Микола

3D-artist, -дизайнер

Employment type:
full-time, part-time
Age:
39 years
City of residence:
Lutsk
Ready to work:
Lutsk, Remote

Contact information

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Work experience

Senior 3D Architectural Visualizer

from 12.2016 to now (9 years 5 months)
Cuub Studio, Дистанційно (Маркетинг, реклама, PR)

Екстер'єрна візуалізація преміум-сегменту, робота зі світовими архітектурними бюро, створення анімаційних шоурілів

Additional education and certificates

2004-2006рік

Knowledge and skills

  • Rendering
  • Animation
  • Autodesk 3ds Max
  • Corona Renderer
  • Adobe Photoshop
  • Adobe After Effects
  • Magnific
  • Stable Diffusion
  • V-Ray
  • Microsoft clarity
  • Midjourney
  • ComfyUI
  • Veo3
  • Weavy.ai

Language proficiencies

  • Ukrainian — fluent
  • English — above average

Additional information

Nikolay Kolatsky

Senior 3D Architectural Visualizer | CG Generalist

Location: Lutsk, Ukraine (Remote)

Telegram: @Nick_Kolatsky

Phone: [open contact info](look above in the "contact info" section)

Email: [open contact info](look above in the "contact info" section)

Portfolio:
https://www.youtube.com/watch?v=LBf_FH_CMcE
https://drive.google.com/drive/folders/1cYx-8JA58a-ZdbEu4_XP35DB_iuWmPPM?usp=sharing

SUMMARY

High-end 3D Artist with 10+ years of experience in architectural visualization and animation. Specialist in creating photorealistic exteriors and complex environments for European developers and architectural bureaus. Expert in combining classic rendering techniques with cutting-edge AI-enhanced pipelines to achieve ultra-high detail and production speed.

CORE EXPERTISE

High-End Visualization: Expert-level lighting, materials, and photorealism in Corona, V-Ray, and FStorm.
AI Integration: Advanced use of AI tools (Clarity AI, Magnific, Stable Diffusion, Nano Banana) for super-resolution, fast restyling, and post-production.
Complex Environments: Professional landscape design, botanical accuracy (European standards), and massive scene optimization.
Animation & VFX: Creating cinematic architectural walkthroughs, camera physics, and post-effects in After Effects.

PROFESSIONAL EXPERIENCE

2016 – Present: Senior 3D Artist (Freelance)
Collaborating with European architectural studios and developers (Germany, Switzerland).
Lead visualization for large-scale residential and commercial exterior projects.
Developed a proprietary AI-assisted workflow that reduced post-production time by 40% while doubling resolution quality.
2015 – 2016: 2D/3D Animator | Calmod Studio
Created complex 3D animations and motion graphics for architectural presentations.
2012 – 2015: Industrial Designer | Modern-Expo
Developed commercial equipment designs, focusing on ergonomics and industrial aesthetics.
2011 – 2012: Toy Designer | PE "Tigres"
Plastic product development, character design, and 3D modeling for mass production.

TECHNICAL STACK

Render Engines: Corona Renderer (Expert), V-Ray, FStorm.
3D Modeling & Sculpting: 3ds Max, ZBrush, SketchUp, SolidWorks, Fusion 360.
AI & Post-Production: Photoshop, After Effects, Clarity AI, Magnific, Stable Diffusion.
Technical Tools: RizomUV (Unfold3D), WorldMachine (terrains), Phoenix FD (fluids), Substance Painter.
Architecture: AutoCAD, ArchiCAD (interoperability).

EDUCATION
Computer Academy "STEP" (2004-2006) – Computer Graphics & Internet Technologies.

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