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Mobile Game C++/Java/Objective-C Programmer
Contact information
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Knowledge and skills
- Java
- C/C++
- Objective-C
- Android SDK
- Xcode
- Android Studio
- Game design
- Python
- MSVC
- PyCharm
- Git
- GitHub
- JavaScript
- Gradle
Language proficiencies
English — average
Additional information
Resume: https://docs.google.com/document/d/1g4PynJvyK-0bljg_DgjJiBjnSg0zWYhPxh7FhfqMgbI/edit?usp=sharing
✅ Yuriy Levchenko
Kiev, Ukraine
Email: [
Cell: [
LinkedIn: [
GitHub: github.com/irov
Languages: Russian (Native), English (Professional Working Proficiency)
Education: Master’s Degree in Software Development (KNUBA)
🔧 Specialty
PC/Mobile Game Engine Programming
MMO Server Programming
Level Editors Development
Integration Tools for Visual and Audio Content
Export Tools from Art and Animation Software
💻 Technical Skills
Programming Languages: C++/C, Java, JavaScript, Python, Objective C, Lua
Platforms: Win32, MacOS, Android, iOS
Mobile SDKs: GooglePlay Billing, Google Play Games
, Google Consent SDK, Firebase, AppMetrica, AppsFlyer, Flurry, AppLovinSdk, Facebook, DevToDev, MAR, Adjust, Helpshift, OneSignal, DataDog
Tools and APIs: Adobe SDK, 3ds Max SDK
Version Control: Git, Perforce
Build Systems: CMake, Gradle, Xcode, MSBuild
🧑💼 Professional Experience
Murka · Senior Programmer (2021 - present)
Responsible for maintaining and integrating mobile SDKs
TGG · Team Lead Programmer (2019 – 2021)
Engine development and optimization.
Crytek/Blackwood · Senior Core Programmer (2018 – 2019)
Development and bug fixing for FPS game "Warface"
Boolat · Lead Programmer (2016 – 2018)
Developed new engines for HOPA and F2P Farm games.
Performance optimization for existing engines.
libMovie Project · Developer/Owner (2015 – 2018)
Animation export from Adobe After Effects, utilized in Alisa Vegas Slots.
Argali Entertainment · Lead Programmer (2011 – 2014)
Developed 2D game engine and frameworks for HOPA/Time Management/Tycoon games.
Menge · Game Engine Developer (2006 – 2011)
Early development of the Mengine game engine.
Metaversum · Server Programmer (2007 – 2010)
Developed server side for MMO game Twinity.
Electronic Paradise · Game Engine Developer (2004 – 2007)
Engine development for FPS and adventure games including Wehrwolf, Отель «У Погибшего Альпиниста», and Трое из Простоквашино.
🔑 Key Projects
Mengine Game Engine
Comprehensive engine with frameworks and tools for various game genres, widely used by Argali Entertainment and other teams.
Warface
Senior core programmer
libMovie
Framework to render Adobe After Effects compositions, integrated in commercial projects.
Twinity MMO
Server programming for an immersive virtual world.
BigWorld-based and ZeroC Servers, ZeroC
Development of large-scale MMO servers.
🧪 Pet Projects
DevDebugger: Online application debugger.
Dazzle: Fast, portable, renderer-agnostic particle system.
Lunacat: Static game server.
Graphics Library: Primitive shapes drawing library.
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