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3D-дизайнер
- City of residence:
- Kharkiv
- Ready to work:
- Remote
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CV / 2026 KHARKIV, UKRAINE
3D ARTIST
YEVHENII
SKIDANOV
Game-ready 3D assets and level design.
PROFILE CONTACT
Passionate about games and cinematic visuals, I focus on creating EMAIL
detailed and game-ready 3D assets. [open contact info ](look above in the "contact info" section)
I began my journey by self-studying Blender, driven by a desire to bring ambitious PHONE
visual ideas to life. [open contact info ](look above in the "contact info" section)
I set high standards for my work and treat every challenge as a learning opportunity, TELEGRAM
continuously refining my workflow, topology, and texturing. Driven by discipline and @WTHSlay3r2
curiosity, I’m always expanding my skillset to meet modern industry standards.
INSTAGRAM
Looking forward to contributing to exciting game dev projects and growing within a @_worthy.slay3r_
creative team.
SOFTWARE
EXPERIENCE 2 YEARS
Game-ready 3D asset creation and level design. Blender 3D Substance Painter
Self-taught in Blender, with a continuous focus on workflow, topology and Adobe Photoshop
texturing.
PROGRAMMING
SELECTED PROJECTS SEE PAGE 2
C++ C# Python
01 Electric Guitar
02 Electric GT Car
LANGUAGES
03 MEDIX Prop
ENGLISH B2
UKRAINIAN Native
EDUCATION 3RD YEAR
GERMAN A2
Computer Science
Kharkiv National University of Radio Electronics (NURE)
YEVHENII SKIDANOV 01 / 02
CV / 2026 YEVHENII SKIDANOV · 3D ARTIST
SELECTED
WORKS GUITAR · CAR · PROP
6 OF 15 RENDERS
01 02
Body, Low Angle GUITAR · OVERVIEW Headstock, Rising GUITAR · DETAIL
03 04
Headlight Detail CAR · DETAIL Front Close CAR · OVERVIEW
05 06
Medix, Three-Quarter PROP · OVERVIEW Medix, Side View PROP · OVERVIEW
[open contact info ](look above in the "contact info" section) · [open contact info ](look above in the "contact info" section) / 02
3D ARTIST
YEVHENII
SKIDANOV
Game-ready 3D assets and level design.
PROFILE CONTACT
Passionate about games and cinematic visuals, I focus on creating EMAIL
detailed and game-ready 3D assets. [
I began my journey by self-studying Blender, driven by a desire to bring ambitious PHONE
visual ideas to life. [
I set high standards for my work and treat every challenge as a learning opportunity, TELEGRAM
continuously refining my workflow, topology, and texturing. Driven by discipline and @WTHSlay3r2
curiosity, I’m always expanding my skillset to meet modern industry standards.
Looking forward to contributing to exciting game dev projects and growing within a @_worthy.slay3r_
creative team.
SOFTWARE
EXPERIENCE 2 YEARS
Game-ready 3D asset creation and level design. Blender 3D Substance Painter
Self-taught in Blender, with a continuous focus on workflow, topology and Adobe Photoshop
texturing.
PROGRAMMING
SELECTED PROJECTS SEE PAGE 2
C++ C# Python
01 Electric Guitar
02 Electric GT Car
LANGUAGES
03 MEDIX Prop
ENGLISH B2
UKRAINIAN Native
EDUCATION 3RD YEAR
GERMAN A2
Computer Science
Kharkiv National University of Radio Electronics (NURE)
YEVHENII SKIDANOV 01 / 02
CV / 2026 YEVHENII SKIDANOV · 3D ARTIST
SELECTED
WORKS GUITAR · CAR · PROP
6 OF 15 RENDERS
01 02
Body, Low Angle GUITAR · OVERVIEW Headstock, Rising GUITAR · DETAIL
03 04
Headlight Detail CAR · DETAIL Front Close CAR · OVERVIEW
05 06
Medix, Three-Quarter PROP · OVERVIEW Medix, Side View PROP · OVERVIEW
[
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