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Пілот-тестувальник, розробник БПЛА

Considering positions:
Пілот-тестувальник, розробник БПЛА, спеціаліст з друку 
City of residence:
Ivano-Frankivsk
Ready to work:
Ivano-Frankivsk, Mykolaiv, Remote

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Dmytro Starkov
Technical Artist | Senior 3D Artist
Ukraine | [open contact info](look above in the "contact info" section) | https://t.me/dmytrostarkov | [open contact info](look above in the "contact info" section)

demoreel: https://vimeo.com/182860481 | portfolio: https://www.artstation.com/dmytrostarkov

Professional Overview

I am a Technical Artist with 6+ years of experience in game development, hyper-casual and
casual games, balancing with art and development departments, profiling and optimizing large
projects on 70% memory size and performance, and adapting UI canvas for different resolutions.
Past winner of the Jam Nation contest HyperCasual games as best art game from Snapchat favorite
games. Investigated a lot of time to new tools and technologies in unity.
Senior 3D Artist with 10+ years of experience in the 3D industry. Proficient in 3d graphics, focused
on completing projects with accuracy and artistic skill. Working on optimization of large scenes
preparing them for fast rendering. Managed team artists for correct topology, improvement, and
preparation for export in different game engines. Strived to contribute to team success through hard
work, attention to detail, and excellent organizational skills. Winner a Specific Care employee in
Innovecs.
Skills
● Unity3D (import assets, setup light, create shaders, VFX, UI)
● 3D modeling, texturing (Low/High poly)
● 3D Printing, setup 3d models for printing in Orca and Creality tools.
● Setup lighting and shading for rendering, baking textures
● Spine integration, JSON configuration
● Understanding Rigging/Animation, Mixamo
● Creation pipeline for 2d artist, 3d artist and animators
● Managing 3d artists department with 3 - 8 employees
● Huge experience with outsourcing teams

Technical Skills
3DMax | Maya | Photoshop | AfterEffect | Unity3D | Spine | JSON | UVLayout | 3DCoat | Marmoset |
Substance | V-Ray| Python | Jira | Git| Orca

Employment History
Technical Artist, Gameloft, Disney Dream Valley Remote, Ukraine | January 2025–present
● worked closely with 3d artists, reviewing 3d assets on polycount, UV spacing and texel
density
● checking merge request assets into a project on GIT repository.
● developing DCC
Volunteer, 3D Printing Artist WinUAHUab, Remote, Ukraine | https://winuahub.com June
2023- present

Technical Artist, SuperPlay, Remote, Israel | www.superplay.co April 2024–October 2024
● worked closely with the monetization team
● working with 2D assets, cutting sprites in Photoshop, creating atlases, setting up new
features and popups in the game
● making builds, and configuring JSON files for the QA team.
Technical Artist, DGN Games, Remote, Israel | https://dgn.games
December 2022 – February 2024
Lucky Time:
● Migration of the 2D project from Cocos to Unity.
● I created a multifunctional UI Canvas to support iPhone and iPad resolution.
● Created difficult animations with the VFX.
Travel Rush –
● Reimport 2d and 3d assets in the project.
● I cleaned unused assets in the project after that build size was reduced by 70%.
● Found and fixed issues with shadows in curved world shader.
● With art lead, I created beautiful effects(rain, fog, hurricane).
Senior 3D Artist | Technical Artist, Innovecs | https://www.innovecsgames.com/
February 2019 – December 2022

● Fuhoo – manages the 3d artists team, and creates cartoon textures for characters.
Import assets, created toon shader in Unity.
● Hyper casual games (Supersonic) – 5 employee teams working together on a potential
hit, we brainstormed every day and made one prototype in two weeks.
● Cookie Jam Blast – converting 2d source files to 3d assets and importing them in Unity.
● Its Me – technical work, generated terrain in unity, created a golf course.
● VirtualPangea (Metaverse) – optimization assets from 3d artist, create textures, bake
lights, bake AO, import in Unity, prepare VFX in Unity, working with sprites, animation,
timeline, create custom shaders, builds for WebGL.
Senior 3D Artist | Technical Artist, HyperCasual, Contract March 2017–2019
● I created art for my prototypes, set up UI, material, and VFX in Unity, and published
games in-store
● I tested these games with one of the leading publishers - Voodoo. Also, Hit Them All!
was Awarded by Snapchap for the best art style in the Jam National contest 2018.
Senior /Lead 3D Artist (Apelsin games) April 2016 – February 2017
● I had a team with 6 employees, I controlled the quality of work. My role was to set
lighting, rendering, and composition in After Effect.
Senior 3D Artist (Second Life) April 2014 – March 2016
● Prepare 3d cloth model in Marvelous Designer
● Create correct retopology, make UV, set up lighting, and baking materials, and finalize
texture in Photoshop.
3D Artist, 3D Molier studio June 2011–March 2014
● I created photorealistic 3d models for the TurboSquid store.
● I made around 300 3d models. Set up realistic lighting, and materials in V-ray.
Junior 3D Artist February 2008 – May 2011

Education & Qualifications:
Petro Mohyla Black Sea National University September 2006 – June 2011
Specialist, Automation and Computer Integrated Technologies

Novokakhovsky Electromechanical College September 2002 – June 2006
Bachelor, Developer for intellectual and automation systems
3D Garden studio July 2007 - February 2008
3D artist - course for learning modeling texturing and rendering 3d models
XYZ School December 2020 - February 2021
HYPER CASUAL - course for visual development HC games with Bolt
Languages:
Ukrainian – Fluent / Native English – Upper-Intermediate - I can write and speak.
Hobby:
3D Printing for ZSU | play games | cars from USA | Football

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