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3D artist
- Considering positions:
- 3D artist, 3D-художник
- City:
- Kyiv
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FURDYPAL DMYTRO
3D ARTIST
Ukraine | [open contact info ](look above in the "contact info" section)
Email: [open contact info ](look above in the "contact info" section)
Telegram: https://t.me/dem4_3d
ArtStation: https://www.artstation.com/dem4611
LinkedIn: [open contact info ](look above in the "contact info" section)
PROFILE SUMMARY
• 3D Artist with more than 2 years of commercial experience. Proficient in full-cycle 3D asset creation from concept to final presentation.
• Experienced in high-poly sculpting using ZBrush, creating detailed organic and hard-surface assets from scratch.
• Skilled in professional texturing with Substance Painter for PBR materials and hand-painted textures using 3D Coat, delivering realistic and stylized
results.
• Proficient in clean and optimized UV unwrapping with RizomUV and high-quality asset presentation, lighting, and rendering in Marmoset Toolbag.
• Ambitious to develop further expertise in 3D artistry, aiming to contribute to the creation of immersive visuals for games, animations, and real-time
projects.
EDUCATION
2022 - 2026 | Vinnytsia National Technical University, Faculty of Information Technologies and Computer Engineering
PROFESSIONAL SKILLS
Adaptability & Continuous Learning:
Demonstrated strong adaptability in rapidly changing project requirements, easily switching between character sculpting, environment creation,
and prop modeling while maintaining high quality under tight deadlines.
Deep commitment to continuous learning and self-improvement, shown through regular personal 3D pet-projects and staying up-to-date with the
latest tools, techniques, and industry trends in real-time game art production.
Organizational Skills:
Strong organizational skills, able to manage multiple tasks and prioritize effectively in fast-paced settings.
Experience in guiding project direction and making informed decisions that align with project goals and deadlines.
HARD SKILLS
High-poly sculpting and detailed modeling of characters, environments, and props using ZBrush and Blender.
Creation of clean, game-ready low-poly topology that is fully optimized for real-time performance and ready for animation
Professional PBR texturing in Substance Painter combined with hand-painted techniques in 3D Coat.
Precise UV unwrapping and layout using RizomUV.
Final asset presentation, realistic lighting setups, and high-quality rendering in Marmoset Toolbag.
EXPERIENCE
Freelance 3D Artist
Self-employed
Ukraine (Remote)
2024 – 2025
• Delivered complete 3D assets for freelance projects and personal commissions, specializing in environments, and props for games and real-time
visualization.
• Created game-ready models
• Created optimized, animation-ready assets including stylized environments, organic props, characters and weapons.
Character Artist at mobile game company
Ukraine (Remote)
2025-2026
Created hero assets for a mobile game using the full production pipeline (ZBrush high-poly sculpting -> TopoGun low poly -> RizomUV -> Substance
Painter / 3D Coat texturing -> Rigging and skinning in Blender -> Marmoset Toolbag for final render).
Ensured clean topology, proper UV layout, and high-performance optimization so all assets are game-ready.
Gained lots of experience working with a qualified team.
3D ARTIST
Ukraine | [
Email: [
Telegram: https://t.me/dem4_3d
ArtStation: https://www.artstation.com/dem4611
LinkedIn: [
PROFILE SUMMARY
• 3D Artist with more than 2 years of commercial experience. Proficient in full-cycle 3D asset creation from concept to final presentation.
• Experienced in high-poly sculpting using ZBrush, creating detailed organic and hard-surface assets from scratch.
• Skilled in professional texturing with Substance Painter for PBR materials and hand-painted textures using 3D Coat, delivering realistic and stylized
results.
• Proficient in clean and optimized UV unwrapping with RizomUV and high-quality asset presentation, lighting, and rendering in Marmoset Toolbag.
• Ambitious to develop further expertise in 3D artistry, aiming to contribute to the creation of immersive visuals for games, animations, and real-time
projects.
EDUCATION
2022 - 2026 | Vinnytsia National Technical University, Faculty of Information Technologies and Computer Engineering
PROFESSIONAL SKILLS
Adaptability & Continuous Learning:
Demonstrated strong adaptability in rapidly changing project requirements, easily switching between character sculpting, environment creation,
and prop modeling while maintaining high quality under tight deadlines.
Deep commitment to continuous learning and self-improvement, shown through regular personal 3D pet-projects and staying up-to-date with the
latest tools, techniques, and industry trends in real-time game art production.
Organizational Skills:
Strong organizational skills, able to manage multiple tasks and prioritize effectively in fast-paced settings.
Experience in guiding project direction and making informed decisions that align with project goals and deadlines.
HARD SKILLS
High-poly sculpting and detailed modeling of characters, environments, and props using ZBrush and Blender.
Creation of clean, game-ready low-poly topology that is fully optimized for real-time performance and ready for animation
Professional PBR texturing in Substance Painter combined with hand-painted techniques in 3D Coat.
Precise UV unwrapping and layout using RizomUV.
Final asset presentation, realistic lighting setups, and high-quality rendering in Marmoset Toolbag.
EXPERIENCE
Freelance 3D Artist
Self-employed
Ukraine (Remote)
2024 – 2025
• Delivered complete 3D assets for freelance projects and personal commissions, specializing in environments, and props for games and real-time
visualization.
• Created game-ready models
• Created optimized, animation-ready assets including stylized environments, organic props, characters and weapons.
Character Artist at mobile game company
Ukraine (Remote)
2025-2026
Created hero assets for a mobile game using the full production pipeline (ZBrush high-poly sculpting -> TopoGun low poly -> RizomUV -> Substance
Painter / 3D Coat texturing -> Rigging and skinning in Blender -> Marmoset Toolbag for final render).
Ensured clean topology, proper UV layout, and high-performance optimization so all assets are game-ready.
Gained lots of experience working with a qualified team.
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