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Unity 3D програміст
- Age:
- 21 years
- City of residence:
- Kyiv
- Ready to work:
- Kyiv, Remote
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ANDRII RESHETNIUK
UNITY DEVELOPER
CONTACT SUMMARY
[open contact info ](look above in the "contact info" section) Unity Game Developer with over 2 years of experience building
personal and academic game projects. Proven experience collaborating
Kyiv, Ukraine
in teams of 2–5 people, using Agile practices to deliver features
Telegram efficiently. Strong background in creating scalable gameplay systems
LinkedIn with a focus on code maintainability, clean architecture, and practical
software design patterns. Quick to adapt, solve technical challenges,
and continuously improve game performance.
SKILLS
Unity 3D / Unity 2D
WORK EXPERIENCE
Unity Profiler
C# / C++, UniTask 3D Multiplayer Runner — Personal Project
Photon, Zenject
Developed a 3D multiplayer game using Unity and Photon
ScriptableObjects
Applied OOP and dependency injection principles using Zenject
DOTWeen Designed modular game architecture based on data-driven and
MySQL, SQLite, PostgreSQL event-driven systems
Built a level creation system which made it possible to create new
Unity UI, Figma, Blender
levels in different environments without the necessity of writing or
Debugging editing code, which also led to significantly decreasing the
amount of scenes for the game
EDUCATION
Designed UI in Figma and implemented it in the game using Unity
UI
Sep 2022 - Jun 2026
Bachelor Degree in Computer Science
National Technical University of SoftServe dual education
Ukraine “Igor Sikorsky Kyiv May 2023 - December 2023 (8m.)
Polytechnic Institute”
Participated in project planning and requirements analysis as part
LANGUAGES of a 5-member development team.
Collaborated with team members using Git and Scrum,
participating in task planning, feature development, and testing.
English: Intermediate (B1)
Worked with REST APIs to integrate frontend functionality with
Ukrainian: Native
backend services.
UNITY DEVELOPER
CONTACT SUMMARY
[
personal and academic game projects. Proven experience collaborating
Kyiv, Ukraine
in teams of 2–5 people, using Agile practices to deliver features
Telegram efficiently. Strong background in creating scalable gameplay systems
LinkedIn with a focus on code maintainability, clean architecture, and practical
software design patterns. Quick to adapt, solve technical challenges,
and continuously improve game performance.
SKILLS
Unity 3D / Unity 2D
WORK EXPERIENCE
Unity Profiler
C# / C++, UniTask 3D Multiplayer Runner — Personal Project
Photon, Zenject
Developed a 3D multiplayer game using Unity and Photon
ScriptableObjects
Applied OOP and dependency injection principles using Zenject
DOTWeen Designed modular game architecture based on data-driven and
MySQL, SQLite, PostgreSQL event-driven systems
Built a level creation system which made it possible to create new
Unity UI, Figma, Blender
levels in different environments without the necessity of writing or
Debugging editing code, which also led to significantly decreasing the
amount of scenes for the game
EDUCATION
Designed UI in Figma and implemented it in the game using Unity
UI
Sep 2022 - Jun 2026
Bachelor Degree in Computer Science
National Technical University of SoftServe dual education
Ukraine “Igor Sikorsky Kyiv May 2023 - December 2023 (8m.)
Polytechnic Institute”
Participated in project planning and requirements analysis as part
LANGUAGES of a 5-member development team.
Collaborated with team members using Git and Scrum,
participating in task planning, feature development, and testing.
English: Intermediate (B1)
Worked with REST APIs to integrate frontend functionality with
Ukrainian: Native
backend services.
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