• File

Vladyslav

Technical artist

Considering positions:
Technical artist, Pipeline Manager 
Age:
29 years
City:
Odesa

Contact information

The job seeker has provided: Phone numberEmailMessenger

Name, contacts and photo are only available to registered employers. To access the candidates' personal information, log in as an employer or sign up.

Uploaded file

Quick view version

This resume is posted as a file. The quick view option may be worse than the original resume.

Vladyslav Rubtsov
Production Pipeline & Workflow Manager
[open contact info](look above in the "contact info" section) · [open contact info](look above in the "contact info" section) · imdb.com/name/nm18535676 · Ukraine /
Remote

SUMMARY

Production pipeline specialist with 5+ years in VFX and post-production, seeking to bring asset pipeline
management and workflow automation expertise into game development. Experienced in building and
maintaining content pipelines across multi-disciplinary teams — from ingest and versioning through QC and
final delivery. Hands-on with ShotGrid/Flow Production Tracking and cross-department coordination in fast-
paced production environments. Known for picking up new tools quickly — regularly explores artist-side
software (Houdini, Blender) to better understand production constraints and communicate effectively with
technical teams.

EXPERIENCE

Production Pipeline & Delivery Lead | Dec 2024 – Present
VFX / Post-production studio
• Owned end-to-end content pipeline across multiple concurrent productions: ingest, versioning, QC and
delivery
• Coordinated asset flow and delivery pipelines between production, editorial and VFX departments —
managing dependencies, handoffs and blockers across teams
• Designed and maintained scalable project file structures and asset organization systems across
productions
• Built automated data exchange workflows integrating Google Sheets, ShotGrid/Flow and Telegram —
reducing manual coordination overhead across production teams
• Proactively identified schedule and technical risks before they impacted delivery; maintained real-time
visibility of asset status and timelines across teams
• Primary point of contact for direct communication with contractors and clients on all pipeline and delivery
matters — resolving issues without escalation delays

Senior VFX Production Coordinator | Jan 2024 – Dec 2024
• Managed versioning, conform and delivery preparation of VFX assets across production pipeline
• Coordinated asset handoffs between artists, production and post teams; maintained pipeline flow with
VFX supervisors
• Authored pipeline guidelines and delivery specifications for contractors — structured around key project
parameters with dedicated troubleshooting sections covering known technical issues (client-side scripts,
colour handling edge cases) to prevent recurring blockers
• Technical and visual QC of VFX shots and final deliverables

QA & Delivery Specialist | Sep 2022 – Jan 2024
• Technical and visual quality control of VFX shots and editorial deliverables
• Early identification of technical issues affecting delivery pipeline
• Collaboration with artists and supervisors to maintain delivery standards

Freelance Compositing & VFX Artist | Jan 2021 – Present
• End-to-end VFX work on advertising and music video projects — from simulation and procedural
geometry in Houdini and Blender through to final compositing
• Compositing, cleanup, tracking and integration using Nuke and After Effects
• Working directly with directors and producers on creative and technical briefs

Freelance Motion Designer | Oct 2016 – Jan 2023
• Leading small creative teams on commercial and branded content projects
• Delivering motion design for brands and organizations (UNICEF, UN Ukraine, etc.)
• Collaborating closely with directors, producers, and agencies

SKILLS

Production Tools & Automation
Asset Pipeline Management ShotGrid / Flow Production Tracking
Production Coordination Google Sheets automation & integrations
Cross-department Workflow Nuke · DaVinci Resolve · After Effects
QA & Delivery Houdini FX (simulations, VOPs, VEX) · Boris FX
Remote Team Leadership Syntheyes · Mocha
Risk Identification Blender (Geometry Nodes)
Microsoft Excel / Google Sheets

EDUCATION

Bachelor's Degree in Applied Mechanics · 2015 – 2019
National Technical University of Ukraine 'Igor Sikorsky Kyiv Polytechnic Institute'

LANGUAGES

Ukrainian — Native · Russian — Native · English — Upper-Intermediate (B2)

Similar candidates

All similar candidates


Compare your requirements and salary with other companies' jobs: