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Artem
Game designer
- Age:
- 22 years
- City of residence:
- Kamianske
- Ready to work:
- Remote
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Artem PotapenkoSlovakia · Remote
Game Designer [open contact info ](look above in the "contact info" section) · [open contact info ](look above in the "contact info" section)
Portfolio: Notion · Play: Flywheel (itch.io)
I am a Game Designer with hands-on experience in creating concepts, prototypes, and gameplay systems for PC games. Skilled at analyzing game structures, designing balanced mechanics, and writing clear documentation that helps teams move faster. Strong interest in player-focused design, supported by practice in Unreal and Godot prototyping and narrative development. Independent, adaptable, and motivated to grow within a professional team.
CORE SKILLS
• Concept & mechanics: turning concepts into mechanics, game logic and player scenarios
• Documentation: GDDs and pitch documents written from scratch
• Balance: progression, tunable configs, simulation-based balance checks
• Teamwork: task briefs for artists, reviewing delivered work
• Research & testing: reference analysis, playtests, iteration on feedback
• Tools: Unreal Engine 5, Godot 4, Unity (basics), Google Sheets, Figma, Miro, Notion, Git · Basics: C#, Blueprints, Blender, Photoshop
EXPERIENCE
Game Design Team Lead (volunteer) · White Deer — indie start-up, ~60 volunteers10.2025 – 01.2026
• Led a team of 7 game designers and set up the team’s workflow.
• Prepared the GDD and task briefs for the 3D team, and reviewed delivered work.
• Coordinated the process between the game design, 2D and 3D teams.
1C:Enterprise Developer · part-time subcontract2026 – present
• Implement features from written specs in a manufacturing company’s ERP.
GAME PROJECTS
Flywheel · released game · Very Serious Juniper Dev Game Jam · UE52026 · #638 of 3,498
• Took the game from concept to public release: game design, scene assembly, tuning and playtests. Code written with AI assistance.
The Rack · mechanics prototype, 4-player online party game · UE52026 – ongoing
• Designed the core loop and abilities; all balance values live in a config.
Cursed Table · roguelite deckbuilder · Godot 42026 · shelved
• Wrote the GDD, including the run loop, card effects and economy.
Tabletop RPG class series · D&D 5e homebrew · 8 classes2026 – ongoing
• Designed original classes and tested their balance with a Python combat simulator.
EDUCATION & LANGUAGES
Game Design: Art and Concepts Specialization — California Institute of the Arts (online, Coursera)
Screenwriting Mastery Course — Remarkafilm Film School · story structure, character, dialogue
Languages — English C1 · Czech B2 · Ukrainian, Russian native
Game Designer [
Portfolio: Notion · Play: Flywheel (itch.io)
I am a Game Designer with hands-on experience in creating concepts, prototypes, and gameplay systems for PC games. Skilled at analyzing game structures, designing balanced mechanics, and writing clear documentation that helps teams move faster. Strong interest in player-focused design, supported by practice in Unreal and Godot prototyping and narrative development. Independent, adaptable, and motivated to grow within a professional team.
CORE SKILLS
• Concept & mechanics: turning concepts into mechanics, game logic and player scenarios
• Documentation: GDDs and pitch documents written from scratch
• Balance: progression, tunable configs, simulation-based balance checks
• Teamwork: task briefs for artists, reviewing delivered work
• Research & testing: reference analysis, playtests, iteration on feedback
• Tools: Unreal Engine 5, Godot 4, Unity (basics), Google Sheets, Figma, Miro, Notion, Git · Basics: C#, Blueprints, Blender, Photoshop
EXPERIENCE
Game Design Team Lead (volunteer) · White Deer — indie start-up, ~60 volunteers10.2025 – 01.2026
• Led a team of 7 game designers and set up the team’s workflow.
• Prepared the GDD and task briefs for the 3D team, and reviewed delivered work.
• Coordinated the process between the game design, 2D and 3D teams.
1C:Enterprise Developer · part-time subcontract2026 – present
• Implement features from written specs in a manufacturing company’s ERP.
GAME PROJECTS
Flywheel · released game · Very Serious Juniper Dev Game Jam · UE52026 · #638 of 3,498
• Took the game from concept to public release: game design, scene assembly, tuning and playtests. Code written with AI assistance.
The Rack · mechanics prototype, 4-player online party game · UE52026 – ongoing
• Designed the core loop and abilities; all balance values live in a config.
Cursed Table · roguelite deckbuilder · Godot 42026 · shelved
• Wrote the GDD, including the run loop, card effects and economy.
Tabletop RPG class series · D&D 5e homebrew · 8 classes2026 – ongoing
• Designed original classes and tested their balance with a Python combat simulator.
EDUCATION & LANGUAGES
Game Design: Art and Concepts Specialization — California Institute of the Arts (online, Coursera)
Screenwriting Mastery Course — Remarkafilm Film School · story structure, character, dialogue
Languages — English C1 · Czech B2 · Ukrainian, Russian native
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