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Vladyslav
Technical artist
- Considering positions:
- Technical artist, Pipeline Manager
- Age:
- 29 years
- City:
- Odesa
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Vladyslav Rubtsov
Production Pipeline & Workflow Manager
[open contact info ](look above in the "contact info" section) · [open contact info ](look above in the "contact info" section) · imdb.com/name/nm18535676 · Ukraine /
Remote
SUMMARY
Production pipeline specialist with 5+ years in VFX and post-production, seeking to bring asset pipeline
management and workflow automation expertise into game development. Experienced in building and
maintaining content pipelines across multi-disciplinary teams — from ingest and versioning through QC and
final delivery. Hands-on with ShotGrid/Flow Production Tracking and cross-department coordination in fast-
paced production environments. Known for picking up new tools quickly — regularly explores artist-side
software (Houdini, Blender) to better understand production constraints and communicate effectively with
technical teams.
EXPERIENCE
Production Pipeline & Delivery Lead | Dec 2024 – Present
VFX / Post-production studio
• Owned end-to-end content pipeline across multiple concurrent productions: ingest, versioning, QC and
delivery
• Coordinated asset flow and delivery pipelines between production, editorial and VFX departments —
managing dependencies, handoffs and blockers across teams
• Designed and maintained scalable project file structures and asset organization systems across
productions
• Built automated data exchange workflows integrating Google Sheets, ShotGrid/Flow and Telegram —
reducing manual coordination overhead across production teams
• Proactively identified schedule and technical risks before they impacted delivery; maintained real-time
visibility of asset status and timelines across teams
• Primary point of contact for direct communication with contractors and clients on all pipeline and delivery
matters — resolving issues without escalation delays
Senior VFX Production Coordinator | Jan 2024 – Dec 2024
• Managed versioning, conform and delivery preparation of VFX assets across production pipeline
• Coordinated asset handoffs between artists, production and post teams; maintained pipeline flow with
VFX supervisors
• Authored pipeline guidelines and delivery specifications for contractors — structured around key project
parameters with dedicated troubleshooting sections covering known technical issues (client-side scripts,
colour handling edge cases) to prevent recurring blockers
• Technical and visual QC of VFX shots and final deliverables
QA & Delivery Specialist | Sep 2022 – Jan 2024
• Technical and visual quality control of VFX shots and editorial deliverables
• Early identification of technical issues affecting delivery pipeline
• Collaboration with artists and supervisors to maintain delivery standards
Freelance Compositing & VFX Artist | Jan 2021 – Present
• End-to-end VFX work on advertising and music video projects — from simulation and procedural
geometry in Houdini and Blender through to final compositing
• Compositing, cleanup, tracking and integration using Nuke and After Effects
• Working directly with directors and producers on creative and technical briefs
Freelance Motion Designer | Oct 2016 – Jan 2023
• Leading small creative teams on commercial and branded content projects
• Delivering motion design for brands and organizations (UNICEF, UN Ukraine, etc.)
• Collaborating closely with directors, producers, and agencies
SKILLS
Production Tools & Automation
Asset Pipeline Management ShotGrid / Flow Production Tracking
Production Coordination Google Sheets automation & integrations
Cross-department Workflow Nuke · DaVinci Resolve · After Effects
QA & Delivery Houdini FX (simulations, VOPs, VEX) · Boris FX
Remote Team Leadership Syntheyes · Mocha
Risk Identification Blender (Geometry Nodes)
Microsoft Excel / Google Sheets
EDUCATION
Bachelor's Degree in Applied Mechanics · 2015 – 2019
National Technical University of Ukraine 'Igor Sikorsky Kyiv Polytechnic Institute'
LANGUAGES
Ukrainian — Native · Russian — Native · English — Upper-Intermediate (B2)
Production Pipeline & Workflow Manager
[
Remote
SUMMARY
Production pipeline specialist with 5+ years in VFX and post-production, seeking to bring asset pipeline
management and workflow automation expertise into game development. Experienced in building and
maintaining content pipelines across multi-disciplinary teams — from ingest and versioning through QC and
final delivery. Hands-on with ShotGrid/Flow Production Tracking and cross-department coordination in fast-
paced production environments. Known for picking up new tools quickly — regularly explores artist-side
software (Houdini, Blender) to better understand production constraints and communicate effectively with
technical teams.
EXPERIENCE
Production Pipeline & Delivery Lead | Dec 2024 – Present
VFX / Post-production studio
• Owned end-to-end content pipeline across multiple concurrent productions: ingest, versioning, QC and
delivery
• Coordinated asset flow and delivery pipelines between production, editorial and VFX departments —
managing dependencies, handoffs and blockers across teams
• Designed and maintained scalable project file structures and asset organization systems across
productions
• Built automated data exchange workflows integrating Google Sheets, ShotGrid/Flow and Telegram —
reducing manual coordination overhead across production teams
• Proactively identified schedule and technical risks before they impacted delivery; maintained real-time
visibility of asset status and timelines across teams
• Primary point of contact for direct communication with contractors and clients on all pipeline and delivery
matters — resolving issues without escalation delays
Senior VFX Production Coordinator | Jan 2024 – Dec 2024
• Managed versioning, conform and delivery preparation of VFX assets across production pipeline
• Coordinated asset handoffs between artists, production and post teams; maintained pipeline flow with
VFX supervisors
• Authored pipeline guidelines and delivery specifications for contractors — structured around key project
parameters with dedicated troubleshooting sections covering known technical issues (client-side scripts,
colour handling edge cases) to prevent recurring blockers
• Technical and visual QC of VFX shots and final deliverables
QA & Delivery Specialist | Sep 2022 – Jan 2024
• Technical and visual quality control of VFX shots and editorial deliverables
• Early identification of technical issues affecting delivery pipeline
• Collaboration with artists and supervisors to maintain delivery standards
Freelance Compositing & VFX Artist | Jan 2021 – Present
• End-to-end VFX work on advertising and music video projects — from simulation and procedural
geometry in Houdini and Blender through to final compositing
• Compositing, cleanup, tracking and integration using Nuke and After Effects
• Working directly with directors and producers on creative and technical briefs
Freelance Motion Designer | Oct 2016 – Jan 2023
• Leading small creative teams on commercial and branded content projects
• Delivering motion design for brands and organizations (UNICEF, UN Ukraine, etc.)
• Collaborating closely with directors, producers, and agencies
SKILLS
Production Tools & Automation
Asset Pipeline Management ShotGrid / Flow Production Tracking
Production Coordination Google Sheets automation & integrations
Cross-department Workflow Nuke · DaVinci Resolve · After Effects
QA & Delivery Houdini FX (simulations, VOPs, VEX) · Boris FX
Remote Team Leadership Syntheyes · Mocha
Risk Identification Blender (Geometry Nodes)
Microsoft Excel / Google Sheets
EDUCATION
Bachelor's Degree in Applied Mechanics · 2015 – 2019
National Technical University of Ukraine 'Igor Sikorsky Kyiv Polytechnic Institute'
LANGUAGES
Ukrainian — Native · Russian — Native · English — Upper-Intermediate (B2)
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Візуалізатор
30000 UAH, Odesa, Chornomorsk