Eduard
Unity developer
- Considering positions:
- Unity developer, Team lead, Game developer
- Employment type:
- full-time
- Age:
- 26 years
- City of residence:
- Kyiv
- Ready to work:
- Kyiv, Remote
Contact information
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Work experience
Technical Lead, Mentor
from 01.2025 to 02.2026
(1 year 2 months)
Outer Realms, Київ (IT)
I established a full-cycle game development pipeline for a team of 11 people.
Together, we successfully released the "Echoes of the Sun" game on Steam with integrations and support of all possible controllers.
I personally implemented core architecture and gameplay solutions.
Additionally, I oversaw team hiring, enhanced their expertise, and provided mentoring.
For long-term financial and business planning, I also took all responsibility.
Senior Unity Engineer, Technical Mentor
from 01.2022 to 12.2024
(3 years)
Pixel Toys, Дистанційно (IT)
I contributed to a unit structured team of 20+ developers on the complex game in a popular WWE IP franchise. Worked on core systems and mentored the team in internal company trainings.
I worked on a custom assets streaming system, assets importing/validation tools, internal development tools, serialization and rendering pipelines, and other architectural solutions of the game.
I implemented the adaptive UI toolkit to keep the screens pretty and resizable, thus covering the boldest ideas of UX/UI Designers and shorting delivery time from one month to under 2 weeks.
Also, I implemented a smart store offers filtering feature (custom improved LINQ solution) for 45% faster store loading and display.
I actively participated in the payment flow and developed pop-ups and UI.
Technical director
from 11.2020 to 12.2021
(1 year 2 months)
Program-Ace, Дистанційно (IT)
I actively contributed to the initial architecture for projects.
As a tech expert, I processed RFPs and designed detailed SRS documentation.
Additionally, I selected candidates through tech interviews and provided mentoring and guidance on the project.
Unity developer
from 09.2019 to 10.2020
(1 year 2 months)
Program-Ace, Дистанційно (IT)
I actively contributed to the custom Web-AR engine for interactive browser-based experiences.
I developed Unity engine tools and asset pipelines to optimize workflows and boost productivity for specific project pipelines.
I designed architecture presets for educational sequences. Also, I mostly worked on the implementation of the sequences.
Unity developer
from 06.2018 to 06.2019
(1 year)
ENIXAN Entertainment, Київ (IT)
I was involved in web and mobile game development.
I worked on farm simulators, real-time strategies, and city builder games.
Game Developer
from 06.2015 to 05.2018
(3 years)
Freelance, Київ (IT)
I developed different projects and tools on request, learned tech stack and created pet projects.
Education
National Aviation University
Information Technology, Київ
Higher, from 2019 to 2023 (4 years)
Master`s degree
College of Information Technologies and Land Management of the NAU
Software developer, Київ
Unfinished higher, from 2015 to 2019 (4 years)
Additional education and certificates
Games Academy Kyiv
2017, 3 месяца
HOW TO OPEN A GAMEDEV STUDIO
2024, 4 months
Certificate
Knowledge and skills
- MS Office
- MS Excel
- Google Docs
- Trello
- GitHub
- Scrum
- Unity
- C#
- Git
- Знання принципів ООП
- Python
Language proficiencies
- Ukrainian — fluent
- English — advanced
Additional information
I'm a passionate Unity Team Lead with 11+ years of experience developing games and interactive applications across PC, mobile, AR/VR, and consoles. I combine hands-on expertise in a variety of game engines, and leadership skills to architect scalable solutions, mentor developers, and deliver products that exceed expectations.
My background includes designing architectural solutions, developing adaptive UI systems, payment flows, and custom asset pipelines, and optimizing performance at Pixel Toys, as well as architecting projects, mentoring developers, and guiding technical decisions at Program-Ace. Passionate about code architecture, innovation, and team growth, I excel at building efficient and scalable game infrastructure, optimizing cross-platform performance, and turning ambitious ideas into polished, playable experiences.
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