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Nikita

3D Artist (Environment, Props)

Age:
22 years
City of residence:
Sumy
Ready to work:
Remote

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NIKITA NIKOLENKO
3D Artist | Environment | Props
https://www.artstation.com/nikita_nikolenko

ABOUT ME
3D Artist specializing in creating high-quality game props and environments. Skilled across the
full production pipeline from initial concept and blockout to final rendering and integration
into game engines such as UE5. Strong expertise in developing optimized assets with clean UV
layouts and realistic PBR textures. Fast learner with high motivation, ready to adapt to
professional studio workflows and continuously improve to stay aligned with current industry
standards and modern GameDev practices.

SKILLS INFO
3D Modeling: Production-ready high- and low-poly Email: [open contact info](look above in the "contact info" section)
assets, hard-surface modeling, organic forms,
LinkedIn: [open contact info](look above in the "contact info" section)
complex shapes and surface details.
nikolenko
Sculpting: High-frequency details, realistic surface
wear, damage, and material definition. Telegram: @nikita_nikolenko
UV Mapping: Clean, optimized UV layouts. Location: Warsaw, Poland
Baking: clean high-to-low baking (Normal, AO,
Curvature) without artifacts.
Texturing: PBR texturing and material creation
SOFTWARE
(Metal/Roughness & Spec/Gloss) with a focus on Blender
visual storytelling. ZBrush
Unreal Engine 5: Asset integration, LODs, collision Marmoset Toolbag
setup, master materials, and shader workflows. Substance Painter
Unreal Engine 5
RizomUV
PROJECT EXPERIENCE
Aug 2025 – Present EDUCATION
3D Prop Artist — FAB Marketplace
Sumy State University
Created marketplace-ready 3D assets for Unreal
Bachelor's degree, Computer Science
Engine Marketplace (FAB), adhering to Epic Games’ 2021 – 2025
technical and quality standards.

Jul 2026 – Oct 2026
LANGUAGES
MykhailykArt School — Environment Art Fundamentals
Completed training in modular environment Ukrainian — Native
workflows, blockout, asset integration into UE5, high- English — Intermediate (B1)
to-low poly baking, UVs, trim sheets, tileable PBR Polish — Beginner (A1)
textures, and working with Unreal Engine materials
for vertex painting.
Independently studied organic prop sculpting and
implemented RGB mask-based material workflows.

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