Максим

Lighting, Rendering, Compositing Artist, 60 000 UAH

Employment type:
full-time, part-time
Age:
38 years
City of residence:
Kyiv
Ready to work:
Remote

Contact information

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Work experience

Data Engineer & AI Solutions Architect

from 04.2024 to now (2 years 4 months)
D&D Agency, Дистанційно (Дизайн)

Architected a data-driven operational framework and implemented end-to-end AI automation systems. Designed and deployed robust internal infrastructure for large-scale data collection, multi-dimensional analysis, and executive-level visualization.

Key Achievements:
• Data Infrastructure & Business Intelligence:
• Designed and managed a self-hosted containerized infrastructure (Docker-based), ensuring complete data sovereignty and enterprise-grade privacy.
• Established a comprehensive BI ecosystem, transforming raw operational data into actionable KPIs (Sales Velocity, Conversion Funnels, Contract Health) for data-driven leadership.
• Maintain a production-scale database with hundreds of thousands of records, optimizing query performance for real-time analytical reporting.
• AI/NLP Implementation & Orchestration:
• Developed an LLM-driven Scoring Model for automated lead qualification, resulting in a 2x increase in sales team efficiency and significantly reducing response latency.
• Engineered an AI Meeting Intelligence System (utilizing Whisper & GPT models) to automate multi-lingual transcription and structured insight extraction, optimizing project management workflows.
• Architecting a Continuous Learning Flywheel for iterative ASR (Speech-to-Text) improvement, leveraging human-in-the-loop pipelines to enhance accuracy for specialized industry terminology.
• Data Engineering & Automation:
• Developed complex ETL/ELT pipelines with Python and n8n to synchronize high-volume monthly lead flows across disparate data sources and internal CRM/Project Management systems via REST API.
• Automated historical data ingestion for hundreds of thousands of data points, enabling long-term trend analysis and predictive performance tracking.

Career break

from 10.2023 to 03.2024 (6 months)
Medical treatment and recovery

Lighting & Rendering & Compositing Artist

from 05.2023 to 09.2023 (5 months)
Animagrad, Київ (Шоу-бізнес, мистецтво, культура)

Involved in the production of "Sausage Party: Foodtopia" TV Series for Netflix.
Key Responsibilities:
• shots lighting and compositing based on existing Key Shot lighting setups;
• Look Dev of Key Shot lighting and compositing setups based on Color Script, scene materials fine-tuning to match the required visual appearance;
• optimize and troubleshoot scenes for optimal rendering time.

Lighting Supervisor

from 02.2021 to 12.2022 (1 year 11 months)
Animagrad, Київ (Шоу-бізнес, мистецтво, культура)

Continued to work as a principal team member on the most successful Ukrainian animated feature film "Mavka: The Forest Song".
Key Responsibilities:
• Look Dev of Key Shot lighting setups based on Color Script, scene materials fine-tuning to match the required visual appearance;
• shots lighting based on existing Key Shot lighting setups;
• cooperation with the manager to balance the workload and distribute tasks according to the individual strengths of the team members;
• training and guidance of the Lighting team on the best approaches to performing tasks, consultation on technical nuances;
• analysis and reporting on the work of the render farm;
• Look Dev of assets from existing Maya surfacing, converting them to Katana ACES workflow, troubleshooting, and polishing to meet the desired look;
• optimize and troubleshoot scenes for optimal rendering time.

Lighting & Rendering Artist

from 05.2020 to 02.2021 (10 months)
Animagrad, Київ (Шоу-бізнес, мистецтво, культура)

Worked on the most successful Ukrainian animated feature film "Mavka: The Forest Song".
Key Responsibilities:
• Look Dev of Key Shot lighting setups based on Color Script, scene materials fine-tuning to match the required visual appearance;
• shots lighting based on existing Key Shot lighting setups;
• Look Dev of assets from existing Maya surfacing, converting them to Katana ACES workflow, troubleshooting, and polishing to meet the desired look;
• optimize and troubleshoot scenes for optimal rendering time.

CG Supervisor

from 01.2020 to 04.2020 (4 months)
Studio Kapi, Київ (IT)

Continued to work on the production of the animated feature film "Trouble Nubble Gum" in a new role.
Key Responsibilities:
• research and implementation of studio pipeline standards and methods using BPMN;
• deployment and implementation of a Production Management System - Kitsu from CG Wire;
• Look Dev of Key Shot lighting setups based on Color Script, scene materials fine-tuning to match the required visual appearance;
• Look Dev of assets;
• shots lighting based on existing Key Shot lighting setups;
• training and guidance of the Lighting team on the best approaches to performing tasks, consultation on technical nuances;
• writing studio documentation;
• optimize and troubleshoot scenes for optimal rendering time.

Lead Lookdev Artist

from 10.2019 to 01.2020 (4 months)
Studio Kapi, Київ (IT)

Involved in the production of the animated feature film "Trouble Nubble Gum".
Key Responsibilities:
• Look Dev of Key Shot lighting setups based on Color Script, scene materials fine-tuning to match the required visual appearance;
• Look Dev of assets;
• shots lighting based on existing Key Shot lighting setups;
• training and guidance of the Lighting team on the best approaches to performing tasks, consultation on technical nuances;
• optimize and troubleshoot scenes for optimal rendering time.

Lighting & Rendering Artist

from 09.2017 to 08.2019 (2 years)
Animagrad, Київ (Шоу-бізнес, мистецтво, культура)

Involved in the production of the animated feature films "The Stolen Princess", "Mavka: The Forest Song" and the action film "The Rising Hawk".
Key Responsibilities:
• shots lighting based on existing Key Shot lighting setups;
• Look Dev of Key Shot lighting setups based on Color Script, scene materials fine-tuning to match the required visual appearance;
• Look Dev of assets from existing Maya surfacing, converting them to Katana ACES workflow, troubleshooting, and polishing to meet the desired look;
• creating textures and materials for props;
• optimize and troubleshoot scenes for optimal rendering time.

Lighting & Rendering Artist

from 12.2015 to 08.2017 (1 year 9 months)
Panama Grand Prix, Київ (Шоу-бізнес, мистецтво, культура)

Involved in the production of the first Ukrainian 3D-animated feature film "The Dragon Spell" and the adventure film "The Stronghold" (2017).
Key Responsibilities:
• shots lighting based on existing Key Shot lighting setups;
• Look Dev of Key Shot lighting setups based on Color Script, scene materials fine-tuning to match the required visual appearance;
• integration of CG elements with camera tracking data to match the footage (VFX set extension)

Education

STEP IT Academy

Computer Graphics & Design, Луганськ
Unfinished higher, from 2005 to 2008 (3 years)

Knowledge and skills

  • Blender
  • Autodesk Maya
  • Nuke
  • Arnold
  • Renderman
  • Користувач ОС Linux
  • PBR Texturing
  • Rendering
  • Adobe Substance 3D Painter
  • Lookdev
  • Адміністрування ОС Linux
  • Digital Compositing
  • Digital Lighting
  • 3D-візуалізація

Language proficiencies

  • Ukrainian — fluent
  • English — average

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