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Tech artist
- Employment:
- Full-time, part-time.
- City of residence:
- Lviv
- Ready to work:
- Lviv, Remote
Contact information
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Work experience
Technical Artist
from 09.2021 to 01.2023
(1 year 4 months)
28software / Mad Brain Games, Київ (IT)
Key responsibilities: UI/UX integration, 2D Spine Animation integration.
Co-op with two friend-child companies, that are making a casual games and software development work. Here I was involved in integration UI menus in few diffrent projects. Also was working on integration 2D spine animation location levels. Worked on combining and optimisation level map atlasses, with tones of animations inside. Was mentoring new members on this particulare role.
Digital Art, 3d modeling, 3d animations, vfx animations, UI/UX design
from 01.2018 to 09.2020
(2 years 8 months)
Zealic Solutions, Львів (Gamification, Pharma Solutions, Sales Solutions, On-boarding Solutions, Transformations etc)
Was responsible for UI/UX (creation menus, popups, icons) and 3d environment
(creating low poly 3d models, updating 3d prefabs),
created 2d and 3d character animations and vfx effects on base of particle system in unity engine.
3D modeler
from 01.2017 to 12.2017
(11 months)
Bloom UK, Львів (3D environment)
Was creating 3d buldings by specifications for Bloom engine something similar for city maps in google
UI/UX desibner
from 01.2016 to 12.2016
(11 months)
BlazeSoft LTD, Львів (Sport games, Slot games, bets)
Was created UI/UX templates for IOS and Android apps
UI/UX design, 3d level environment
from 01.2015 to 12.2015
(11 months)
Kronet games, Львів (Logic games on IOS, Android)
Was created UI/UX templates, atlas color corections for environment, 3d level design
Education
Kyiv National University of Culture and Arts
Design, Київ
Higher, from 2009 to 2013 (4 years)
Design
Knowledge and skills
Language proficiencies
English — advanced