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Микола

Unity developer

Age:
25 years
City of residence:
Ivano-Frankivsk
Ready to work:
Ivano-Frankivsk, Remote

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MYKOLA BORODAYLIUK
Unity / C# Developer
[open contact info](look above in the "contact info" section) | [open contact info](look above in the "contact info" section) | [open contact info](look above in the "contact info" section) | Telegram: @nickPLT
Ukraine · Remote / Hybrid / Office

PROFESSIONAL PROFILE
Unity / C# developer with nearly 5 years of commercial experience, 4+ of them on live F2P mobile puzzle games: from
soft launch through the global launch of Tetris® Block Party (PLAYSTUDIOS) to LiveOps with 120k+ DAU. Hands-on
across gameplay and meta systems, UI and animation, analytics, SDK integrations, performance optimization and
production debugging. Experienced in rapid prototyping and proof-of-concept builds for new gameplay mechanics.
Core stack: Unity 6 · C# · Zenject · UniTask · Addressables · UGUI · DOTween

TECHNICAL SKILLS
Engine & language: Unity (including Unity 6), C#
Architecture: Zenject (DI), UniTask (async/await), OOP, SOLID, design patterns
UI, animation & audio: UGUI (Canvas, layout groups), TextMeshPro, Animator, Timeline, DOTween, Spine, UI
particles, FMOD
Performance & remote content: Memory and loading-time optimization, build-size reduction, Addressables (remote),
AssetBundles
LiveOps, monetization & SDKs: Remote config, A/B tests, AppLovin MAX, Facebook SDK, Kinoa
Analytics & stability: Firebase Analytics and Crashlytics, devtodev (SQL queries)
Tools: Git, GitHub (pull requests, Actions CI builds), Unity Editor tools, iOS/Android builds (Xcode), Jira, Confluence,
Rider, VS Code, JSON configs
Collaboration & process: Agile, regular release cycles, backlog grooming and technical refinement, task estimation,
code review, technical documentation
AI-assisted development: Claude Code and other AI tools (project-level instructions, agent-driven investigation and
planning)

PROFESSIONAL EXPERIENCE
Unity Developer | PLAYSTUDIOS (acquired Pixode Games in 2024)
Jul 2024 – Oct 2026 · Ukraine
Tetris® Block Party: F2P mobile puzzle game with social mechanics and live events, iOS/Android, 120k+ DAU after
global launch, built by a large cross-functional team.
• Delivered features end to end (remote config and economy setup, UI, analytics, localization); contributed to larger
multi-developer features such as in-app offers and mini-games, including variants for A/B tests.
• Developed core gameplay logic as part of the team (item spawning with persistent state, new piece types, in-session
challenges) and prototyped new mechanics.
• Traced player-reported issues, production crashes and freezes to their root causes using Firebase Crashlytics and
devtodev, and shipped fixes, including protection against cheating and workarounds for third-party SDK bugs.
• Reviewed teammates’ pull requests, refactored legacy code, estimated tasks and wrote technical documentation; built
QA tools to speed up feature testing.
• Extended the onboarding (FTUE) system with new scripted tutorials and migrated existing players’ progress and data
from legacy implementations.
• Shipped features as remote content (Addressables, AssetBundles) that could be updated or targeted at player
segments without a new build; contributed to memory, loading-time and build-size optimizations.
• Took part in migrating ad mediation to AppLovin MAX (10+ network adapters) and made the rewarded and interstitial
ad flows more reliable.
• Built UI screens, popups and in-game visual feedback, integrating animations and audio.
• Worked daily with tech art, product, economy, QA and LiveOps to take features from spec to release, and resolved
integration issues directly with SDK vendors’ support and engineering teams.

Unity Developer | Pixode Games (acquired by PLAYSTUDIOS in 2024)
Jul 2022 – Jun 2024 · Ukraine
F2P mobile puzzle game in soft launch, iOS/Android, developed by a large team.
• Co-developed the player onboarding (FTUE) framework and implemented scripted tutorials on top of it.
• Implemented new game modes and the gameplay logic behind them as part of the team.
• Implemented UI for game features: screens, popups, animations and audio.
• Built reusable templates for in-game events and offers; added analytics tracking across gameplay and purchases.
• Contributed to social and LiveOps features, adding client-side caching that reduced their load times.
• Took part in code reviews, bug fixing, build preparation and team playtests.
Unity Developer | Freelance
Dec 2021 – Jun 2022 · Remote
• Built hypercasual game prototypes, quickly turning gameplay ideas into playable builds.
• Developed educational mini-games for children (drag-and-drop puzzles, coloring, a dialogue system, embedded
cartoon video), covering gameplay, UI, animations and particle effects from idea to finished build.
Programming Teacher (part-time) | Logika School
Dec 2020 – Sep 2022 · Ukraine
• Taught Python and Scratch to students aged 8–17.

EDUCATION
King Danylo University | Bachelor’s degree, Software Engineering | 2020 – 2022
Stepan Granat Financial and Commercial College | Associate degree, Software Engineering | 2016 – 2020

LANGUAGES
Ukrainian — native | English — B1 (Intermediate), used at work in an international team

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