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- Remote
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DANIEL VASYLIEV
2D Artist — Сoncept Art & Illustration
[open contact info ](look above in the "contact info" section) | artstation.com/danart-th
SUMMARY
2024 Concept Art graduate (MTM College of Animation, Art & Design, Toronto) working across character, creature, prop, and hard-surface vehicle design for dark fantasy and sci-fi worlds. Comfortable across the full pipeline - from thumbnail silhouettes and orthographic turnarounds through finished illustration, with some experience taking 2D concepts into 3D sculpt (ZBrush) for production-ready forms. Two years of remote studio experience delivering game-ready art on production deadlines. Looking to bring a strong sense of design and worldbuilding to a concept art team.
EXPERIENCE
Graphic Designer & Illustrator — Wormfare (remote)Feb 2023 – Dec 2024
• Produced character and creature concepts and in-game illustration assets used across the studio's mobile title and marketing materials.
• Took designs through iterative rounds — thumbnails, silhouette exploration, and refined final art — in collaboration with the creative team.
• Contributed concepts and visual ideas in brainstorming and design review sessions shaping the game's art direction.
• Delivered pitch-deck and social media art alongside in-game assets, optimized for mobile platform constraints.
• Company ceased operations in December 2024.
Freelance Concept Artist & Illustrator — Self-employedMar 2020 – Present
• Deliver original character, creature, prop, and hard-surface vehicle concepts for independent clients across dark fantasy, sci-fi, and stylized genres.
• Manage full iteration cycles independently — from rough sketch and silhouette study to orthographic turnaround and final rendered illustration.
ADDITIONAL EXPERIENCE
Graphic Designer, Covatar (Aug 2022 – Feb 2023) — Built graphic design templates and layout systems for internal and educational use.
Web Designer, Nekwall (Jul 2020 – Feb 2022) — Designed responsive, user-facing websites end to end.
EDUCATION
Concept Art — 4 Year Diploma Program
MTM College of Animation, Art & Design, Toronto, Canada — 2024
Bachelor of Design
O.M. Beketov National University of Urban Economy, Kharkiv, Ukraine
SKILLS
• Character design · Creature design · Prop, weapon & hard-surface vehicle design
• Silhouette-to-final concept pipeline · Orthographic turnarounds · Visual development
• Digital painting, line art & rendering · Color & lighting
• Genre range: dark fantasy, sci-fi/hard-surface, tabletop/miniature art, stylized game art
SOFTWARE
Adobe Photoshop, Adobe Illustrator, ZBrush, Blender, Maya
Other tools: Microsoft Office, Slack, Asana
LANGUAGES
English (fluent) · Ukrainian (native) · Russian (native)
2D Artist — Сoncept Art & Illustration
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SUMMARY
2024 Concept Art graduate (MTM College of Animation, Art & Design, Toronto) working across character, creature, prop, and hard-surface vehicle design for dark fantasy and sci-fi worlds. Comfortable across the full pipeline - from thumbnail silhouettes and orthographic turnarounds through finished illustration, with some experience taking 2D concepts into 3D sculpt (ZBrush) for production-ready forms. Two years of remote studio experience delivering game-ready art on production deadlines. Looking to bring a strong sense of design and worldbuilding to a concept art team.
EXPERIENCE
Graphic Designer & Illustrator — Wormfare (remote)Feb 2023 – Dec 2024
• Produced character and creature concepts and in-game illustration assets used across the studio's mobile title and marketing materials.
• Took designs through iterative rounds — thumbnails, silhouette exploration, and refined final art — in collaboration with the creative team.
• Contributed concepts and visual ideas in brainstorming and design review sessions shaping the game's art direction.
• Delivered pitch-deck and social media art alongside in-game assets, optimized for mobile platform constraints.
• Company ceased operations in December 2024.
Freelance Concept Artist & Illustrator — Self-employedMar 2020 – Present
• Deliver original character, creature, prop, and hard-surface vehicle concepts for independent clients across dark fantasy, sci-fi, and stylized genres.
• Manage full iteration cycles independently — from rough sketch and silhouette study to orthographic turnaround and final rendered illustration.
ADDITIONAL EXPERIENCE
Graphic Designer, Covatar (Aug 2022 – Feb 2023) — Built graphic design templates and layout systems for internal and educational use.
Web Designer, Nekwall (Jul 2020 – Feb 2022) — Designed responsive, user-facing websites end to end.
EDUCATION
Concept Art — 4 Year Diploma Program
MTM College of Animation, Art & Design, Toronto, Canada — 2024
Bachelor of Design
O.M. Beketov National University of Urban Economy, Kharkiv, Ukraine
SKILLS
• Character design · Creature design · Prop, weapon & hard-surface vehicle design
• Silhouette-to-final concept pipeline · Orthographic turnarounds · Visual development
• Digital painting, line art & rendering · Color & lighting
• Genre range: dark fantasy, sci-fi/hard-surface, tabletop/miniature art, stylized game art
SOFTWARE
Adobe Photoshop, Adobe Illustrator, ZBrush, Blender, Maya
Other tools: Microsoft Office, Slack, Asana
LANGUAGES
English (fluent) · Ukrainian (native) · Russian (native)
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