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Technical artist
- Considering positions:
- Technical artist, UI-дизайнер, дизайнер, графічний дизайнер, гейм-дизайнер, 3D-художник, Unity developer
- Employment type:
- full-time, part-time
- City of residence:
- Lviv
- Ready to work:
- Kyiv, Lviv, Remote
Contact information
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Work experience
Technical Artist
from 09.2021 to 01.2023
(1 year 5 months)
28software / Mad Brain Games, Київ (IT)
Key responsibilities: UI/UX integration, 2D Spine Animation integration.
Co-op with two subsidiary companies, that are making a casual games and software development work. Here I was involved in integration UI menus in few diffrent projects. Also was working on integration 2D spine animation location levels. Worked on combining and optimisation level map atlasses, with tones of animations inside. Was mentoring new members on this particulare role.
Digital Art, 3d modeling, 3d animations, vfx animations, UI/UX design
from 01.2018 to 09.2020
(2 years 9 months)
Zealic Solutions, Львів (IT)
Key responsibilities: UI/UX, 3D Levels, 2D-3D Characters, Shaders, Unity.
Worked at information technology & service company that specialized on Gamification, Healthcare, Life Sience etc. Here I improved my CGI skill a lot. Was responsible for UI/UX design integration, created many 3D levels with custom lightning, also worked on character creation and animation. Created complex facial expression system that using blend shapes in Unity.
3D modeler
from 01.2017 to 12.2017
(1 year)
Bloom UK, Львів (IT)
Key responsibilities: 3d modeling, Texturing, LOD, Specifications, Testing.
Created architectural 3d models on base of real world landmarks. Prepared models for LOD system with different texture types. Complex specification work. Improved 3d testing skills.
UX designer
from 01.2016 to 12.2016
(1 year)
BlazeSoft LTD, Львів (IT)
Key responsibilities: UI/UX, Sprite Atlases, 2D animations, Web, Unity.
Worked on sport betting applications. Crated complex UI statistic screens on small mobile devices and many 2d particle animations for UI elements.
UI/UX design, 3d level environment
from 01.2015 to 12.2015
(1 year)
Kronet games, Львів (IT)
Key responsibilities: UI/UX, Marketing Content, App Color Correction.
Worked on logical pazzle games UI/UX implementation .Created friendly UI for application.Prepared texture sprites atlases, color correction of level textures. Unity game development VFX and base effects for UI.
Education
Kyiv National University of Culture and Arts
Design, Київ
Higher, from 2009 to 2013 (4 years)
Design
Knowledge and skills
- Adobe Photoshop
- Adobe Illustrator
- Autodesk 3ds Max
- ZBrush
- CorelDRAW
- Adobe Substance 3D Painter
- ArchiCAD
- Adobe After Effects
- Blender
- Drawing
- SketchUp
- Unity
- Adobe Lightroom
- Animation
- Adobe Flash
- Spine
- Adobe
- JavaScript
- Jira
- C#
- Agile
- Bitbucket
- SmartGit
- SourceTree
Language proficiencies
English — advanced
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