Микола
Unity developer
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Work experience
Unity Developer (Contract)
from 08.2024 to 12.2024
(5 months)
Learnmarine, Одеса (IT)
-Contributed to the development of NavSimulator, a professional maritime simulation for PC and Web, designed for training navigators with realistic physics and weather conditions.
-Took full ownership of developing critical features, including a complex save/load mechanic and a dynamic route constructor for vessel navigation.
Unity Tech Lead
from 02.2024 to now
(1 year 11 months)
Digital Bunny, Дистанційно (IT)
-Acted as the Tech Lead for a major Ukrainian AR startup, serving as the primary technical liaison between backend, product management, DevOps, and company leadership.
-Architected and developed the core AR feature for real-time object recognition, integrating self-trained PyTorch models into Unity via the ONNX runtime.
-Managed the full-cycle development and deployment of the AR application for both Android and iOS platforms.
-Sourced and participated in the technical interview process for a backend developer, directly contributing to the team's expansion.
WebGL Unity Developer
from 08.2022 to 06.2023
(11 months)
BSX - Smart Business Solutions, Дистанційно (IT)
-Developed V3D, a web-based 3D/2D visual event planning tool, utilizing Unity and WebGL to deliver an interactive user experience.
-Executed a comprehensive optimization strategy for the WebGL build, ensuring smooth performance across both detailed 3D visualizations and 2D planning modes.
-Acted as a primary technical contact, collaborating directly with backend developers, the CTO, CEO, and client teams.
Strong Junior Unity Developer
from 08.2021 to 06.2022
(11 months)
Pawsome Games, Дистанційно (IT)
-Developed a portfolio of hyper-casual mobile games, including "Trap House," "Ghost Hunter," and "Monstro Merge Runner".
-Took ownership of implementing monetization systems (Ads, In-App purchases) and analytics by successfully integrating SDKs from major publishers like Homa Games and Ketchapp.
Co-founder & Lead Developer
from 06.2021 to now
(4 years 7 months)
Nightstuff Games, Одеса (IT)
-Spearheaded the full-cycle development of the mobile co-op horror game "The Escape: Together" (Android/iOS), growing the project to over 200,000+ downloads and 1,000+ DAU.
-Architected and implemented the real-time multiplayer functionality using Unity Relay and Mirror.
-Directed the product strategy and technical roadmap, overseeing the project from concept to launch and live operations.
Junior Unity Developer
from 03.2021 to 06.2021
(4 months)
Utin Computer, Дистанційно (IT)
-Developed several hyper-casual mobile games from initial prototype to final release, including "Labyrinth", "Trooky", and "Cube 3D".
-Collaborated directly with a producer to translate technical specifications into engaging gameplay mechanics using Unity and C#.
Software Developer & Researcher
from 09.2020 to 09.2021
(1 year)
Elliscope Labs, Одеса (IT)
React Software Developer & Researcher
Education
ОНУ ім. Мечникова
ФМФІТ, прикладна математика, Одеса
Higher, from 2019 to 2025 (6 years)
Master's degree, Applied Mathematics
Knowledge and skills
- Unity
- C#
- Git
- Знання принципів ООП
- Відповідальність
- DOTween
- SQL
- Zenject
- HTML
- Python
- Java
- Playfab
- Multiplayer
- Product strategy
- Game design
- Monetization
- SDK
- WebGL
- Performance optimization
- Work with clients
- ONNX
- Technical leadership
- Project management
- MongoDB
Language proficiencies
- Ukrainian — fluent
- English — above average
Additional information
🎮 Unity Developer | 📱 Mobile & PC Games | 🌐 WebGL | 💰 Monetization & Optimization Specialist
Lead Unity Developer and Co-founder of Nightstuff Games with a proven history of shipping successful titles across PC, mobile, and WebGL. My work has reached a broad audience, exceeding 150,000+ PC sales and 200,000+ mobile downloads. I specialize in leading projects through the full development lifecycle: from prototype and architecture to launch, monetization, and live ops.
𝗞𝗲𝘆 𝗔𝗿𝗲𝗮𝘀 𝗼𝗳 𝗘𝘅𝗽𝗲𝗿𝘁𝗶𝘀𝗲:
🔹 Full-Cycle Game Development: Development for PC (Steam), Mobile (iOS & Android), and WebGL. Deep knowledge in rapid prototyping, performance optimization, and post-release product support.
🔹 Advanced Multiplayer & Backend: Architecting and implementing real-time multiplayer systems using Mirror & Unity Relay. Skilled in BaaS integration, particularly Playfab, for cloud saves, leaderboards, and player account management.
🔹 AR & AI/ML Integration: Creating cutting-edge AR applications with real-time object recognition by integrating self-trained models (PyTorch) into Unity via the ONNX runtime.
🔹 Monetization & Game Economy: Designing and implementing effective monetization strategies, including IAP and Ad Mediation (Homa Games, KetchApp), to drive revenue and player retention.
🔹 Web3 & Blockchain: Experience in prototyping NFT-based games in Unity with integration for blockchains (BNB/ETH) via Solidity smart contracts and React.js web applications.
🔹 Technical Leadership: Experience serving as a Tech Lead, coordinating development between backend, DevOps, and product managers. Proficient in Agile workflows (Jira, Trello) and direct communication with clients and leadership.
𝗣𝗿𝗼𝗳𝗲𝘀𝘀𝗶𝗼𝗻𝗮𝗹 𝗧𝗿𝗮𝗶𝘁𝘀:
👥 Team Player: Thrive in collaborative environments and excel at contributing to team success while also being able to work independently.
📚 Self-Educated: Continuously learning and staying updated with the latest industry trends and technologies, enabling me to adapt quickly and maintain a competitive edge.
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