Resume from July 26, 2021

Юра

C++ Programmer

Employment:
Full-time, part-time.
Age:
39 years
City of residence:
Kyiv
Ready to work:
Kyiv, Remote

Contact information

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Additional information

Specialty: Game engines programming, MMO server programming, Level editors programming, development of toolset to integrate visual and sound content to applications, development of export tools from art and animation packages to game engine

Positions: Lead programmer
Location: Kiev, Ukraine
Languages: English - technical (don’t speak), Russian
Relocation: possible
Email: [open contact info](look above in the "contact info" section)
Cell: [open contact info](look above in the "contact info" section)
Skype: yuriy.levchenko
LinkedIn: [open contact info](look above in the "contact info" section)
GitHub: https://github.com/irov

Education: Master’s Degree in Software Development
Working in software and game development for: 10+ years

Experience:
Development of game engines, frameworks, toolset:
Development of Mengine game engine, including frameworks for different types of games and all the accompanying export and level editing tools, currently this engine is used for development of internal products at Argali Entertainment (co-owner, lead programmer) and by other teams, has a number of projects released on it.
Development and testing of server side for MMO Twinity: http://www.twinity.com/en/
Creation of BigWorld-based server: http://bigworldtech.com/en/
Creation of similar server basing on ZeroC: http://www.zeroc.com/
Development and testing of game engines for FPS and RTS during early 2000-s
Level Editors development
Design, development and support of exporters to game engine from Adobe Photoshop/After Effects/Astrallax Magic Particles/3dsMax
Design and development of frameworks for Hidden Objects/Time Management/Tycoon games
Managing programming departments at different companies:
Twinity: lead server programmer
Mengine: architecture design/management of programmers team
Development of HOPA framework and projects: engine support/ pipeline development/ support and development of needed tools: level editors and exporters, management of testing and bugfixing process, management of the programming department

Knowledge of:
C++
Python
Javascript
LUA
Adobe SDK
3d Max SDK
SVN, Git, Jira, other

Work Bio:
2019 - 2021: TGG, team lead programer, engine development
2018 - 2019: Crytek/Blackwood, senior core programer, development and fix bug first person shooter ‘Warface’
2016 - 2018: Boolat, developing new HOPA game engine and new free2play farm games engine, in parallel optimizing the old one utilized by already released games to increase the performance
2015 - 2018: https://github.com/irov/libmovie project (export of animations from After Effects)- [open contact info](look above in the "contact info" section) released utilizing this technology
2011 - 2014: Argali Entertainment, development of 2d game engine and frameworks for HOPA/Time Management/Tycoon games
2010 - 2011: Menge, working on early version of Mengine game engine
2007 - 2010: Metaversum, server programming
2004 - 2007: Electronic Paradise, development of FPS and Adventure projects game engines

Completed projects:
https://www.libmovie.com/ - Framework for render After Effects composition
[open contact info](look above in the "contact info" section) - support libmovie
https://itunes.apple.com/ca/app/ny-hidden-crimes/id770676134?mt=8 - game programming
http://www.twinity.com/ – server programming
http://steamcommunity.com/sharedfiles/filedetails/?id=490892605 - engine, tools programming, Spine2d integration, general production team support
http://www.bigfishgames.com/games/11229/sea-of-lies-tide-of-treachery-ce/?pc - as an outsourcing programming team + part of in-game artwork and all the ingame VFX and animations for Eipix
http://www.bigfishgames.com/games/8916/amulet-of-dreams/?pc - full development
http://www.bigfishgames.com/games/8368/the-cursed-island-mask-of-baragus/ - engine programming/gameplay scripting
http://www.bigfishgames.com/games/8215/christmas-adventure-candy-storm/?pc - full development
http://www.bigfishgames.com/games/7727/into-the-haze/?pc - full development
http://www.bigfishgames.com/games/5394/1001-nights-the-adventures-of-sindbad/?pc - full development http://www.bigfishgames.com/games/11388/mountain-trap-2-under-the-cloak-of-fear/?pc – engine programming and support

Pet projects:
https://github.com/irov/dazzle dazzle it's free, fast, portable, renderer agnostic and no external dependencies particle system
https://github.com/irov/hummingbird - static game server
https://github.com/irov/graphics library for draw primitive shapes such as lines, circles and rectangles and to color and fill them

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