Гліб

Frontend-програміст

Considering positions:
Frontend-програміст, .Net-програміст
Age:
24 years
City of residence:
Brovary
Ready to work:
Remote

Contact information

The job seeker has provided: Phone numberEmailMessenger

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Work experience

Front-end програміст

from 12.2024 to 10.2026 (1 year 11 months)
Spinocchio, Дистанційно (IT)

Developed 2D browser games and interactive applications using PixiJS and TypeScript
Implemented animations, visual effects with a focus on scalability and performance
Ensured smooth and stable experience across different platforms and devices
Collaborated closely with designers and developers to transform concepts into polished gameplay features
Developed web-based slot games using proprietary engine (Web SDK, Math SDK)
Implemented reel mechanics, symbol logic, and game flow
Integrated math models and payout logic into client-side game systems
Worked closely with art team to ensure visual and gameplay consistency

Unity 3D програміст

from 04.2019 to 11.2024 (5 years 8 months)
Contract, Дистанційно (IT)

Developed cross-platform applications with focus on AR/VR experiences
Implemented gameplay systems, interactions, and core features
Handled client-server communication and external integrations
Contributed to level design and overall product architecture
Developed mobile puzzle and match-3 games
Implemented core gameplay mechanics, UI, and progression systems
Optimized performance for mobile devices

Education

Igor Sikorsky Kyiv Polytechnic Institute

121 Software Engineering, Київ
Higher, from 2024 to 2025 (1 year)

КПІ

151 Automation and Computer-Integrated Technologies, Київ
Higher, from 2020 to 2024 (4 years)

Additional education and certificates

2021 5 міс

Knowledge and skills

  • PixiJS
  • TypeScript
  • JavaScript
  • Node.js
  • Next.js
  • Vue.js
  • Vite.js
  • Webpack
  • JSON
  • Figma
  • SOLID Principles
  • KISS
  • Knowledge of OOP principles
  • HTML
  • CSS
  • Git
  • React
  • GitHub
  • Доброзичливість
  • Критичне мислення

Language proficiencies

  • English — above average
  • Ukrainian — fluent
  • German — beginner

Additional information

Chernii Hlib
Phone number: [open contact info](look above in the "contact info" section)
E-mail: [open contact info](look above in the "contact info" section)
Telegram: @Gleba0
GitHub: Glebap

Software Engineer with commercial experience since 2021, strong expertise in frontend development and modern web technologies, as well as extensive experience in game development with Unity (C#).

Summary
Web Game Developer specializing in PixiJS and TypeScript, building high-performance browser-based games and interactive applications, with strong expertise in Unity (C#) and cross-platform game development for mobile, desktop, and VR/XR.
Experienced in developing high-quality interactive games with a focus on performance, smooth animations, and scalable architecture. Collaborated closely with artists and cross-functional teams to deliver polished gameplay experiences.
Skills
Languages: JavaScript, TypeScript, HTML, CSS, C#
Web/Game: PixiJS, Vite, Svelte, HTML5 Canvas/WebGL
Unity: Zenject, DOTween, Addressables, Photon
Graphics & Tools: Spine, Adobe Photoshop, Figma
Engineering Practices:
Apply clean code principles and maintain high code quality. Comfortable working with different architectural approaches and adapting to established codebases and team standards.
Collaboration & QA:
Work effectively in cross-functional teams. Familiar with QA processes, including test cases and test suites.
English: Upper-Intermediate
Working Experience
Professional Experience
TypeScript / PixiJS Game Developer (Remote)
Jan 2025 – March 2026
Developed 2D browser games and interactive applications using PixiJS and TypeScript
Implemented animations, visual effects with a focus on scalability and performance
Ensured smooth and stable experience across different platforms and devices
Collaborated closely with designers and developers to transform concepts into polished gameplay features

Game Developer (Contract)
~2 months
Developed web-based slot games using proprietary engine (Web SDK, Math SDK)
Implemented reel mechanics, symbol logic, and game flow
Integrated math models and payout logic into client-side game systems
Worked closely with art team to ensure visual and gameplay consistency

Unity Developer (AR / VR / XR, Remote)
2023 – 2024
Developed cross-platform applications with focus on AR/VR experiences
Implemented gameplay systems, interactions, and core features
Handled client-server communication and external integrations
Contributed to level design and overall product architecture

Unity Developer (Mobile, Remote)
2022
Developed mobile puzzle and match-3 games
Implemented core gameplay mechanics, UI, and progression systems
Optimized performance for mobile devices

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