Александр

3D-моделлер

Considering positions: 3D-моделлер, Художник
Employment type: full-time, part-time
Age: 35 years
City of residence: Kyiv
Ready to work: Kyiv, Remote
Considering positions:
3D-моделлер, Художник
Employment type:
full-time, part-time
Age:
35 years
City of residence:
Kyiv
Ready to work:
Kyiv, Remote

Contact information

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Work experience

3d artist, 3d animator, Lead 3d artist, Art Director

from 11.2017 to now (8 years 2 months)
Геймдев, Київ (IT)

UE, modeling Hi Poly - Low Poly, texturing, retopology, textures backing, animation, Body Mocap, Facical Mocap, voice over, lighting, particle systems, cinematic creation

Большой опыт работы с UE. Сборка сцен - локаций, карт, настройка освещения и материалов, работа с анимацией и персонажами, создание и рендер катсцен

Релизы в Steam:
Headquarters: World War II
Strategic Mind: Spirit of Liberty
Strategic Mind: Fight for Freedom
Strategic Mind: Spectre of Communism
Strategic Mind: Blitzkrieg
Strategic Mind: The Pacific
Ukraine War Stories
Robot's Fate: Alice (Demo)

Education

Институт экранных искусств им. И. Миколайчука

Кино и телевидение, режиссер, Киев
Unfinished higher, from 2008 to 2012 (4 years)

Additional education and certificates

Киевская Академия компьютерной графики ARTCLUB

2017, 3 месяца

Knowledge and skills

  • Текстурирование
  • Моделирование
  • Ретопология
  • Запекание
  • Autodesk
  • UE
  • Modeling Hi Poly - Low Poly
  • Texturing
  • Retopology
  • Textures
  • Autodesk 3ds Max
  • Adobe Photoshop
  • Визуализация
  • Mocap
  • Work with studio lighting
  • Voice over
  • 3D animation
  • Character animation
  • Particle systems
  • Cinematic creation
  • 3D-Coat
  • Adobe Substance 3D Painter
  • Unreal engine

Language proficiencies

English — average

Additional information

Портфолио https://www.artstation.com/tuzinskiy

Опыт в индустрии 8 лет

Приоритетом в работе является геймдев. Но не откажусь и от любой другой сферы связанной с 3d

Знания: UE, modeling Hi Poly - Low Poly, texturing, retopology, textures backing, animation, Body Mocap, Facical Mocap, voice over, lighting, particle systems, cinematic creation

Большой опыт работы с UE. Сборка сцен - локаций, карт, настройка освещения и материалов, работа с анимацией и персонажами, создание и рендер катсцен.

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