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Game developer

Age:
22 years
City of residence:
Kyiv
Ready to work:
Remote

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Roman Halytskyi
Game Developer (UE5 / C++)
[open contact info](look above in the "contact info" section) · [open contact info](look above in the "contact info" section) · LinkedIn · Game Jolt

PROFESSIONAL SUMMARY
Third-year Computer Science student and Unreal Engine 5 / C++ developer with 1 year of hands-on experience:
6+ months in a team on a game intended for commercial release, and about a year on a personal project
published on Game Jolt. Experience with AI (Behavior Trees, EQS) and player input (Enhanced Input). Looking
for a junior or intern Unreal Engine 5 / C++ game developer role where I can learn from a team and grow toward
a senior gameplay programmer.

TECHNICAL SKILLS
Engine & Languages Gameplay Systems Tools
Unreal Engine 5 (gameplay AI: Behavior Trees, EQS Diversion (version control, UE5)
programming) Input: Enhanced Input Adobe Premiere Pro
C++ (Unreal Engine) UI: UMG (Widget Blueprints)
Blueprints

EXPERIENCE
Unreal Engine Developer (Team K2Gameworks) 6+ months
• Worked in a team on a game intended for commercial release.
• Implemented gameplay features: quest system and the building mechanic.
• Built the UI with UMG, focused on a polished visual look.
• Worked with game data: set up Data Tables and moved data between them.
• Used Diversion for version control in a team workflow.
Game Tester, Unreal Engine
• Tested large-scale games built on Unreal Engine; analysed game logs.

PROJECTS
O.N.F.F — Personal Project (Unreal Engine 5 / C++) · Game Jolt about 1 year
O.N.F.F. is a first-person horror game where you take on the role of a night security guard hired to watch
over the Fazbear's Fright horror attraction, and complete a specific task.
• AI: The AI patrols the area, checks out suspicious sounds, actively pursues the player when spotted, and
searches the last seen location if line of sight is lost. built with Behavior Trees and EQS
• Built core gameplay mechanics and player character base using C++, supplemented by C++ data tables for
structured game data management and extended via Blueprints.

EDUCATION LANGUAGES
Taras Shevchenko National University of Kyiv Ukrainian – Native
Bachelor's Degree in Computer Science English – B1
3rd year (in progress) Polish – B1
Sep 2024 - Jun 2028 (expected)

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