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Художник, 2D Artist

City of residence:
Kyiv
Ready to work:
Remote

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Anastasiia Krainiuk
Artist
[open contact info](look above in the "contact info" section) [open contact info](look above in the "contact info" section) Kyiv, Ukraine

linkedin Portfolio

Summary
2D Artist with 10+ years of experience in casual mobile games, specializing in environment art, UI, and stylized
visuals.
Strong focus on color, composition, and atmosphere, combined with deep hands-on production experience. Confident
in delivering high-quality assets across full production cycle — from concept to final render and in-game integration.
Experienced in working within LiveOps environments, creating large volumes of content while maintaining visual
consistency, clarity, and performance requirements.

Professional Experience
2021 – 2026 4Friends Studio / Playrix
Kyiv, Ukraine Senior 2D Artist / Art Lead / Art Director (Events & Features)
Focused on LiveOps content and feature development for Gardenscapes.
Responsibilities :
Created environment art, isometric objects, and UI assets for events
•

Worked on Merge-2 and Expedition events content
•

Delivered large volumes of assets with consistent quality
•

Refined visuals to improve readability and player experience
•

Worked closely with Game Designers and developers
•

Participated in visual exploration and style refinement
•

2012 – 2021 4Friends Games
Kyiv, Ukraine 2D Artist → Senior 2D Artist → Art Director
Worked on casual HOPA projects, covering a wide range of visual tasks across full
production cycle.
Responsibilities:
Created UI, characters, and environment assets
•

Worked on location illustrations and in-game objects
•

Delivered assets from concept to final render
•

Maintained visual consistency and style quality
•

Collaborated with team on feature and content development
•

Skills
Art Production Strengths
Environment & location art
• Full-cycle asset creation
• Strong sense of color and
•

Isometric objects & map
• Visual consistency across large
• composition
content content sets High-quality final render and
•

UI elements & icon design
• Render polish & final quality
• polish
Character & prop illustration
• control Ability to work fast without
•

Composition, color,
• Working within LiveOps
• losing quality
atmosphere pipelines Deep understanding of casual
•

AI-assisted workflows (Stable
• game visuals
Diffusion, ComfyUI) Structured and reliable in
•

production

[open contact info](look above in the "contact info" section)

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