Денис

3D Generalist Artist (Environment Props Archviz gamedev)

Considering positions:
3D Generalist Artist (Environment Props Archviz gamedev), AI-креатор, 3D-моделер, 3D-художник, контент-менеджер, монтажер відео, 3D-дизайнер, відеомонтажер
Employment type:
full-time, part-time
Age:
41 years
City of residence:
Chernivtsi
Ready to work:
Chernivtsi, Remote

Contact information

The job seeker has provided: Phone numberEmailLinkedInMessenger

Name, contacts and photo are only available to registered employers. To access the candidates' personal information, log in as an employer or sign up.

Work experience

3D-дизайнер

from 01.2018 to 08.2023 (5 years 8 months)
Freelance, Дистанційно (IT)

Environment Artist and Prop Artist, BT DBTB Horror Survival Game Project | 2018 to Present, Project On Hold
• Designed and modeled a full interconnected game level including an abandoned mansion, a medical laboratory, and industrial basement facilities
• Modeled hard surface game assets and documented technical specifications including texture resolution and polygon budgets
• Built a photogrammetry pipeline to convert real world reference objects such as food and fabric into game ready 3D assets
• Modeled and textured a vehicle asset library including civilian and utility vehicles for environment population
• Set up real time lighting and delivered in-engine renders of multiple connected interior spaces

Education

ЧНУ ім. Ю.Федьковича

Фізичний, Чернівці
Higher, from 2002 to 2007 (5 years)

Knowledge and skills

  • Кібербезпека
  • Адміністрування користувачів
  • Знання офісних програм
  • Адміністрування БД
  • Адміністрування локальної мережі
  • Адміністрування ОС Windows

Language proficiencies

  • English — beginner
  • Ukrainian — fluent

Additional information

Freelance 3D Artist with over 10 years of experience (since 2014) in environment art, hard surface modeling, organic prop modeling, architectural visualization, and mobile game asset optimization. Skilled in the full 3D production pipeline including high poly modeling, low poly modeling, retopology, UV unwrapping, texture baking, PBR texturing, photogrammetry, and real time lighting. Experienced working independently from concept through final in-engine delivery for PC environments and mobile game platforms.

Портфоліо:
https://www.artstation.com/denialsan85

More resumes of this candidate

Similar candidates

All similar candidates


Compare your requirements and salary with other companies' jobs: