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Valeriya

Artist

City of residence:
Lviv
Ready to work:
Kyiv, Remote

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Valeriya Marysheva
Senior 2D Artist
Poland, Warsaw [open contact info](look above in the "contact info" section) [open contact info](look above in the "contact info" section) LinkedIn Artstation

SKILLS PROFILE
• Concept Art Senior 2D Artist with 5+ years of professional experience in
• Character Design game development and 10+ years of overall artistic
experience. Strong foundation in anatomy, composition, color
• Props/Icons
theory, lighting, shape language, and visual design.
• Environment Art Experienced in creating production-ready game art and
• Illustration adapting to different visual directions and project
• Stylized Art requirements. Comfortable working independently,
• Art Feedback collaborating with multidisciplinary teams, and taking
ownership of art quality and consistency.
• Mentoring
• Style Adaptation EDUCATION
• Full-cycle Asset • Taras Shevchenko Republican Secondary Art School/ Fine
Production Arts Program/2008-2013
• Adobe Photoshop
• Kyiv National University of Construction and Architecture
• AI-tools/Stable Diffusion (KNUCA)/ Bachelor of Arts/ 2013-2017
• Jira
EXPERIENCE
• Confluence
• Figma Senior 2D Artist / Art Lead/ Stepico Games /2021 — 2026
Worked across internal product and outsourced game
projects. Created icons, environments, item designs, and
LANGUAGES textures for 3D assets on an internal project, while
independently mastering the Unity workflow to integrate and
English (A1/A2 - test assets directly in-engine. Later worked on slot game
Currently learning) projects and spent more than two years on a large
Written communication is fluent outsourced project, producing characters, concepts,
illustrations, and other 2D assets for 80+ brands across
Ukrainian (Native) styles ranging from stylized to hyper-realistic. Used Stable
Diffusion and other AI-assisted tools as part of the
Polish — Beginner (A1) production workflow. After the team expanded, was
promoted to second Art Lead, responsible for onboarding
and mentoring artists, providing art feedback, maintaining
CERTIFICATES visual quality, and conducting workflow and AI-tool
workshops, while continuing hands-on production as a
• ArtCraft CG School / 2D Senior 2D Artist.
Game Art / 2021 Art Designer/ 1+1 Media /2018 — 2021
Created graphic materials for television production, including
• Skvot / Concept Artist / fast-turnaround on-air graphics under tight deadlines.
2023-2024 Prepared visual assets in accordance with the TV channel’s
visual standards and broadcast production requirements.
Graphic Designer/Strizh Travel Agency /2017 — 2018
Designed promotional and marketing materials. Created
visual assets for digital and print media.

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