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Unity developer
- Considering positions:
- Unity developer, разработчик игр
- Age:
- 25 years
- City of residence:
- Lutsk
- Ready to work:
- Remote
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Dementiy Besarab
Unity Developer | C# | Architecture | Optimization | SDK & Backend Integration
Lutsk, Ukraine (Remote) | [open contact info ](look above in the "contact info" section) | [open contact info ](look above in the "contact info" section)
LinkedIn: [open contact info ](look above in the "contact info" section) | Portfolio: dementiy-besarab.vercel.app |
3D Portfolio: 3-d-portfolio-3d.vercel.app
PROFESSIONAL SUMMARY
Unity Developer with 3+ years of commercial experience in C# across mobile games, VR/XR and interactive applications.
Took a large-scale Unity prototype from architecture and technology-stack selection to MVP, applying OOP, SOLID, Clean
Architecture and Zenject dependency injection to build modular, scalable systems. Delivered three mid-core projects
from scratch through release and independently delivered two major app updates. Experienced with MVP/MVVM,
asynchronous C# (async/await, UniTask), REST API and third-party SDK integration (Firebase Analytics, AdMob, Unity
Ads), code reviews, profiling and performance optimization.
TECHNICAL SKILLS
Languages & Engine: C#, Unity (Unity 6), object-oriented programming (OOP), asynchronous programming
(async/await, UniTask), 2D/3D
Software Architecture: SOLID, Clean Architecture, MVP/MVVM, Zenject/Extenject (Dependency Injection), design
patterns (Dependency Injection, State Machine), interfaces, ScriptableObjects, modular design
Performance & Quality: performance optimization, profiling (Unity Profiler), code reviews, debugging, refactoring,
Unity Test Framework, EditMode/PlayMode tests
SDKs & Integrations: REST APIs, client-server/backend services integration, Firebase Analytics, AppMetrica,
GameAnalytics, AppsFlyer, Adjust, Tenjin, AdMob, Unity Ads, AppLovin
Platforms & Rendering: Android, iOS, VR/XR, URP, Input System
Gameplay & UI: gameplay systems, Unity Physics, animation, Spine, DOTween, Unity UI
Multiplayer & Networking (personal project): Netcode for GameObjects, Unity Lobby/Relay, RPCs, state
synchronization, prediction/reconciliation
Tools: Git, JetBrains Rider
PROFESSIONAL EXPERIENCE
Unity Developer, Mirko Solutions Apr 2026 – Present
Remote | Full-time Apr – Sep 2026, part-time since Sep 2026
Develop gameplay, UI and client-server integrations in Unity and C# for outsourced client applications, including Tile
Trap and Space Snap Clicker.
Build VR interactions for an NDA-protected VR project.
Debug and optimize features across client projects.
Unity Developer, Wayheart Entertainment Aug 2026 – Oct 2026
Remote | Part-time
Independently delivered two major updates for The Artman App using Unity and C#, owning development,
debugging and optimization through the app's official release.
Unity Developer, CREATY May 2024 – Apr 2026
Lutsk, Ukraine
Developed three mid-core Unity projects from scratch through release.
Integrated client-server/backend services and third-party SDKs (AdMob, Unity Ads, Firebase Analytics) and
maintained the SDK integrations.
Prepared Android and iOS builds and debugged production issues.
Implemented gameplay and polished in-game UI in collaboration with game designers, analysts and UI/UX
designers.
Unity Developer, Bugiko Nov 2023 – Apr 2024
Remote
Took a large-scale Unity prototype from architecture and technology-stack selection to MVP.
Applied OOP, SOLID, Clean Architecture and Zenject dependency injection to create modular systems focused on
performance and scalability.
Unity Developer, Freelance Apr 2023 – Oct 2023
Remote
Built casual mobile games and interactive Unity apps, covering gameplay, UI, animation and audio; clarified
requirements directly with clients.
Optimized and tested Android/iOS builds.
SELECTED PROJECTS
Scrap Orbit (Personal Project) parazzzi.itch.io/scrap-orbit
Unity 6, C#, Netcode for GameObjects, Unity Lobby/Relay, URP, Input System, Unity Test Framework
Built a first-person game for solo and online co-op with procedural stations, dismantling, physics-based cargo,
oxygen management and fire/electrical hazards.
Structured shared, testable gameplay rules for solo and co-op using explicit state machines and ScriptableObject
configuration.
Implemented host-authoritative networking with Netcode for GameObjects and Unity Lobby/Relay, using RPCs,
state synchronization and cargo prediction/reconciliation.
Covered gameplay logic with EditMode/PlayMode tests and automated co-op scenarios; used URP for rendering and
custom effects; built a Blender Python-to-Unity asset pipeline.
EDUCATION
Master's Degree in Civil Engineering Sep 2024 – Dec 2025
SNU named after V. Dal, Kyiv
Bachelor's Degree in Civil Engineering Sep 2021 – May 2024
SNU named after V. Dal, Kyiv
LANGUAGES
Ukrainian, Russian, English (A2-B1)
Unity Developer | C# | Architecture | Optimization | SDK & Backend Integration
Lutsk, Ukraine (Remote) | [
LinkedIn: [
3D Portfolio: 3-d-portfolio-3d.vercel.app
PROFESSIONAL SUMMARY
Unity Developer with 3+ years of commercial experience in C# across mobile games, VR/XR and interactive applications.
Took a large-scale Unity prototype from architecture and technology-stack selection to MVP, applying OOP, SOLID, Clean
Architecture and Zenject dependency injection to build modular, scalable systems. Delivered three mid-core projects
from scratch through release and independently delivered two major app updates. Experienced with MVP/MVVM,
asynchronous C# (async/await, UniTask), REST API and third-party SDK integration (Firebase Analytics, AdMob, Unity
Ads), code reviews, profiling and performance optimization.
TECHNICAL SKILLS
Languages & Engine: C#, Unity (Unity 6), object-oriented programming (OOP), asynchronous programming
(async/await, UniTask), 2D/3D
Software Architecture: SOLID, Clean Architecture, MVP/MVVM, Zenject/Extenject (Dependency Injection), design
patterns (Dependency Injection, State Machine), interfaces, ScriptableObjects, modular design
Performance & Quality: performance optimization, profiling (Unity Profiler), code reviews, debugging, refactoring,
Unity Test Framework, EditMode/PlayMode tests
SDKs & Integrations: REST APIs, client-server/backend services integration, Firebase Analytics, AppMetrica,
GameAnalytics, AppsFlyer, Adjust, Tenjin, AdMob, Unity Ads, AppLovin
Platforms & Rendering: Android, iOS, VR/XR, URP, Input System
Gameplay & UI: gameplay systems, Unity Physics, animation, Spine, DOTween, Unity UI
Multiplayer & Networking (personal project): Netcode for GameObjects, Unity Lobby/Relay, RPCs, state
synchronization, prediction/reconciliation
Tools: Git, JetBrains Rider
PROFESSIONAL EXPERIENCE
Unity Developer, Mirko Solutions Apr 2026 – Present
Remote | Full-time Apr – Sep 2026, part-time since Sep 2026
Develop gameplay, UI and client-server integrations in Unity and C# for outsourced client applications, including Tile
Trap and Space Snap Clicker.
Build VR interactions for an NDA-protected VR project.
Debug and optimize features across client projects.
Unity Developer, Wayheart Entertainment Aug 2026 – Oct 2026
Remote | Part-time
Independently delivered two major updates for The Artman App using Unity and C#, owning development,
debugging and optimization through the app's official release.
Unity Developer, CREATY May 2024 – Apr 2026
Lutsk, Ukraine
Developed three mid-core Unity projects from scratch through release.
Integrated client-server/backend services and third-party SDKs (AdMob, Unity Ads, Firebase Analytics) and
maintained the SDK integrations.
Prepared Android and iOS builds and debugged production issues.
Implemented gameplay and polished in-game UI in collaboration with game designers, analysts and UI/UX
designers.
Unity Developer, Bugiko Nov 2023 – Apr 2024
Remote
Took a large-scale Unity prototype from architecture and technology-stack selection to MVP.
Applied OOP, SOLID, Clean Architecture and Zenject dependency injection to create modular systems focused on
performance and scalability.
Unity Developer, Freelance Apr 2023 – Oct 2023
Remote
Built casual mobile games and interactive Unity apps, covering gameplay, UI, animation and audio; clarified
requirements directly with clients.
Optimized and tested Android/iOS builds.
SELECTED PROJECTS
Scrap Orbit (Personal Project) parazzzi.itch.io/scrap-orbit
Unity 6, C#, Netcode for GameObjects, Unity Lobby/Relay, URP, Input System, Unity Test Framework
Built a first-person game for solo and online co-op with procedural stations, dismantling, physics-based cargo,
oxygen management and fire/electrical hazards.
Structured shared, testable gameplay rules for solo and co-op using explicit state machines and ScriptableObject
configuration.
Implemented host-authoritative networking with Netcode for GameObjects and Unity Lobby/Relay, using RPCs,
state synchronization and cargo prediction/reconciliation.
Covered gameplay logic with EditMode/PlayMode tests and automated co-op scenarios; used URP for rendering and
custom effects; built a Blender Python-to-Unity asset pipeline.
EDUCATION
Master's Degree in Civil Engineering Sep 2024 – Dec 2025
SNU named after V. Dal, Kyiv
Bachelor's Degree in Civil Engineering Sep 2021 – May 2024
SNU named after V. Dal, Kyiv
LANGUAGES
Ukrainian, Russian, English (A2-B1)
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