on knowledge of gameplay, mechanics, game feel and sound. I analyze games
the way a designer does: what a mechanic is meant to do, how it feels in the hands, how it scales, and how players and teammates
experience it. I turn that analysis into concrete proposals with starting numbers, caps and rationale.
Alongside design, I bring 3 years 8 months of operations experience: building workflows, tracking SLAs, working with 15+ international
and Ukrainian partners and reporting to leadership in metrics. Master’s in Management, graduate of Genesis “Management in Product
IT”, English C1. Game development is the field I want to build my career in.
GAME DESIGN EXPERTISE
• Gameplay & combat: readable, responsive, satisfying combat; ability kits and how they combine, encounter pacing, mobility and
counterplay.
• Mechanics & systems: ability, mod and build systems, stat scaling, caps, cooldowns, resource limits, and the trade-offs between
power, flexibility and fairness.
• Game feel & feedback: input responsiveness, hit feedback, animation timing, core loops and rewards that keep players engaged or
frustrate them.
• Sound & audio awareness: cues for abilities and enemy telegraphs, hit confirmation, music and ambience for pacing, audio clarity
in chaotic co-op.
• Co-op & multiplayer: role clarity, synergy between players’ kits, avoiding designs that disrupt teammates’ gameplay.
• Enemies, bosses & encounters: building challenge and counterplay without making player mechanics obsolete.
• Player psychology & live service: motivation, progression, frustration and churn; years of following patch notes and community
feedback in live-service games.
• Tabletop RPG sense: long-time D&D player; feel for rules, balance, player agency and pacing.
• Design documentation: ideas structured as problem, solution, rationale and balance.
DESIGN PORTFOLIO
Co-op Character Rework Concept Design presentation, available on request
Rework of an existing character kit in a live-service co-op action game
• Problem analysis: identified three issues: the kit disrupted teammates’ gameplay, lacked mobility and flexibility compared with
other kits, and interacted badly with enemy defensive mechanics.
• Solution: reworked placement and entry mechanics for allies, added an augment that gradually strips enemy defensive layers
within adjustable limits, and replaced a static ability with mobile elements that can be passed between enemies.
• Balance: explicit caps and scaling rules keep the changes fair in high-level content; the aim was a more mobile, dynamic and team-
friendly kit.
PROFESSIONAL EXPERIENCE
Process Coordinator / Operations Manager, Agrofond 2 years
Management position
• Request flow: consolidated requests from 15+ international and Ukrainian partners into one system, with prioritization (P1–P4),
SLA tracking and incident timelines.
• Vendors & contracts: kept contract records, tracked renewals and payments, optimized operating costs.
• Data-driven reporting: introduced monthly reports for top management, showing trends and process bottlenecks, the same
instinct I use to read player feedback and gameplay data.
• Documentation & access: kept meticulous records and timelines of deviations; built role-based access models and
onboarding/offboarding checklists.
• Onboarding & training: took part in recruiting, onboarding and training new employees.
EDUCATION
• Master’s Degree in Management – Zhytomyr Polytechnic State University, Dec 2024
• “Management in Product IT” internship program – Genesis, Product IT Foundation for Education, KSE, Oct 2024
• Junior Specialist in Electric Power Engineering – Zhytomyr Technological Professional College, KNUBA, Jun 2021
• Self-directed study (ongoing): game design, game mechanics, player psychology
SKILLS & INTERESTS
• Tools: Asana (Forms, Rules, Custom Fields), Google Workspace, MS Office; ITSM/ITIL concepts; basic technical literacy (DNS, TLS,
backups, database permissions).
• Languages: Ukrainian – native, Russian – native, English – C1.
• Interests: PC/console gaming, live-service games since 2015, Dungeons & Dragons, esports, photography.
More resumes of this candidate
Considering positions: HR-менеджер, HR-керівник, Менеджер з персоналу
Remote
ШЕСТОПАЛОВ ОЛЕГ HR-менеджер Житомир, Україна | Готовий до віддаленої роботи | | ПРО МЕНЕ Менеджер з магістерською освітою в галузі менеджменту та підготовкою з HR-менеджменту в університеті й...
Considering positions: Операційний менеджер, Sales assistant, Продукт-менеджер, 1 more position
Remote
ШЕСТОПАЛОВ ОЛЕГ Операційний менеджер Житомир, Житомирська область, Україна | | ПРО МЕНЕ Операційний менеджер із 3 роками й 8 місяцями досвіду побудови та координації робочих процесів, контролю...
Remote
OLEG SHESTOPALOV Operations Manager Zhytomyr, Zhytomyr Oblast, Ukraine | | ABOUT ME Operations Manager with 3 years and 8 months of experience building and coordinating workflows, monitoring...
Similar candidates
-
Гейм-дизайнер
Remote, Kyiv -
Гейм-дизайнер
Remote, Kyiv, Irpin -
Game designer
27000 UAH, Remote, Zaporizhzhia -
Дизайнер
Remote, Lviv -
UI-дизайнер
Remote -
Гейм-дизайнер
Remote, Sumy