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Stanislav Skyrda
GAME DESIGNER
[Remote] · [Phone - [open contact info ](look above in the "contact info" section)] · [Telegram - @Stanislav_Skyrda] · [LinkedIn - Stanislav Skyrda]
PROFILE
Technical Designer with 7+ years in the gaming industry, transitioning into Game Design. Deep hands-on
experience building and configuring in-game content, UI, and systems using production tools (Level Editor,
UI Editor, Spine, FMOD), writing game/content scripts, and shaping art specs and technical requirements
that bridge design and engineering. Strong analytical and systemic thinking, experience mentoring
teammates, and a track record of improving team workflows through automation and tooling.
SKILLS
DESIGN & CONTENT TOOLS
Level Editor, UI Editor, Lockit Exporter, Spine, FMOD, GlyphDesigner, Figma (basic)
CONTENT & SCRIPTING
Game/content scripting, core content configuration, UI building & configuration, platform constraints (safe
area, texture sizes, build size, asset streaming)
DOCUMENTATION & PROCESS
Art specs & technical requirements, internal guidelines, onboarding docs, mentoring & knowledge sharing
TOOLS & WORKFLOW
SVN, JIRA, Confluence, Microsoft Office, Google Docs/Sheets, AI-assisted automation (Claude Code)
Ukrainian — native Russian — fluent English — A2 (elementary)
WORK EXPERIENCE
Technical Game Designer, Grade 3 Sep 2021 – Jul 2026
— Design and configure in-game content and UI, accounting for platform technical constraints (texture
sizes, build size, asset streaming/downloading)
— Write art specifications and technical requirements for programmers, translating design intent into
implementable tasks
— Automated content export using AI-driven workflows (Claude Code), accelerating content export by 60%
— Develop data exporters and plugins for internal project tools, improving team throughput
— Mentor teammates and lead knowledge-sharing sessions on tools, workflows, and best practices
— Author internal guidelines and documentation to standardize team processes
— Build and configure UI with platform-specific considerations (safe area, full screen, cursor behavior)
— Write and maintain scripts for core content configuration; work with the project's resource structure
— Version control with SVN (checkout, commit, revert, ignore, externals, blame, branch, merge, patch)
Technical Game Designer, Grade 2 Jun 2019 – Aug 2021
— Wrote art specifications and technical requirements for programmers
— Created and configured content within platform technical constraints (texture sizes, build size)
— Built and configured UI, including platform-specific considerations (safe area, full screen, cursor)
— Optimized graphic resources, including Spine animations
— Wrote scripts from scratch and maintained core content configuration scripts
— Mentored teammates and supported knowledge sharing across the team
Junior Level Designer May 2018 – Jun 2019
— Built and edited levels and UI using the Level Editor and UI Editor
— Managed and edited localization content via Lockit Exporter
— Organized and maintained the project's resource structure
— Version control with SVN (checkout, commit, revert)
KEY ACHIEVEMENTS
Accelerated content export process by 60% — by automating workflows with AI (Claude Code)
Built internal exporters and plugins — that streamlined content pipelines for the wider team
Established internal guidelines — and onboarding documentation adopted team-wide
Recognized as a go-to mentor — for new team members on tools and workflows
EDUCATION
Kharkiv National University of Radio Electronics:
— Master's Degree — Administrative Management in Information Security Sep 2018 – Jun 2020
— Bachelor's Degree — Information Security Management Sep 2014 – Jun 2018
GAME DESIGNER
[Remote] · [Phone - [
PROFILE
Technical Designer with 7+ years in the gaming industry, transitioning into Game Design. Deep hands-on
experience building and configuring in-game content, UI, and systems using production tools (Level Editor,
UI Editor, Spine, FMOD), writing game/content scripts, and shaping art specs and technical requirements
that bridge design and engineering. Strong analytical and systemic thinking, experience mentoring
teammates, and a track record of improving team workflows through automation and tooling.
SKILLS
DESIGN & CONTENT TOOLS
Level Editor, UI Editor, Lockit Exporter, Spine, FMOD, GlyphDesigner, Figma (basic)
CONTENT & SCRIPTING
Game/content scripting, core content configuration, UI building & configuration, platform constraints (safe
area, texture sizes, build size, asset streaming)
DOCUMENTATION & PROCESS
Art specs & technical requirements, internal guidelines, onboarding docs, mentoring & knowledge sharing
TOOLS & WORKFLOW
SVN, JIRA, Confluence, Microsoft Office, Google Docs/Sheets, AI-assisted automation (Claude Code)
Ukrainian — native Russian — fluent English — A2 (elementary)
WORK EXPERIENCE
Technical Game Designer, Grade 3 Sep 2021 – Jul 2026
— Design and configure in-game content and UI, accounting for platform technical constraints (texture
sizes, build size, asset streaming/downloading)
— Write art specifications and technical requirements for programmers, translating design intent into
implementable tasks
— Automated content export using AI-driven workflows (Claude Code), accelerating content export by 60%
— Develop data exporters and plugins for internal project tools, improving team throughput
— Mentor teammates and lead knowledge-sharing sessions on tools, workflows, and best practices
— Author internal guidelines and documentation to standardize team processes
— Build and configure UI with platform-specific considerations (safe area, full screen, cursor behavior)
— Write and maintain scripts for core content configuration; work with the project's resource structure
— Version control with SVN (checkout, commit, revert, ignore, externals, blame, branch, merge, patch)
Technical Game Designer, Grade 2 Jun 2019 – Aug 2021
— Wrote art specifications and technical requirements for programmers
— Created and configured content within platform technical constraints (texture sizes, build size)
— Built and configured UI, including platform-specific considerations (safe area, full screen, cursor)
— Optimized graphic resources, including Spine animations
— Wrote scripts from scratch and maintained core content configuration scripts
— Mentored teammates and supported knowledge sharing across the team
Junior Level Designer May 2018 – Jun 2019
— Built and edited levels and UI using the Level Editor and UI Editor
— Managed and edited localization content via Lockit Exporter
— Organized and maintained the project's resource structure
— Version control with SVN (checkout, commit, revert)
KEY ACHIEVEMENTS
Accelerated content export process by 60% — by automating workflows with AI (Claude Code)
Built internal exporters and plugins — that streamlined content pipelines for the wider team
Established internal guidelines — and onboarding documentation adopted team-wide
Recognized as a go-to mentor — for new team members on tools and workflows
EDUCATION
Kharkiv National University of Radio Electronics:
— Master's Degree — Administrative Management in Information Security Sep 2018 – Jun 2020
— Bachelor's Degree — Information Security Management Sep 2014 – Jun 2018
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