Alexandr

C#/Unity Developer

Employment type:
full-time
Age:
31 years
City:
Kyiv

Contact information

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Work experience

Unity Developer

from 04.2025 to 01.2026 (10 months)
Goblinz, Дистанційно (IT)

Structured services and UI with dependency injection (VContainer) and async workflows (UniTask).
Worked closely with designers, game designers and QA to deliver features and fix bugs.
Built gameplay features and prototypes for a multiplayer game on an ECS architecture (LeoEcsProto).
Implemented custom physics network synchronization on top of Photon PUN2 for a multiplayer
survival horror game.

Unity developer

from 04.2024 to 08.2024 (5 months)
Endless Clouds, Дистанційно (IT)

Unity developer

from 03.2023 to now (3 years 8 months)
self-employed, Дистанційно (IT)

Unity developer

from 04.2022 to 01.2023 (10 months)
Stan's Assets from KAPPS, Дистанційно (IT)

Unity developer

from 01.2021 to 03.2022 (1 year 3 months)
Zlodey Studios, Дистанційно (IT)

Unity developer

from 07.2020 to 01.2021 (7 months)
Visartech, Київ (IT)

Unity developer

from 03.2019 to 07.2020 (1 year 5 months)
Paga Group, Київ (IT)

Unity Developer

from 08.2018 to 01.2019 (6 months)
Tiger Way, Київ (IT)

Education

Мариупольский Государственный Университет

Экономика-правовой факультет, Системный анализ, Мариуполь
Higher, from 2013 to 2017 (4 years)

Knowledge and skills

  • C#
  • Unity
  • Git
  • Знання принципів ООП
  • GitHub
  • .NET Framework
  • Burst
  • Job Systems
  • Unsafe
  • Multiplayer
  • Entity component system
  • DOTS

Language proficiencies

English — above average

Additional information

Experienced Unity Developer passionate about game development and
performance-optimized systems. I enjoy building custom tools, frameworks,
game logic, and architectures. Always eager to learn and explore new
technologies.
• Code examples:
High-performance ECS with jobs-like systems and custom allocators:
https://github.com/AlexWargon/Nukecs
Minimal ECS with old Unity DOTS-like API : https://github.com/AlexWargon/EZS

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