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Yevhenii Komar
C# / C++ Developer | Chromium-based SDKs and Native Components
Kharkiv, Ukraine | Remote from Ukraine
Email: [open contact info ](look above in the "contact info" section)
LinkedIn
Telegram: @yevgeniikomar
Profile
C# / C++ developer with extensive commercial experience in product software, browser SDKs, and database tools.
Worked on DotNetBrowser, a Chromium-based SDK for .NET, including native C++ bug fixes and adjustments to
Chromium behavior. Earlier experience includes ownership of native C++ and C++/CLI components and performance
improvements for 3D visualization. Experienced in complex debugging, customer-facing technical support, and
automated testing.
Technical skills
- Browser and native development: Chromium-based SDK development; native C++ bug fixes and Chromium
behavior changes; C# / C++ integration.
- Core development: C#, .NET, C++; product development, SDKs, and complex debugging.
- Databases and data access: SQL, ADO.NET; Microsoft SQL Server, MySQL, MariaDB, PostgreSQL, and Oracle.
- Web and backend: HTTP, REST API; ASP.NET Core.
- Testing and CI: Unit testing with xUnit.net and NUnit; E2E test development; TeamCity.
- Desktop and mobile: Avalonia, WinUI 3, WPF, WinForms, .NET MAUI, DevExpress.
- Additional technologies: Earlier C++/CLI experience; Protocol Buffers (Protobuf).
- Development tools: Rider, Visual Studio, Visual Studio Code; Codex and GitHub Copilot for investigation, planning,
and incremental implementation with developer review.
- Earlier experience: 3D visualization with DirectX/HLSL, XNA, and Vulkan; content-tool automation with Python and
MaxScript.
Professional experience
TeamDev - C# / C++ Developer
2021-2026 | DotNetBrowser - Chromium-based browser SDK for .NET
- Implemented native C++ bug fixes and adjustments to Chromium behavior, including tasks completed entirely on the
native side.
- Developed and maintained the .NET side of DotNetBrowser, implementing features and resolving bugs that spanned its
C# and C++ components.
- Contributed to maintenance and support of WPF and WinForms integrations on Windows, and Avalonia integrations on
Windows, macOS, and Linux.
- Implemented DotNetBrowser integration with WinUI 3.
- Co-authored How to render web content as a texture in Unity3D, published on the TeamDev blog on December 13,
2024.
- Provided technical customer support and investigated issues reproducible only in customer environments.
- Worked with unit tests using xUnit.net and developed E2E tests.
Technologies: Chromium, C#, C++, HTML, JavaScript, Python, WinUI 3, WPF, WinForms, Avalonia, Unity3D; Windows,
macOS, Linux.
Devart - .NET Developer
2015-2020 | dbForge Database Management Studio
- Developed and maintained dbForge database tools, including support for new features in Microsoft SQL Server,
MySQL, MariaDB, and Oracle.
Technologies: C#, SQL, DevExpress.
Yevhenii Komar 1
Sight-Power Ukraine - Software Engineer
2013-2015 | XGIP (eXtended Geospatial Integration Platform), Mine Advisor
Geospatial software for mining applications.
- Owned the native part of the project, with development primarily in C++ and C++/CLI.
- Developed and maintained 3D visualization of mine horizons from scanned data; improved visualization performance
and element selection for large datasets.
- Developed a visualization subsystem and implemented its interaction with the project database.
Technologies: C#, C++, C++/CLI, T-SQL, DirectX 11, HLSL, Shader Model 5.0.
Independent projects - Developer and Artist
2013 | 3D engine and casual game "Aphalin"
- Independently developed a 3D engine and created game content.
- Built tools to automate content creation.
- Developed tools for MotionBuilder and 3ds Max and integrated them with the 3DTool library.
Technologies: C#, HLSL, XNA, MaxScript, Python.
VayerSoft - Software Engineer
2009-2013 | Cement skid visualization and monitoring system
- Implemented mesh animation, network communication, and user interface functionality.
- Created visual effects and 3D models for the visualization system.
Technologies: C#, HLSL, XNA, WinForms.
Program-Ace - Software Engineer
2008-2009 | 3D engine
- Refactored the engine's physics subsystem using C++.
Technologies: C++, Newton Game Dynamics.
EnTechEco - Junior Software Engineer
2006-2008 | Database reporting and industrial data import
- Worked on database report generation for Excel.
- Developed the GUI, error-detection logic, and data-distribution logic for exporting industrial data from Excel reports to a
database.
Technologies: .NET 2.0, C#, PL/SQL, COM, WinForms, GDI+, ADO.NET, SQL Navigator.
Education
Kharkiv State Technical University of Construction and Architecture
1999-2004
- Specialist Diploma in Automated Process Control - 2004.
- Bachelor's Degree in Automation and Computer-Integrated Technologies - 2003.
Kharkiv Patent and Computer College
1994-1999
- Junior Specialist Diploma in Programming for Computers and Automated Systems - 1999.
Languages
English - Upper-intermediate (B2); Ukrainian - C2 (fluent); Russian.
Yevhenii Komar 2
C# / C++ Developer | Chromium-based SDKs and Native Components
Kharkiv, Ukraine | Remote from Ukraine
Email: [
Telegram: @yevgeniikomar
Profile
C# / C++ developer with extensive commercial experience in product software, browser SDKs, and database tools.
Worked on DotNetBrowser, a Chromium-based SDK for .NET, including native C++ bug fixes and adjustments to
Chromium behavior. Earlier experience includes ownership of native C++ and C++/CLI components and performance
improvements for 3D visualization. Experienced in complex debugging, customer-facing technical support, and
automated testing.
Technical skills
- Browser and native development: Chromium-based SDK development; native C++ bug fixes and Chromium
behavior changes; C# / C++ integration.
- Core development: C#, .NET, C++; product development, SDKs, and complex debugging.
- Databases and data access: SQL, ADO.NET; Microsoft SQL Server, MySQL, MariaDB, PostgreSQL, and Oracle.
- Web and backend: HTTP, REST API; ASP.NET Core.
- Testing and CI: Unit testing with xUnit.net and NUnit; E2E test development; TeamCity.
- Desktop and mobile: Avalonia, WinUI 3, WPF, WinForms, .NET MAUI, DevExpress.
- Additional technologies: Earlier C++/CLI experience; Protocol Buffers (Protobuf).
- Development tools: Rider, Visual Studio, Visual Studio Code; Codex and GitHub Copilot for investigation, planning,
and incremental implementation with developer review.
- Earlier experience: 3D visualization with DirectX/HLSL, XNA, and Vulkan; content-tool automation with Python and
MaxScript.
Professional experience
TeamDev - C# / C++ Developer
2021-2026 | DotNetBrowser - Chromium-based browser SDK for .NET
- Implemented native C++ bug fixes and adjustments to Chromium behavior, including tasks completed entirely on the
native side.
- Developed and maintained the .NET side of DotNetBrowser, implementing features and resolving bugs that spanned its
C# and C++ components.
- Contributed to maintenance and support of WPF and WinForms integrations on Windows, and Avalonia integrations on
Windows, macOS, and Linux.
- Implemented DotNetBrowser integration with WinUI 3.
- Co-authored How to render web content as a texture in Unity3D, published on the TeamDev blog on December 13,
2024.
- Provided technical customer support and investigated issues reproducible only in customer environments.
- Worked with unit tests using xUnit.net and developed E2E tests.
Technologies: Chromium, C#, C++, HTML, JavaScript, Python, WinUI 3, WPF, WinForms, Avalonia, Unity3D; Windows,
macOS, Linux.
Devart - .NET Developer
2015-2020 | dbForge Database Management Studio
- Developed and maintained dbForge database tools, including support for new features in Microsoft SQL Server,
MySQL, MariaDB, and Oracle.
Technologies: C#, SQL, DevExpress.
Yevhenii Komar 1
Sight-Power Ukraine - Software Engineer
2013-2015 | XGIP (eXtended Geospatial Integration Platform), Mine Advisor
Geospatial software for mining applications.
- Owned the native part of the project, with development primarily in C++ and C++/CLI.
- Developed and maintained 3D visualization of mine horizons from scanned data; improved visualization performance
and element selection for large datasets.
- Developed a visualization subsystem and implemented its interaction with the project database.
Technologies: C#, C++, C++/CLI, T-SQL, DirectX 11, HLSL, Shader Model 5.0.
Independent projects - Developer and Artist
2013 | 3D engine and casual game "Aphalin"
- Independently developed a 3D engine and created game content.
- Built tools to automate content creation.
- Developed tools for MotionBuilder and 3ds Max and integrated them with the 3DTool library.
Technologies: C#, HLSL, XNA, MaxScript, Python.
VayerSoft - Software Engineer
2009-2013 | Cement skid visualization and monitoring system
- Implemented mesh animation, network communication, and user interface functionality.
- Created visual effects and 3D models for the visualization system.
Technologies: C#, HLSL, XNA, WinForms.
Program-Ace - Software Engineer
2008-2009 | 3D engine
- Refactored the engine's physics subsystem using C++.
Technologies: C++, Newton Game Dynamics.
EnTechEco - Junior Software Engineer
2006-2008 | Database reporting and industrial data import
- Worked on database report generation for Excel.
- Developed the GUI, error-detection logic, and data-distribution logic for exporting industrial data from Excel reports to a
database.
Technologies: .NET 2.0, C#, PL/SQL, COM, WinForms, GDI+, ADO.NET, SQL Navigator.
Education
Kharkiv State Technical University of Construction and Architecture
1999-2004
- Specialist Diploma in Automated Process Control - 2004.
- Bachelor's Degree in Automation and Computer-Integrated Technologies - 2003.
Kharkiv Patent and Computer College
1994-1999
- Junior Specialist Diploma in Programming for Computers and Automated Systems - 1999.
Languages
English - Upper-intermediate (B2); Ukrainian - C2 (fluent); Russian.
Yevhenii Komar 2
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