Кирило
Unity 3D-програміст, 150 000 UAH
- Employment type:
- full-time, part-time
- Age:
- 28 years
- City of residence:
- Kharkiv
- Ready to work:
- Remote
Contact information
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Work experience
Unity 3D програміст
from 10.2022 to 04.2026
(3 years 7 months)
BVG Software Group, Дистанційно (IT)
Spent 3.5 years as a VR software engineer across two projects. Initially contributed to a VR meeting platform for enterprise clients, working within a multi-disciplinary team including ~10 Unity developers, designers, and other specialists. Implemented real-time multiplayer interactions and in-platform minigames, and actively drove design discussions around feature priorities and UX.
For the past ~2 years, developed an in-house VR multiplayer co-op zombie shooter. Built core zombie AI systems including type-specific behaviors (crawlers, sprinters, giants, flashbangers, smoke-screen zombies), horde spawning and wandering logic, and large-map pathfinding. Implemented an active ragdoll system for physics-responsive damage, a blood splatter system, a physics-based gun recoil system using hinges and forces, and player interaction systems for items, weapons, and environment objects.
Unity 3D програміст
from 07.2021 to 09.2022
(1 year 3 months)
eyecandylab, Дистанційно (IT)
R&D on augmented and virtual reality experiences for high-profile clients including Red Bull, Telefónica, Capitol Records, and Verizon. Operated in a small, fast-moving team where each developer owned significant portions of the delivery pipeline.
Unity 3D програміст
from 01.2021 to 04.2021
(4 months)
Glowforth Games, Дистанційно (IT)
Built UI/UX systems in close collaboration with the UI designer. Implemented responsive interfaces using Unity UI (layout groups, content fitters, dynamic elements) and ensured pixel-accurate adherence to design specifications.
Game developer
from 03.2020 to 09.2020
(7 months)
Mega Cat Studios, Дистанційно (IT)
Developed core systems for an open-world 2D adventure game: crafting system, cinematic sequences (Unity Timeline), UI navigation, post-processing effects, and environment art integration using URP lighting. Collaborated with artists on sprite importing and location building.
Game developer
from 03.2019 to 03.2020
(1 year)
Team LSW, Дистанційно (IT)
Built the foundational game systems for Little Sim World, a 2D open-world life sim now in Steam Early Access with 600+ user reviews. Participated in all stages of development from game design through implementation.
Built foundational game systems including: player movement and interaction, inventory management with drag-and-drop, item usage and effects, character animation blending, XP and skill progression, tilemap-based world building (ground, walls, buildings), particle effects, and UI implementation from imported assets to animated, functional interfaces.
Education
ХНУ имени Каразина
Биомедицинское оборудование, компьютерные системы и нанотехнологии, Харьков
Unfinished higher, from 2015 to 2019 (4 years)
Knowledge and skills
- Unity
- C#
- Знання принципів ООП
- Git
- GitHub
- Zenject
Language proficiencies
- English — fluent
- Ukrainian — fluent
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