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Sound Designer

City of residence:
Odesa
Ready to work:
Odesa, Remote

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Karina Ishchuk
Sound Designer
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Ukraine, Odesa

Demo Reel

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karina-sound-designer.vercel.app

Portfolio

Summary

Sound Designer with 2.5 years of commercial experience across PlayStation, mobile, and web projects. Delivered full-
cycle audio for 20+ games, including custom sound effects, FMOD implementation, and production-ready asset delivery.
Hands-on experience with Wwise and Unreal Engine 5, supported by a professional background in piano
performance.

Experience

05/2026 – Present Freelance Sound Designer, Self-employed
Create custom sound effects and audio assets for game projects.
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Edit, process, and prepare audio files for implementation.
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Incorporate client feedback and deliver organized audio packages tailored to project
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requirements.

07/2026 – Present Audio Data Labeler Part-time, Vidar Systems
Collect audio data according to project requirements and guidelines.
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08/2025 – 05/2026 Sound Designer, Midnight.Works
Delivered full-cycle audio production for 23 game projects, from sound asset planning and
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creation to implementation and final delivery.
Implemented and configured interactive audio systems in FMOD Studio.
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Created custom sound effects using professional sound libraries, original field recordings,
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and audio processing.
Collaborated with four development teams, coordinating audio requirements and
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incorporating feedback from designers, developers, and artists.
Created and maintained sound asset lists and delivered organized audio packages with
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implementation guidelines.
Selected and integrated licensed music to match each project’s tone and creative direction.
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03/2024 – 06/2025 Sound Designer, Maisternia Sliv
Edited and restored voice recordings, reducing noise and unwanted artifacts while
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preserving natural speech.
Processed dialogue to improve clarity and maintain consistent audio quality.
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Synchronized audio with video and prepared source materials for further production.
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2024 – 2024 Composer, RedViburnumStudio
Composed and produced original soundtrack for the game teaser “F20”;
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Delivered music aligned with narrative tone and visual direction.
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Skills

Software & Workflow Sound Design
REAPER, Adobe Audition, FL Studio, and iZotope
• Custom SFX creation, layering, editing, and
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RX. processing.
DaVinci Resolve and Git.
• Weapon, UI, Foley, and environmental sound design.
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Sound asset lists, file naming, and organized audio
• Field recording and sound library editing.
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delivery. Implementation documentation and Audio asset preparation, mixing, and export.
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collaboration with development teams.
Dialogue & Audio Restoration
Game Audio Implementation Voice cleanup, noise reduction, and audio restoration.
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Audio implementation using FMOD Studio and
• Dialogue editing and processing.
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Wwise. Audio-to-picture synchronization.
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Unreal Engine 5 integration through Blueprints and
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Ak Components.
Events, Switches, States, and RTPCs for interactive
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audio.
Spatial audio, distance attenuation, and
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indoor/outdoor reverb.
In-game audio testing and debugging.
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Education

07/2026 – 10/2026 Certificate — Sound Design in Gamedev, SKVOT
Practical training in game sound design and audio implementation using REAPER, Wwise,
and Unreal Engine 5. Covered interactive audio systems, spatial audio, mixing, profiling,
optimization, and debugging. Final project: a game audio showreel.

02/2023 – 05/2023 Certificate — Music Recording for Musicians, HfM Detmold
Studied microphone operating principles and gained practical experience in microphone
setup and placement for recording musical instruments.

2019 – 2023 Bachelor’s Degree — Concertmaster Pianist,
Odesa National Academy of Music (A. V. Nezhdanova)

2014 – 2018 Junior Specialist — Music Teacher, Berdychiv Pedagogical College

Languages

Ukrainian — Fluent English — Intermediate plus Russian — Fluent

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