• File

Veronika

Technical Artist

Age:
28 years
City:
Kyiv

Contact information

The job seeker has provided: Phone numberEmailMessenger

Name, contacts and photo are only available to registered employers. To access the candidates' personal information, log in as an employer or sign up.

Uploaded file

Quick view version

This resume is posted as a file. The quick view option may be worse than the original resume.

Adamova
Veronika
(Technical Artist)
Profile
Technical artist with 4+ years of experience in mobile
game development. The main point in my work is
building efficient pipelines and deliver high-quality
visuals. I`m proactive, always open to learn
something new, with hands-on technical expertise
and creative mindset.

Experience
01 Technical Artist (junior) | Home Games
Ukraine, Kyiv 2021–2022
[open contact info](look above in the "contact info" section)
Prepared and cutting of graphics for 2D\3D
[open contact info](look above in the "contact info" section)
animations;
LinkedIn: Adamova Veronika
Prepared and implement art in the game engine;
Portfolio: https://www.behance.net
Completion of graphics bugs and finalize arts;
Assembly of game locations according to the
Skills scenario;

02 Technical Artist (middle) | Voki Games
Adobe package | UI integration | Performance
scene optimization | Content flow 2023–2026
creation\optimization | Unity(basic) & VSO Prepared graphics resources for integration as art
Engine | Git & VCS | Basic level of work with assets into the comany custom game engine VSO
code, animation | Strong commucative skills | (node-based Visual Scripting);
Adaptability | Ability to switching between tasks Prepared game objects and characters for
with effectiveness animation and created animations;
Managing gameplay condition/variable-driven

Education logic into the build for UI features including work
with contexts, signals, subscriptions etc settings,
01 XML/SWL logic, atlas configuration,
Faculty of Law (2015- 2021)
adaptive/responsive UI for various devices;
Master's degree
Optimized new and existing game resources
National Aviation University (now-KAI)
(pipelines, UI, audio, and animation assets,
02 interfaces) while maintaining high-quality visual
UI-UX design (2022)
standards;
Mate Academy
Work with Git workflows (branching, conflict
resolution);
Worked directly with programmers, game
designers, and artists to maximize project
workflow efficiency.

More resumes of this candidate

Similar candidates

All similar candidates


Compare your requirements and salary with other companies' jobs: